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Post by Ymmot (M.I.A) on Apr 16, 2009 20:30:00 GMT -5
so here is my current Black Legion list(backed up with a touch of khorne)
~HQ~
Chaos Lord( made from an old fantasy chaos figure, probably the oldest model in my collection, I call him little Horus...no relation to Aximand...) +mark of khorne +two lightning claws=130
~troops~
10 chaos marines with champion +powerfist +2 plasmaguns +icon of chaos undivided=230
10 chaos marines with champion +powersword +plasmapistol +2 flamers +icon of chaos undivided=215
10 berzerkers with champion +powersword +2 plasmapistols 270
chaos rhino +havoic launcher +dozerblade=55
~heavy support~
10 havocs +icon of chaos undivied +3 missile launchers +1 lascannon=255
10 havocs +icon of chaos undivided +4 heavy bolters=240
chaos predator +autocannon +heavy bolter sponsons +dozer blade=105
total 1500
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Post by WestRider on Apr 17, 2009 4:58:16 GMT -5
A few points, in more or less random order, since I'm up way too late I'm not a fan of Plasma Pistols any more. Too expensive for the chance of frying your own dudes. Berzerker Champions have 3 Attacks base, making them 50% more effective with a PowerFist than a regular Champion. On the other hand, Furious Charge boosts the Power Weapon more. Just something to think about. Pretty light on Anti-Tank for my taste. I'd swap the Flamers for Meltaguns. A single Rhino, with only one other Vehicle in the army, is going to be a major bullet magnet, especially when it's packed full of Berzerkers. Cut the 'Zerkers down to 9 so the Chaos Lord can ride with them and drop the Plasma Pistols. I think that should give you enough Points to upgrade the Flamers to Meltas and then buy that Squad a Rhino.
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Post by sothas on May 5, 2009 18:42:34 GMT -5
i agree mostly with westrider, except on a few notes.
Plasma pistols/guns vs. power armor = very little problem... unless you roll a lot of 1's. plasma pistols are a little point heavy though, this is true, remove them from the zerks imo.
I agree with the rhino being a bullet magnet, and his suggestion with the lord attatchment. for a different effect try sorc w/ lash of submission. similar effect. with less incoming fire. (my friend does this... two sorcs w/ two zerks, it rocks). it's a different flavor, and doesn't fit some people style, but i've seen it in a few tournies and it works well.
I personnaly don't like Undivided Icons, i find them to be a worthless point hog. But that's more of an opinion than fact.
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Post by Deleted on Jun 12, 2009 20:37:54 GMT -5
I would give your chaos lord a jumppack so he can deep strike and use those lightning claws right away also give up one havoc squad for a tank like a Defiler or vidicator and get rid of some of those plasma pistols I understand with the Berzerkers but get the plama guns out of the tactical squad its no use spending all those points for 3 dead models at the end of a couple turns and make the predator main gun twin-linked lascannons for tank hunting. Tropical~Hope that helps!
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Post by sothas on Jun 13, 2009 14:45:33 GMT -5
i don't understand why people are so anti-plasma. over my 8 or so years, i could count how many lost marines i've had from plasma backfire with my fingers. You still get a 3+ save. My point is you've got just as much, if not more of a chance of dying from incomming fire. Take the gun if you like what it does, Get's Hot! is never a part of my thought process when taking them.
Putting a jump pack or wings on the lord could work, but i'd advise against it. Especially if your lord looks really cool, he'll last maybe one round after DSing. You can't assault after DSing, so you're open to incomming fire.... which you'll get, and probably die. Attatching him to a squad just makes him that much harder to kill.
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Post by WestRider on Jun 14, 2009 21:52:56 GMT -5
i don't understand why people are so anti-plasma. over my 8 or so years, i could count how many lost marines i've had from plasma backfire with my fingers. I use Plasmaguns all the time. They're wonderful. But a Plasma Pistol on a 1 Wound Model that costs somewhere in the 45-70 Points range already is just tempting fate. On the regular Berzerkers and, say, Assault Marines, I used to take them, but now that they've tripled in price, it's just not worth it.
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Post by sothas on Jun 15, 2009 12:04:28 GMT -5
oh i agreed with the pistol on zerks thing, but plasmas on normal marines are a godsend. And ever seen a havoc squad of 4 plasmas run head long into a line of imp guard tanks and live? I have, they were my tanks. My basi got blown back to Terra. My wraithlord got obliterated by the exact same squad. plasmas can be your friend... or worst nightmare depending on what end of the gun you're on.
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Post by WestRider on Jun 15, 2009 14:32:07 GMT -5
Again, Plasmaguns: Awesome, Plasma Pistols: Overly expensive and risky for what they do.
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Post by sothas on Jun 15, 2009 17:01:51 GMT -5
yeah yeah, lol. i missread your original post. whoopsie. my bad
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Post by Deleted on Jun 16, 2009 0:04:41 GMT -5
Hey i love my plasma havocs that did that ;D. LOL. if you want a really good combo with the lord, add the MoK. Meltas are better on your more moble units such as nilla marines or a five man havoc squad in a rhino. I never field zerks in a rhino sense they can no longer charge from one. Lastly for the adventurous types out there, USE noise marines. There mobility along with firepower is amazing. I have used one squad to kill an avatar with just the sonic blasters.
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Post by sothas on Jun 17, 2009 11:09:38 GMT -5
He only had 1 wound left. The Greater Daemon took out the other three... jerk.
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