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Post by Aeon on Aug 22, 2009 22:28:22 GMT -5
This is what I'm gonna start with:
H.Q: Chaos Sorcerer Terminator armour, Bolt of change, Doom bolt 150
Troops: 6x Tzeentch Marines, 1x Aspiring Sorcerer Bolt of Change Rhino w/ Havoc launcher 273
Troops: 6x Tzeentch Marines, 1x Aspiring Sorcerer Bolt of Change Rhino w/ Havoc launcher 273
Total: 696 points
This gives me a very, very powerful H.Q that can deep strike if I so choose, with an very powerful invulnerable save. He has a psychic power to take out infantry, marine infantry even, and a power to slaughter tanks at 24", and he's no slouch at CC because, well, he's chaos!
Then for troops, keeping them "safe" are rhino's with havoc launchers for anti-infantry, which I have found are great against Guard and 'nids.
Inside each rhino are 7 thousand sons space marines. The Aspiring sorcerer has the melta gun power, so he can bust tanks, even from inside the rhino. And of course, inferno bolts are lovely against marines!
I'm not sure how well I'll do against hordes at this point level, like Guard, but I am quite satisfied that it will clean up my friend's marines.
What do the chaos experts have to say?
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Post by ElegaicRequiem on Aug 22, 2009 23:29:54 GMT -5
I'm no chaos expert, but this smells like heresy.
Is there nothing you can do with those last 54 points? Vehicle upgrades? Is there an extra armor type of thing?
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Post by knight (M.I.A) on Aug 23, 2009 0:56:25 GMT -5
Hordes will wipe the floor with you while you normally wipe the floor with MEQs. Get your sorceror a Homunculus and then Warptime as 3rd spell. Never ever leave the house without Warptime as Tzeentch player. This gives your sorceror some of his CC capabilities back he lost through taking Terminator Armour.
Also fear Vindicare assassins. They should be your number 1 target priority as they'll snipe out your Aspiring Sorcerors and slow down your Rubric Marines really much and make them just really expensive and shiney dustbins. Perhaps an alternative would be to take some CSM with the Icon of Tzeentch for the beginning unless you want to make a pure Thousand Sons army just with walking dustbins. (they're quite effective unless you have to face hordes, but even for that there are spells you can use and the Rubric Marines aren't that bad anymore in CC with the new Codex
Rubric Marines only appear in small quantities in other armies besides Thousand Sons and 2nd most in Ahriman's exiled warband. I really advice you to make it Thousand Sons as they have a neat colour scheme and cool fluff.
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Post by Aeon on Aug 24, 2009 0:14:01 GMT -5
@requiem: woops. math fail! I'll figure something out knight (M.I.A): thanks Knight. I am doing Thousand sons, sort of, because I don't like the figures, but I like the scheme. I want to take pure Tzeentch, so I will take your advice
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Post by knight (M.I.A) on Aug 24, 2009 0:46:56 GMT -5
That is bad when you dislike the neatest CSM minis besides normal CSM and Iron Warriors But when you're going pure Thousand Sons you should get used to being always outnumbered. And forget about the Lesser Deamons to change that. They're not really worth it
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