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Post by Deleted on Jul 21, 2005 5:23:17 GMT -5
Hi, originally when I boght my 3 Russes (Ryza/Mars Alpha pattern) I looked at the Forge World Vanquisher turrets as well. Was thinking about buying one turret and have it acting as the Squadron Commander and use the Vanquisher rules when I was permitted to . I dropped the idea though but now I´ve picked it up again, this time I´m thinking about buying Vanquisher turrets for all three... ;D I really like the look of them and thought I could use those turrets now and then (as in 3 Vanquishers now and then ), what do you think, is that "upgrade" worth it? I´m mostly facing Chaos and ´nilla Marines so they do have a few heavily armoured vehicles that could need a Vanquisher shell "delivered"... I´ll still use my lascannons as my main AT-units, but extra fire power won´t hurt, I think... Anyone who have bought any of those turrets? Do you get a hatch as well or do you have to use the plastic ones..?
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Post by Turtleboy(AWOL) on Jul 21, 2005 15:46:45 GMT -5
vanquisher varients are very cool, after all a tank should excell at killing other tanks, but it is a forgeworld varient so you'll need your opponents permission to use it which means that you probably wouldnt be able to use it in most tournaments..also, you should consider sponsons at this point (even though I know you dont like them) because once there's no armored threat left, you've got to be able to use your vanquisher for anti-troop too otherwise you're wasting it's capabilities. just some thoughts, hope they help ps: vanquishers are very cool, and something I'd like to have too at some point - they seem like they would be the typical tank of the IG, not the anti personnel oriented regular leman russ MBT..oh well vanquisher turrets *drool*
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Post by Deleted on Jul 21, 2005 16:30:35 GMT -5
Yeah, I agree, they should be better at, killing other tanks, they´re "main battle tanks" after all... They seems heavily influenced by the Sherman Firefly, ehich is a favourite of mine in various games, so I think I´ll have to get those turrets... And I need the extra AT-punch... ;D The IA-status can be a problem, but not that big. i don´t play in tournies often and when I do, it´s with my Space Wolves. And I could live with only using them now and then. They do cost an extra 35p by the way!! As for sponsons, I´m not sure... They sure are a steal, but I really don´t like the look... For an extra 2p I might buy a pintle-mounted .50 ca... Heavy stubber..! ;D Not as good for it´s points compared to the sponsons, but I will have atleast some self-defence with that and the co-axial storm bolter. And the Vanquisher still have HE shells... I might have to save up some money and get a few of those turrets, I could start with one and see how it fares. Which one looks best, you think..? I like the Stygies VIII or whatevr the number is...
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Post by Turtleboy(AWOL) on Jul 21, 2005 17:04:04 GMT -5
any vanquisher turret is to die for in my opinion I didnt know that vanquishers had HE shells..if they can hit like a standard leman russ with the big pie plate, then yeah, go for all 3 as vanquishers, that would be deadly!
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Post by Deleted on Jul 22, 2005 3:54:53 GMT -5
Yes they can! ;D They only have the extra option to fire those AP-shells. I will double-check it anyways, but I´m 99% sure.
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Post by Turtleboy(AWOL) on Jul 22, 2005 5:21:48 GMT -5
yep I played against a vanquisher tonight, and he could fire both types of rounds..geeze louise, I want some vanquisher turrets too!
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Post by Deleted on Jul 24, 2005 5:36:05 GMT -5
Yeah, they´re really sweet! ;D Did you knock it out? I don´t have that much long-ranged AT-fire power in my army so they seems like a great back-up. It just feels right, that they´re great at popping tanks as well as infantry. I have yet to decide on the sponsons though. Even though I think I can make them look good with the predator sponsons, it´s the cost aspect as well now. As Vanquishers they will cost 193p with smoke and hull-mounted heavy bolter, already expensive... Do you think 203p, with heavy bolter sponsons is too much..? I will model a pintle-heavy stubber as well, mainly for the looks. I will have to check my list again, and try to squeeze them in, with sponsons, but it´s a lot of points gone, if they pop quickly...
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Post by Deleted on Jul 29, 2005 17:11:57 GMT -5
I've got 2 stygies pattern vanquishers in my forces, I've yet to use them in many games, but they suffer from the impy guard bs when firing AT (however, no penelties for firing on the move in this case ;D ) I've had a game where the pair of them failed to touch anything, the two landraiders advancing across the board arrived untouched. They do work out oddly expensive in the points dept, shame really or i'd take them more often. Depending one which list is being used (eg IA armd co list, amongst others) the option is available to upgrade the crew to vets (for a few points, not too many) with +1 BS. If this is available - take it! Otherwise, they just look soooo nice, and a pair on the field jsut looks right! I've got HB on the second one I made, having had a game where I lost both vanquisher cannons , it seems worth it.
