Post by ElegaicRequiem on Jul 15, 2009 9:56:50 GMT -5
Kill 75% or more of the minis with the 'Necron' sr. Then they give-up and go home. It's the worst way to lose - you could win the next turn and you wanna keep going, but your army leaves without your consent.
You... me... my basement...
May 31, 2010 15:13:05 GMT -5 Makarova said: Shut up and get in his basement.
the monolith looks so cool, and from a text scan its invincible, but all you need to do is ignore it and kill the warriors.
they are big and scary looking, and they do have a power punch of shooting (when in range) but once you phase out the ncron player 235pts, is popped away like you sticking a needle in a baloon and watching it FWOOM! in the air.
they dont have poor anti-armor, the monolith and heavy destroyer are key anti-armor. while at first it may seem small. you have to put into play, disruption shields give glancing hits on 6s in melee for necrons, shotting any guass weapon against a vehicle, a glancing hit is on 6 no matter what.
now put the disruption shield on their scarab swarms, shoot them toward a tank, now your tanks have to deal with a 30 dice, possible glancing hit squad, remember, scarabs have 3 str, so the disruption shield is awesome, plus 3 wounds..
i guess im promoting the scarab swarm to be the ultimate under-dog tank killer.
Last Edit: Jul 19, 2009 22:33:01 GMT -5 by Deleted
Necrons are like the original Terminator movie with the glitchy special effects with guns... But many players do not realize those tiny bug bastards(scarabs) can rip apart tank armour pretty effectively once in close combat.... But until they get their, they are more like giant, metal clay pigeons hovering over the ground.
Ah... finally found something to shoot the Punisher cannon at that won't laugh back!
With that in mind why not use a LRBT with its normal Battle Cannon, and slap some Plasma Cannon's on the sponson's. You get your Insta-Kill against "Normal" Warriors, and your AP2 against the lord. As well as Scarab Swarms being vounerable to blast templates. Throw some Grenade/Missile launchers to your Guardsmen and blow them away as they come into range. you will be lucky and he will clump them all together and you can nail a full squad in one shot.
Oops. Just saw that the last post was made in july. My bad.
Post by blackarmchair on Oct 5, 2009 10:45:26 GMT -5
Exactly, if you're playing your IG correctly the scarabs should not get to your lines to assault your tanks and those warriors should not get more than 1 turn of firing.
When it comes to MEQs I go with my "And They Shall Know No Armor Save" lists. 'Crons have a horrible dichotomy. They can lumber across the board from their deployment zone to yours trying in vein to get into rapid fire range while your high str low AP templates rip them apart.
They can deep strike via the monolith and enter play in nice little clumped bunches where your ordnance blows them away in MONUMENTAL chunks. I've taken out 2/3 of a Necron player's phase out count in 2 shots.
Crons really are a broken army.
"Victory needs no explanation, defeat allows none.
Post by Ymmot (M.I.A) on Oct 5, 2009 12:30:51 GMT -5
I have two friends starting Necrons at the same time, I would not have recommended it but by the time I figured out what was going on they'd already spent a bucket load of money on the metal skinned bastards.
So, tactics I have decided might be a nuisance and am going to recommend to my friends. Veil of darkness, with that the necron lord with orb can teleport a squad via deep strike right on top of your lines...close enough to make you nervous about dropping templates around your own squads. Next comes the Monolith on the second wave. The monolith can deep strike as well, furthermore it does not suffer mishaps from landing on emeny models, the enemy is forced to move to make room for the monolith...so it he decides to drop on your gunline you have to move, thus losing the ability to fire your heavy weapons for one turn, then the necrons inside disembark and start firing at point blank range. meanwhile destroyers and heavy destroyers are constantly moving....going for the side shots on your armor or harassing the flanks of your infantry. Scarabs move like jetbikes, turbo boosting until they are within position to roll over a tank while staying well out of cover ingoring template weaponry.
Monoliths are NOT necros for purposes of phase out. They are huge points sink, if you block the portal then nothing can come out. Anything that kills marines will do a number on necro's, and they don't get a we will be back roll if they are away from a res orb, tomb spider or YOU KILL THE WHOLE SQUAD in one turn, Killing things that are necron's is one of the best ways to defeat them. Hell hound double tough scarab swarms, which can be a pain.
Post by Ymmot (M.I.A) on Oct 8, 2009 14:26:39 GMT -5
Yeah, in that last game I had with the Necrons his heavy destroyers failed pretty hard...they had two chances to pop my LRD on the side armor before it turned around and wasted them both in a single shot.
The entire necron army is overpriced. But wraith are good, downside is, aside from point cost, they tend to be out of resorb range fairly often. They did take down Abbadon, and one or two of his retinue. breaking my opponents battleplan.
The Monolith, it is indeed a general idea to ignore, but if you use it well, they will have to focus on it.