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Post by Deleted on Aug 27, 2009 17:17:41 GMT -5
Hello guys, Long time player but still a noob, especially cause i havent played 5th yet at all. (about to play a tourney this weekend) And while guard is my favorite army, its also my newest. Anyhow Got a couple questions about drop troops before my tourney cause I just got the super awsome looking valkyrie and plan to use it.
1) It can hold 12 models. Can i put 2 special weapon teams in it? Do they have to combine to do so? can they combine?
2) Whats your opinion on Deepstike vs Outflank? Outflank seems to be safer but dosent give you the option of the back or the middle of the board.
3) Scouting: using the scout move stikes me as saying to your oppenent "hey shoot this first", which i think is bad for a light vehicle. is there a better way to scout?
4) Storm troopers can also deep stike. Whats your opinion on putting them in a Valkyrie? Since movment is limited on arrival Im thinking the benefit would be added armor, But I feel like a better use would be to put troops in the Valk that cant deepstike on thier own and have the Storm troops fend for themselves.
5) During deployment if you put part of your troop platoon in a Valkyrie, do they deploy as troops or fast attack?
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Post by Deleted on Aug 27, 2009 17:32:30 GMT -5
6) Also if you have a squadron of Valkyrie are you able to put 1 troop unit of 30 men in there, spread evenly among the squadron? If they have to be seperate squads for each vehicle are you able to combine after landing?
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Post by Deleted on Aug 27, 2009 18:21:47 GMT -5
1) no they cant 2) i would say out flank with an astropath somewhere in your army for the reroll 3) if you have first turn fly it behid his units and drop them in or use a vendeta and use scout to fly behind his biggest tank and fire all 3 twin lascannons into its rear armor 4) storm trooper by them selves using airial insertion for the accuracy and giving the valk to someone who cant ds 5)um... i dont know 6) no you cant hoped i helped
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Post by Deleted on Aug 27, 2009 18:29:32 GMT -5
Thanks for the help, much appreciated. about your answer to questions 1. Which part are you responding to? a) can i put 2 special weapons teams in it? b) do they have to combine? c) can they combine?
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Post by The Envoy (AWOL) on Aug 27, 2009 18:33:49 GMT -5
Thanks for the help, much appreciated. about your answer to questions 1. Which part are you responding to? a) can i put 2 special weapons teams in it? b) do they have to combine? c) can they combine? It's no to all three. To answer #5, it doesn't matter, since you deploy all at once in 5th Edition. There's no more break up of it. But, if you deploy using the 4th Ed. deployment rules (I know people who do) they are treated as Fast Attack.
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Post by Deleted on Aug 27, 2009 18:53:07 GMT -5
thanks for all the help
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Post by darienfaust on Aug 28, 2009 20:58:24 GMT -5
we has a discussion on the scout rule and tactics for the valkyrie a while back. you can find it here.
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Post by ssgtdude (M.I.A) on Sept 1, 2009 7:19:29 GMT -5
Hello guys, Long time player but still a noob, especially cause i havent played 5th yet at all. (about to play a tourney this weekend) And while guard is my favorite army, its also my newest. Anyhow Got a couple questions about drop troops before my tourney cause I just got the super awsome looking valkyrie and plan to use it. 1) It can hold 12 models. Can i put 2 special weapon teams in it? Do they have to combine to do so? can they combine? No. They can not combine (Only the infantry squads can combine). It can hold 12 models, not two units. Think of it like any other vehicle. This one is no different. I like Outflank much better than deepstrike only because with Al-Rahem you can effectively outflank more than 100 models at once. This is a one die roll reserve for the platoon and each squad can come in from different sides. An Astropath helps insure which side which squad comes in at. Deploy out of cover and use the move to move into cover. Remember you have to remain 12" away from the enemy army when using this. Stormtroopers end up being vulnerable unless you deepstrike into a good position. Deploying from a valk normally offers you a better chance at placement over deepstriking. Remember if you do not "bullseye" the landing each model takes a dangerous terrain test. If the unit lands in Dangerous terrain due to the scatter it is removed as per the 1-2 on the mishap table with no chance to mishap the squad. 5th doesn't use this style of deployment so you don't have to worry about it. Unless you are playing city Fight which still uses this style of deployment and in that case they would deploy as troops. No, you can only combine troops during deployment and can not uncombine them or combine them later. You can set up a squadron and effectively run 3 squads from them, but no combinations of the unit later.