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Post by Deleted on Jul 30, 2005 10:21:04 GMT -5
Thanks for the advice! Extra BS and that stuff aren´t availble for me... Just the entry out of the IA1. They are a bit expensive, but I like them and will go forward wth the project. Did you get any hatches for those turrets by the way..?
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Post by Deleted on Aug 1, 2005 15:46:53 GMT -5
you get a resin split hatch (old russ style) with the kit, I've not tried any retro fitting of new styles on to them yet (my conquerer needs a hatch fitting yet...)
The IA1 entry has a veterans, but I've been using the list out of the back of the book, using them as command tanks..
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Post by Deleted on Aug 8, 2005 8:51:50 GMT -5
Thanks. That´s my favourite hatch anyways, so just good. I´ve decided to wait with those turrets though (I *need* other stuff before that), but do you have experience with drilling in resin? I´m thinking of drilling a small hole in the turret, to put the heavy stubber in, with the help of a drilled hole and some thin wire in the heavy stubber mount. Do you think that´s possible..?
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Post by Deleted on Nov 1, 2005 14:16:29 GMT -5
actually drilling is no prob, just don't breathe while you do it and wet everything to keep dust down. Superglue and resin are a recipe for anguish, so be careful when you use it. Otherwise it should work fine! Good luck!
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Post by Deleted on Nov 1, 2005 16:36:50 GMT -5
Thanks for the advice! I´ve solved it by giving the Land Raider hatches though (had to cut into the turrets to do that...), here´s a pic: (haven´t done more yet... ) www.pbase.com/duregar/image/50527690Enjoy! ;D
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Post by Deleted on Nov 4, 2005 13:09:15 GMT -5
Nice, I do like the Mars pattern hulls too. hope we get to see em painted!
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Post by Deleted on Nov 5, 2005 3:47:59 GMT -5
Me too! ;D I still haven´t started... Have about eighty more men I need painted before I start on them. And I have a third on to build and a Hellhound or two to purchase. But it´s going forward.
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Post by Colonel Grammissar Azalar on May 5, 2006 9:02:32 GMT -5
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Post by Deleted on Jan 11, 2008 6:13:00 GMT -5
I'm confused with the rules in imperial armour about the V-tank. It says that you could fire a Anti Tank shell, wich doesnt use the blast marker, and gets 2D6 ap. However, it says nothing else about the rules. There is not stats for the v-battle cannon, so I guess it just fire a battle cannon round. But this mean that you choose between firing a ordnance shell, which also gets 2d6 ap but scatters, or a ordinary round with 2d6 ap. which can't cause "anihliateded!"
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Post by Colonel Grammissar Azalar on Jan 11, 2008 6:37:48 GMT -5
Anti Tank shells have a range of 72" and a strenght of 8 Roll to hit using the BS of the crew, which is 3 If a hit is scored, roll 2D6 for armour penetration and add together
If no hit it scored, it counts as just have plouged into the ground and missed all together.
Hope that helps =]
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Post by Deleted on Jan 11, 2008 7:03:37 GMT -5
but that makes the tank completetly useless! it costs more points than leman russ, and the ordinary battlecannon is better!
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Post by fatuous on Jan 11, 2008 7:38:56 GMT -5
No it isn't.
THe AP round still counts as ordinance so u role on the ordinance penetrating hit table, and u add them together for armour pen, which u don't do for a normal battle cannon.
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Post by Deleted on Jan 11, 2008 18:56:36 GMT -5
but doesnt use the blast marker?
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Post by Deleted on Jan 12, 2008 4:51:01 GMT -5
Correct, it doesn't use the blast marker.
You also have to roll "to hit" for it.
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Post by Deleted on Jan 12, 2008 11:04:18 GMT -5
but you still need to hit while firing with ordnance. or am I wrong?
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Post by Deleted on Jan 12, 2008 19:48:13 GMT -5
As far as I've understood the rules (and the rest of my gaming friends) the Vanquisher can fire in two modes. First of all, it can fire as an ordinary battlecannon firing "normal" shells, no to hit and ordanance template as usual. The other mode is when it fires it's special "AT" shells. Then he rolls to hit, no blast and all that.
Please correct me if I am wrong
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Post by sammy1979 on Jan 13, 2008 14:53:05 GMT -5
correct heathgrove, the vanquisher is tha mac daddy, tank killer quite caperble of putting holes into any other tank quite easy, you stick a tank ace in, so your hitting 0n 3s and you got yourself a cheap blade killer. with a nasty range on it.
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