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Post by Sister Galatea(M.I.A) on Jul 5, 2009 20:30:02 GMT -5
For an investor trying to get a mech horde across the table, what is the best bet for price and effectiveness on the table?
3 Warwagons or 5 Trukks? They both even out to be around 150 dollars.
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Post by The Envoy (AWOL) on Jul 5, 2009 20:32:57 GMT -5
You mean Battlewagons?
Best bet, combo really. Battlewagons are scary to some people, especially with what you can put in them, with the potential upgrades.
I prefer Trukks though, the Ramshackle rule really comes in handy when your Trukk goes down. It means you can potentially walk away unharmed by a lucky roll from your opponent, and still get your full Mob stuck in where they belong.
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Post by Sister Galatea(M.I.A) on Jul 5, 2009 20:42:41 GMT -5
Yes, Battlewagons, Warwagons just sounded more hardcore. =P
Yes, but armor 10 seems to weak and easy to take out. Heck, bolters can do it. I feel like 3 Warwagons with the Kustom Shield Mech holding them together and that Armor 14 in front to get whatever you want to the front lines- to the front lines! Then again, maybe a Battlewagons with the aid of trucks is a better combination?
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Post by The Envoy (AWOL) on Jul 5, 2009 20:46:55 GMT -5
Mhmm. Remember, with those Heavy Support Battlewagons, they're open topped, which means you can put a bunch of Rokkit Launcha's and a Zapp Gun on it, then load it up with Tankbusta's. 9 Rokkit Shots that can move 7" and fire (mandatory Red Paint Job), plus a variable strength AP2 weapon can do some nasty things.
Support that with some Trukks loaded with Boyz, or even some Trukks and a Kill Kannon Battlewagon, and that's going to be pretty scary to be on the opposite side of.
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Post by Sister Galatea(M.I.A) on Jul 5, 2009 20:47:38 GMT -5
I'm thinking maybe running 2 Battlewagons and...like 4 Trukks?
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Post by Sister Galatea(M.I.A) on Jul 5, 2009 20:48:21 GMT -5
Wait...Kill Kannons can go into Wagons? 0_-
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Post by The Envoy (AWOL) on Jul 5, 2009 20:50:14 GMT -5
I forget the actual name for them because I no longer have the Codex, but you can get an Ordnance weapon on Battlewagons.
The other thing to remember, Trukks are Fast Vehicles, Battlewagons are not.
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Post by Ymmot (M.I.A) on Jul 5, 2009 20:58:07 GMT -5
the killkannon reduces the transport size of the battle wagon...and it is best for closed top wagons used as firesupport
I think you should load up on plenty of trukks, use them to go flat out for the cover save in the first turn...
maybe a battle wagon or two, if you want them to carry boyz then don't load them up with much upgrades and run them as oversized transports, maybe bolt on a few guns to keep it from getting immoblized by weapon destroyed and maybe put on a grot rigger...and reinforced rams pretty much all around.
Numbers is key I think, you want lots of everything, it'll confuse your opponent and make it more likely that some of it will survive to get where it needs to be.
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Post by The Envoy (AWOL) on Jul 5, 2009 21:00:42 GMT -5
Like I said, run an open-topped Battlewagon with 4 Rokkit Launcha's bolted on, and load it with Tankbusta's. It'll be a parade of Rokkit's.
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Post by WestRider on Jul 5, 2009 22:17:52 GMT -5
I use basically two builds for Battlewagons, the KillWagon and the DeffWagon.
The KillWagon has a KillKannon, Reinforced Ram, Enclosed Top, and a single 'Eavy Shoota. A KFF Mek and 10 Grots with their RuntHerd ride around in there, so the thing is Scoring, and I get a nice big bubble for my KFF.
This thing advances slowly, providing cover for my other Vehicles in the first Round or two, and for my Infantry Advance as well, blasting away with the KillKannon, Tank Shocking/Ramming Targets of Opportunity (Don't be afraid to go after even pretty scary things with the Tank Shock. With the Reinforced Ram, you get to count as AV16(!) against Death or Glory Attacks), and eventually settling itself down on an Objective.
The DeffWagon just gets a DeffRolla, a single 'Eavy Shoota (So Weapon Destroyed Results don't go automatically to Immobilized, and a Red Paint Job. Grot Riggaz are probably worthwhile here too, but I haven't tried 'em yet. The WiP Pic I posted is my first DeffWagon.
This is my more general Transport Wagon. Generally gets loaded up with a bunch of 'Ard Boyz and run more or less up the middle of the Field. They rarely survive the game, but usually take a lot down with them.
After that, I run Trukks in pairs. 12 Boyz won't get much done, but 21-22 Boyz, 2 Nobz, and maybe a Warboss will tear through just about anything. These usually go as far out on the edge of the KFF bubble as possible, and gun for isolated Units, punching through to the backfield, or supporting the 'Ard Boyz if there's something really nasty out there.
