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Post by Deleted on May 28, 2009 11:18:48 GMT -5
So, I finally got my sisters and don't they look lovely? Anyway, so going through what models I have in front of me I got the following list at both 1500 and 1750 (items in parenthesis are what are added and/or changed for 1750).
S:t Celestine 201
Canoness 80 -Blessed weapon -Book of S:t Lucius
Battle Sisters 227 -Veteran Superior -Plasma pistol -Power weapon -Flamer -Heavy Flamer -Rhino --Laud Hailer
Battle Sisters 120 -2x Stormbolter
Platoon Command 100pts -Heavy Flamer -2x Flamer -Medpack -Power weapon
Infantry Squad 55pts (155) -Grenade Launcher (flamer) (-Commissar) (-Power Weapon) (-Chimera)
Infantry Squad 55pts -Grenade Launcher
Platoon Command 35 -Mortar
Infantry Squad 55pts -Grenade Launcher
Infantry Squad 55pts -Grenade Launcher
Heavy Weapon Squad 95 -Lascannon -2x Missile Launchers
Heavy Weapon Squad 75 -3x AC
Seraphim 117 -Hand Flamer
Immolator 65
Leman Russ 165 (315) -Battle Tank -Lascannon (-Battle tank)
5 Vehicles 84 souls 11 Infantry units (10 Troops) 7 Faith Points
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Post by ElegaicRequiem on May 28, 2009 13:30:26 GMT -5
Do you think the laud hailer worth it? And I think you may find yourself relying heavily on that one lascannon against AV14.
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Post by Deleted on May 28, 2009 14:57:18 GMT -5
Yeah, I just played a game vs a Chaos Marine player with a Land Raider. Now, his LR didn't do much but I found it hard to damage and am going to get some more Anti-14. Dunno what yet, prolly swap the Flamers for Meltas in the Sister unit.
Otherwise played well, forgot my Faith Points the first turns so my canoness died a bit unnecessarly. Ended a draw because I had totally wasted a squad of infantry to claim my objective.
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Post by ElegaicRequiem on May 28, 2009 16:32:03 GMT -5
So long as you didn't lose.
And pics of the sisters. No arguing.
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Post by Deleted on May 29, 2009 1:26:39 GMT -5
I'll get pics up later, also this game was the game where I fielded the most vehicles ever without heavily proxxing, despite having since almost a year back 6 Leman Russ and 3 Basilisks.
Anyway, at closer thought I don't actually think I played that well, we just played a bit badly both of us. I also had extreme luck with the dices while my enemy had some trouble. Some high points of the game was S:t Celestine and the Seraphim locked in battle with enemy plague marines and Deamon Prince for three-rounds plus trading blows (me taking all my inv saves him failing all pretty much). Also his Khorneflakes assaulted my CC locked combined infantry squad, taking out all but one, leaving a single Sgt rolling double ones on Ld test locked in combat only with the bikers, leaving them open for my LRs to bring pie-platy death to them.
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Post by ElegaicRequiem on May 29, 2009 10:19:00 GMT -5
Just make sure that Celestine never dies. Yes, she can come back, but it can cost your ability to use faith points... which I think is dumb if she comes back -- she's freakin' coming back from the dead! That should boost the faith points!
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