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Post by Deleted on Mar 5, 2009 9:36:23 GMT -5
I've faced many armies Tyranid swarms,orks,eldar,and even deamons and won.....But for some reson my mass of tanks and troops cant hold out against necrons!!Please help!!!
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Post by kellysgrenadier on Mar 5, 2009 15:49:10 GMT -5
That really depends.
A Monolith-heavy Necron army will mean few Warriors. Drop as much ordnance, and pour as much lasgun fire into the Warriors, and watch him phase out.
A Warrior-heavy forces you to stem the tide. Kill as many as the b*stards as you can.
The only reliable weapons against Monoliths are the lascannon and the meltas (AP1).
Wraiths only have one Wound, kill it with lasgun fire.
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Post by aeonian on Mar 5, 2009 16:40:55 GMT -5
That's pretty much what I was going to say. Also, if you're not playing Kill Points, then don't use tanks, use heavy weapon platoons. Necrons are pretty much the best tank killing army in the game. Their weapons, every gauss weapon, can penetrate even russ armour. What you will need to do is outnumber him with both men and number of shots. Stay in cover, shoot the warriors with plasma guns from long range. Don't get close. Also use missile launchers (frags) because the more wounds you inflict, the more you'll kill. Proven fact. Stay in cover, and if he gets you in close combat, wait for your guys to get wiped then rapid fire into the squad of warriors with as many plasma guns as you can muster. To take out monoliths, use special weapon or stormy (or heck, even hardened veterans) with deep strike, kit them out with melta guns. Best you use hardened veterans because they tromp stormies and specialist squads all around, because they can take 3 melta guns just like a specialist squad, which is also 1 more than stormies, who have to pay for deep strike, and they hit on a 3+. Just drop them next to the monolith, and fire away. If you're within 6", you'll take it out no problem, or at least damage it some way. I can't claim much experience against 'crons, in fact, i've only played them twice and I lost one of the two battles, but basically: Keep to cover use long range (or the longest at your disposal) Ap2 and Ap1 weapons Massed fire power > tanks Blast markers Target the warriors primarily most powerful weapons against most plentiful targets deep striking vets with melta guns Stay away from close combat where possible Now, contradicting my previous statement, there is a trick which I have no idea how effective it is, but some one's has got to try it sometime because it's brilliant (shameless brag, there ) For each platoon, you know you get a command squad. Attach a commissar with a power fist to each of these squads. Give the lieutenant a power weapon. Give your little guys laspistols and close combat weapons. This will make them look not as dangerous as, lets say, a command squad with all melta guns or whatnot. Pretend, for example, you have 3 small platoons. That's 3 command squads. The lieutenant starts out with 2 attacks, given a pistol and power sword, that's 3, and when charging, that's 4. The commissar has 2 attacks, and given a pistol and power fist, on the charge he has 3 attacks. You have a total, counting all the squads, 9 strength 6 attacks that ignore armour saves...which also ignore's WBB (we'll be back), and in addition, 12 s3 attacks that strike before the necrons do, and ignore 3+ save and WBB. Not to mention, you total of 3 attacks on charge from each squad member, for a total of 36 regular cc attacks. First, make those. let him roll his saves. Then go with your power weapons. He'll strike back with what's left, and then you make you ws4 s6 power fist attacks, and wipe his warrior squad out! ;D I have, again, no clue how well this will work. The only reason I think it might work is because you strike before the 'crons. This is a MEQ slayer, but it won't work against the most commons MEQ - marines. They'll hit before you, and you'll lose effectivness. This is a 'cron slaying tactic specifically.
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Post by Ymmot (M.I.A) on Mar 5, 2009 17:34:57 GMT -5
gauss weapons glance on a 6, they do not pen.
that should make your tanks a little happier
get enough glances and you could end up destroyed though...
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Post by kellysgrenadier on Mar 6, 2009 6:56:54 GMT -5
I'd also like to mention that, if you're brave, try using a Demolisher cannon against a Monolith. It's bound to hit something, and it'll hurt whatever it is.
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Post by aeonian on Mar 6, 2009 12:41:46 GMT -5
That also works, but the range is what will really kick your ass. Melta guns, while very, very short ranged, are carried by infantry, who can deep strike. Another thing to try would be LR Vanquisher AT shells, which are in the Imperial Armour books. They are the most lethal armour killers in the game, even at 92" range ;D
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Post by Rolling Thunder on Mar 8, 2009 10:55:12 GMT -5
Gentlemen, you forget. Due to the Necron's "Bent as a nine-pound note" special rule, the Monolith does not allow you to roll more than one D6 for armour penetration. So that negates meltas, and the vanquisher.
My advice: Demolisher the hell out of it. Two demolishers in an IG army will see off most things.
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Post by Deleted on Mar 10, 2009 16:42:52 GMT -5
I'm a Necron player and I've seen proof that glances are still dangerous.
In a game against SM, I glanced both his Dreadnoughts into immobilized, weaponless hulks.
The only thing Glancing keeps you from doing is getting easy Kill Points by luck-killing a Land Raider.
