That's pretty much what I was going to say. Also, if you're not playing Kill Points, then don't use tanks, use heavy weapon platoons. Necrons are pretty much the best tank killing army in the game. Their weapons, every gauss weapon, can penetrate even russ armour. What you will need to do is outnumber him with both men and number of shots. Stay in cover, shoot the warriors with plasma guns from long range. Don't get close. Also use missile launchers (frags) because the more wounds you inflict, the more you'll kill. Proven fact. Stay in cover, and if he gets you in close combat, wait for your guys to get wiped then rapid fire into the squad of warriors with as many plasma guns as you can muster.
To take out monoliths, use special weapon or stormy (or heck, even hardened veterans) with deep strike, kit them out with melta guns. Best you use hardened veterans because they tromp stormies and specialist squads all around, because they can take 3 melta guns just like a specialist squad, which is also 1 more than stormies, who have to pay for deep strike, and they hit on a 3+. Just drop them next to the monolith, and fire away. If you're within 6", you'll take it out no problem, or at least damage it some way.
I can't claim much experience against 'crons, in fact, i've only played them twice and I lost one of the two battles, but basically:
Keep to cover use long range (or the longest at your disposal) Ap2 and Ap1 weapons Massed fire power > tanks Blast markers Target the warriors primarily most powerful weapons against most plentiful targets deep striking vets with melta guns Stay away from close combat where possible
Now, contradicting my previous statement, there is a trick which I have no idea how effective it is, but some one's has got to try it sometime because it's brilliant (shameless brag, there )
For each platoon, you know you get a command squad. Attach a commissar with a power fist to each of these squads. Give the lieutenant a power weapon. Give your little guys laspistols and close combat weapons. This will make them look not as dangerous as, lets say, a command squad with all melta guns or whatnot.
Pretend, for example, you have 3 small platoons. That's 3 command squads. The lieutenant starts out with 2 attacks, given a pistol and power sword, that's 3, and when charging, that's 4. The commissar has 2 attacks, and given a pistol and power fist, on the charge he has 3 attacks.
You have a total, counting all the squads, 9 strength 6 attacks that ignore armour saves...which also ignore's WBB (we'll be back), and in addition, 12 s3 attacks that strike before the necrons do, and ignore 3+ save and WBB. Not to mention, you total of 3 attacks on charge from each squad member, for a total of 36 regular cc attacks. First, make those. let him roll his saves.
Then go with your power weapons. He'll strike back with what's left, and then you make you ws4 s6 power fist attacks, and wipe his warrior squad out! ;D
I have, again, no clue how well this will work. The only reason I think it might work is because you strike before the 'crons. This is a MEQ slayer, but it won't work against the most commons MEQ - marines. They'll hit before you, and you'll lose effectivness. This is a 'cron slaying tactic specifically.
That also works, but the range is what will really kick your ass. Melta guns, while very, very short ranged, are carried by infantry, who can deep strike. Another thing to try would be LR Vanquisher AT shells, which are in the Imperial Armour books. They are the most lethal armour killers in the game, even at 92" range ;D
Post by Rolling Thunder on Mar 8, 2009 10:55:12 GMT -5
Gentlemen, you forget. Due to the Necron's "Bent as a nine-pound note" special rule, the Monolith does not allow you to roll more than one D6 for armour penetration. So that negates meltas, and the vanquisher.
My advice: Demolisher the hell out of it. Two demolishers in an IG army will see off most things.
rolling 2d6 and picking the highest is why a demolisher is superior to most other weapons against a Monolith. Pretty good chance that you will get a 4+ if you roll twice, and its hard to miss unless you roll a ridiculous scatter number.
Basilisks are great too and assuming the new codex expands our tank options the other indirect fire weapons that we should be getting will rock against them. A couple Chimeras probably wouldn't be terrible either. They can block LOS to your Demolisher in the first few rounds to minimize loss of weapons or mobility, and can carry troops to objectives without letting them get ripped to shreds by Gauss. Just keep the extra armor and smoke launchers on them so they can always move (assuming they don't immobilize). And I know Chimmies are still vulnerable to fire, but every shot they take at a Chimera is one less shot against your gun line so make sure that you anticipate losing them in your battle plan and you should be ok.
Gentlemen. My fellow Necron (dirty, filthy, xeno...) player and I talked about how Necrons really break all and every rule. The monolith itself is the most broken 'vehicle' since Dr. Manhattan fought the Vietcong in Watchmen. For space marines the best weapon is not a tank, but Melta bombs. They are strength 8 plus 2D6. The rule is that you do not get the extra roll for armour penetration. Aka. Boom.
Post by ElegaicRequiem on Jul 22, 2009 10:07:55 GMT -5
Core rulebook, pg. 63 - Grenades cutout:
Melta bombs 8+2D6
That's it's base attack. No bonus for AP, just a variable value.
Necron codex, pg. 21 - SR, Living Metal:
Attack which count the armor's value as less than it really (bright lances, blasters) is do not do so against the Monolith. Similarly, weapons that get additional AP dice (chainfist, mcs, melta) do not get the extra dice against the Monolith.
The 'lith takes away bonuses to AP. It doesn't change a weapon's profile.
You... me... my basement...
May 31, 2010 15:13:05 GMT -5 Makarova said: Shut up and get in his basement.
Post by Laughing Man on Aug 16, 2009 8:24:43 GMT -5
I watched my brother play his Tau vs a 'cron army once, nothing more hillarious than 3 railgun shots slamming in the necron armies monolith, my brother rolling all penetrating hits and then destroying the lith in the first turn, in fact the game up to that point went: end deployment, tau movement - 6 stealth suits and 3 battlesuits move tau shoot, 3 rail guns are fired all hit and all penetrate destroying the monolith. Rest of the game with Necron player looking annoyed that a large part of his 1500 point army was wiped out within 2 minutes of the start of the game.
Guardsmen on Dinosaurs...it will have to happen eventually.