Post by Rolling Thunder on Oct 7, 2009 13:49:49 GMT -5
Guard. 20 man combined squad with mortars, command squad, master of Ordnance, 2 units of veterans in chimeras with flamers/heavy flamers, Leman Russ Battle Tank with sponson bolters, Hull Lascannon and Pask, 2 units of 5 Ratlings, and 10 Stormtroopers.
Lost both my Russ battlecannons on turn one. Lost a few Guardsmen. 4 Krak Missiles failed to hurt anything.
Second turn, one Valk turns up. Veterans kill a Heavy Weapons Team. Pask vapourised the Valk and the veterans are killed by flamer veterans. Ratlings kill off my company command.
Third turn, nothing turns up. Guardsman Marbo arrives and misses with his demo charge. Marbo then dies to massed lasguns. Ratlings wipe out my company command.
Fourth turn, most of my Guardsmen die to flamers and mortar fire. Enemy moves up his second chimera. Vendeta turns up and vapourised a chimera. Valkyrie turns up an obliterates a second HW team (lascannons). Pask then vapourises the Vendetta. Sanctioned Psykers fail to hurt anything. Stormtroopers turn up. One Russ tank shocks them, forcing a retreat.
Fifth turn - surviving squad of veterans from the second Valk move and contest the objective, killing the enemy commander in close assault. Stormies rally and mop up the remainder of my combined squad.
Sixth turn - his units move up and vapourise my veterans with massed lasguns. Pask vapourises the Vendetta, the Russ rams the remaining chimera and finally wreck it. All the veterans now die. The Psykers kill a few Guardsmen and the enemy platoon commander.
End of battle, he holds one objective, and contests one. I lose.
If the battle had ended at turn five, I would have drawn, but as it was, I was immensely unlucky throughout the entire game.
Post by Kommissar Orren on Oct 7, 2009 17:47:46 GMT -5
Well... i have still yet to get an answer... and I am tired... and my depression hs been slowly coming back this past week. But I talked my mom into letting me stay home from school tomorrow. :/ yay me. Time to sleep. g'night.
You know what I love about Scouts? They're the only infantry in the SM Codex the Hellhound can deny armour saves to. Also, they're wonderfully flammable.
You know what I love about the hellhound it goes down wonderfully easily to combined myssile fire, and if you take a squadron I'll just lob some tremor shells at you. Dangerous terrain tests do wonders on vehicles. also you forgot bout the retards of the 40k community, Servitors.