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Post by blackarmchair on Mar 10, 2009 21:02:08 GMT -5
You still get to roll 2d6 for penetration and pick the better when using an ordinance. It says so in the Necron codex.
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Post by verminard on Mar 11, 2009 10:41:24 GMT -5
rolling 2d6 and picking the highest is why a demolisher is superior to most other weapons against a Monolith. Pretty good chance that you will get a 4+ if you roll twice, and its hard to miss unless you roll a ridiculous scatter number.
Basilisks are great too and assuming the new codex expands our tank options the other indirect fire weapons that we should be getting will rock against them. A couple Chimeras probably wouldn't be terrible either. They can block LOS to your Demolisher in the first few rounds to minimize loss of weapons or mobility, and can carry troops to objectives without letting them get ripped to shreds by Gauss. Just keep the extra armor and smoke launchers on them so they can always move (assuming they don't immobilize). And I know Chimmies are still vulnerable to fire, but every shot they take at a Chimera is one less shot against your gun line so make sure that you anticipate losing them in your battle plan and you should be ok.
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Post by aeonian on Mar 11, 2009 21:34:28 GMT -5
Damnit...I just realized that the demolisher is our only S10 weapon in the entire codex. Am I a bad Veteran now?
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Post by blackarmchair on Mar 12, 2009 0:26:47 GMT -5
Not for long, look at the new codex...
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Post by Rolling Thunder on Mar 12, 2009 6:15:59 GMT -5
*Salivates*
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Post by blackarmchair on Mar 13, 2009 4:03:52 GMT -5
Oh if half of what I'm seeing/hearing about the new codex is true we're going to have SO many more anti-cron options. Deathstrike Missiles? That's a f*#k your monolith weapon right there.
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Post by Hetfiltrator on May 19, 2009 18:39:54 GMT -5
conscripts assualting warriors heh can you dig it they don.......wait well you'll probably tie them up andif you use consripts then Chenkov is your friend
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Post by Deleted on Jul 21, 2009 15:35:02 GMT -5
Gentlemen. My fellow Necron (dirty, filthy, xeno...) player and I talked about how Necrons really break all and every rule. The monolith itself is the most broken 'vehicle' since Dr. Manhattan fought the Vietcong in Watchmen. For space marines the best weapon is not a tank, but Melta bombs. They are strength 8 plus 2D6. The rule is that you do not get the extra roll for armour penetration. Aka. Boom.
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Post by vladimir on Jul 22, 2009 5:03:17 GMT -5
No, it is not 8 + 2D6 Str. Page 63: So no extra 1D6. I suppose that Demolisher and Manticore are our best Monolyth killer
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Post by ElegaicRequiem on Jul 22, 2009 10:07:55 GMT -5
Core rulebook, pg. 63 - Grenades cutout: That's it's base attack. No bonus for AP, just a variable value.
Necron codex, pg. 21 - SR, Living Metal:
The 'lith takes away bonuses to AP. It doesn't change a weapon's profile.
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Post by Deleted on Jul 22, 2009 16:52:43 GMT -5
That is why I take Requiem as an elite choice, he attacks when least expected.
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Post by vladimir on Jul 23, 2009 7:13:46 GMT -5
So, Marbo has melta bombs, Marbo pops near a Monolyth, Marbo throws a small grenade to the Monolyth, and the Monolyth melts down Nice ^o^
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Post by ElegaicRequiem on Jul 23, 2009 12:19:57 GMT -5
Well, he can't assault the turn he arrives...
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Post by vladimir on Jul 24, 2009 1:40:47 GMT -5
Oh, grenades cannot be used as throwing weapons?? I thought you can use them the same way as the demolition charge :/ Note: I'm pretty noob, I've just play 4 games of 40k, I was a Fantasy player before. I never used grenades before, it is a pitty that you must use grenades in close combat
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Post by ElegaicRequiem on Jul 24, 2009 13:56:18 GMT -5
Well, they're used automatically, unless you're assaulting a vehicle.
Discussion I had: Monolith should have a picture of Robert Patrick attached. The guy with a melta bomb needs to have one of the "Arnold" heads from the Catachan set.
In fact, that's a tactic against crons in general. Use a Catachan army that all look like Arnold.
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Post by ssgtdude (M.I.A) on Aug 3, 2009 16:23:16 GMT -5
I tend to use Bassie fire on the Monolith. You still get to roll the 2d6 since only the highest is applied.
Melta in hands of a vet are good, but you only if used enmasse. You get the advantage of the ap1 and not the additional die and tend to need a 6 to just glance it.
I hate the danged things. Do like it when they deep strike too close to the board edge and they disappear though.
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Post by Laughing Man on Aug 16, 2009 8:24:43 GMT -5
I watched my brother play his Tau vs a 'cron army once, nothing more hillarious than 3 railgun shots slamming in the necron armies monolith, my brother rolling all penetrating hits and then destroying the lith in the first turn, in fact the game up to that point went: end deployment, tau movement - 6 stealth suits and 3 battlesuits move tau shoot, 3 rail guns are fired all hit and all penetrate destroying the monolith. Rest of the game with Necron player looking annoyed that a large part of his 1500 point army was wiped out within 2 minutes of the start of the game.
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