The Reinforced Ram is the only upgrade that's vital on Trukks, but Red Paint and Rokkits can be useful.
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Post by Sister Galatea(M.I.A) on Jul 5, 2009 22:20:46 GMT -5
Hmmm, interesting, interesting- do you think 4 Trucks is enough or will I need more? Target games-1750-2000.
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Post by WestRider on Jul 5, 2009 22:32:54 GMT -5
Depends on what else you've got in there.
At 1850, I run roughly: The two BattleWagons described above with their contents, two Trukks (one with a Warboss), 15 Lootaz, and 2x30 Shoota Boyz footslogging along. With the KFF shielding the Vehicles for at least the first couple of Turns, it generally holds up pretty well.
Wait, I thought you asked whether two Trukks would be enough. Reading comprehension FAIL. Four will be plenty.
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Post by Ymmot (M.I.A) on Jul 5, 2009 22:53:24 GMT -5
four is great! I usually take 3.
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Post by Sister Galatea(M.I.A) on Jul 5, 2009 23:13:41 GMT -5
I am picturing a battle wagon (Ghaz, Nobs, Mech w/ KFF, tank bustaz), 4 trucks (44 Boyz w Nobz and PKs), Snikt and Kommandos outflanking and fast Koptas picking off light armor?
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Post by Ymmot (M.I.A) on Jul 5, 2009 23:45:21 GMT -5
(Ghaz, Nobs, Mech w/ KFF, tank bustaz) I think you need two battle wagons for all that. (You can't hold more than one squad per wagon.) looks not bad otherwise!
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Post by The Envoy (AWOL) on Jul 5, 2009 23:46:46 GMT -5
If a Battlewagon could hold multiple squads...it would be a beautiful thing...
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Post by Ymmot (M.I.A) on Jul 5, 2009 23:50:09 GMT -5
I run(lately!) 3 trukks and 2 big mobs of shootaz on foot with a massive screen of warbikers and deffkopters running up the flanks with lootaz hanging around at the rear and a squadron of killakanz armed with rokkits aiming at tanks.
Boss goes in one of the turkks and everybody who can take PKs gets em.
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Post by The Envoy (AWOL) on Jul 5, 2009 23:58:05 GMT -5
If you're running pure Nob squads though, I like giving some of them Big Choppa's and some PK's. That way you're still hitting in I order at Str. 7 on the assault, and can munch up those annoying power weapons that like to pop up every once in a while.
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Post by Ymmot (M.I.A) on Jul 6, 2009 0:00:31 GMT -5
right, not so much in nob squads, (maybe only 3 or so?)
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Post by The Envoy (AWOL) on Jul 6, 2009 0:01:54 GMT -5
I like running an even split of 3 and 3. My Warboss was traveling around with the Nobz though, so I only took 2 PK's, and gave them a Painboy. FNP on that squad is too much fun.
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Post by Sister Galatea(M.I.A) on Jul 6, 2009 0:22:25 GMT -5
Hrm, I must have misread. So no mixing squads for transports, huh? The Warwagon should most likely have Ghaz, Mech, and 17 Boyz? What would be the speedy-ish freakiest way to get the Nobz and Tankbustaz up there? Moar trukks? Rawr! Ork speak-good!
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Post by Ymmot (M.I.A) on Jul 6, 2009 0:38:41 GMT -5
your nobs can take a trukk or battlewagon as a transport
making your tankbustas a little more speedy requires you either kick a small squad of boyz(12 max) out of their trukk, or put them in a battlewagon, or a stripped down looted wagon.
either way some of your boyz will be forced to get out and walk or you use up a heavy support slot.
Oi, git yerself a trukk fer da Nobz an anuver wagon fer yer Tankbustaz if ya wanna do it proppa...just remember, yer bustaz gotta alwayz be movin fer da tankz, so keep dat wagon cheap an mobile, don't go wastin a lot o teef on fancy gubbins!
Now git to it ya grubby lil snotling!
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Post by Sister Galatea(M.I.A) on Jul 6, 2009 1:07:03 GMT -5
Pardon? *blinks*
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Post by Ymmot (M.I.A) on Jul 6, 2009 1:11:01 GMT -5
hehe, too much?
you cannot select a transport for tankbustas therefore you must get them a battlewagon or a looted wagon if you want to start them out with a ride...
they also have a special rule that makes them only shoot at/assault if possible enemy vehicles, so if you put them in a transport it almost always has to be moving to get them into position to shoot and or assult enemy armor...
the rule is a bit screwy... for some reason they don't want Orks blasting tac squads away with up to 15 rokkits... unless they got nothing else to shoot at that is.
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Post by Sister Galatea(M.I.A) on Jul 6, 2009 1:14:36 GMT -5
So wait....they CAN'T attack models that aren't vehicles?
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