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Post by ElegaicRequiem on Sept 1, 2009 14:21:48 GMT -5
5th doesn't use this style of deployment so you don't have to worry about it. Unless you are playing city Fight which still uses this style of deployment and in that case they would deploy as troops. I thought that that was only for dedicated transports.
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Post by ssgtdude (M.I.A) on Sept 1, 2009 14:31:00 GMT -5
At deployment you tell your opponent where you have your troops.
If you have troops ready for deep strike you announce this troop is in the Valk and will be deep striking into the game.
Just like in 4th Ed. Your opponent would place his first troop by stating. This squad is in the Land Raider when it came time for troop placement. The Land Raider was deployed during the heavy.
You can't very well place a troop and then place the fast when they are inside the fast now can you? You announce, I deploy the troop into the Valk. Then when it comes available if held in reserve it is there, if you choose to place the vehicle then it would deploy during it's deployment.
I might not have been as clear in my answer as I just was here.
Troop deployment was before fast attack in fourth so. You declare the troop being deployed in the valk and during Fast attack the vehicle was placed on table or in reserve.
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Post by Ignatius on Sept 1, 2009 22:28:35 GMT -5
You can only ever have one squad of anything in a transport. And Im fairly sure that the transport can only carry the models that start in it. Or something to that effect.
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Post by The Envoy (AWOL) on Sept 1, 2009 22:34:17 GMT -5
You can only ever have one squad of anything in a transport. And Im fairly sure that the transport can only carry the models that start in it. Or something to that effect. No. That's the old version of the rule for Dedicated Transports. Nowadays all transports can carry whoever they want to at any time. With Dedicated Transports, only the squad it was bought for is allowed to start in it. After that, it's free to pick up whoever you want it to.
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Post by RedsandRoyals on Sept 2, 2009 0:08:32 GMT -5
Just expanding on Scout for a moment, there are two ways to really use it.
If you get first turn, Scout move, especially if you have several units. That allows you to cover quite a bit of ground in Valks and Vens, meaning you can get in good firing positions on turn 1 for your first shooting phase. It also provides a good screen of "Oh my God, it's coming right at me!" for your opponent to shoot at while your slower, squishier infantry advance on foot. I also endorse the Creed+Hellhound tactic. Give the Hellhound Scout, take the first turn, scout move it 12in, then take your normal 12in move, and fling that template into the middle of something important. It's also a good way to get allied Seraphim into first turn assault.
If you have second turn, flank. Always. Unless there is a lot of cover for you to hide behind, they'll get shot to pieces.
Also, in regards to Stormies and Valks, I say have the Stormies flank, and stick Vets in the Valk. That way you're maximizing your army's mobility, instead of giving one unit a bunch of options it doesn't need.
Reds
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Post by Ignatius on Sept 2, 2009 23:58:47 GMT -5
You can only ever have one squad of anything in a transport. And Im fairly sure that the transport can only carry the models that start in it. Or something to that effect. No. That's the old version of the rule for Dedicated Transports. Nowadays all transports can carry whoever they want to at any time. With Dedicated Transports, only the squad it was bought for is allowed to start in it. After that, it's free to pick up whoever you want it to. Oh really? Hey thanks envoy, that helps me a little bit. ;D
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Post by Deleted on Sept 23, 2009 13:02:49 GMT -5
You can only ever have one squad of anything in a transport. And Im fairly sure that the transport can only carry the models that start in it. Or something to that effect. No. That's the old version of the rule for Dedicated Transports. Nowadays all transports can carry whoever they want to at any time. With Dedicated Transports, only the squad it was bought for is allowed to start in it. After that, it's free to pick up whoever you want it to. Just clarifying. The "Dedicated Trasports" rule is (almost) gone (it still lives in some older codex). However, you can still only transport a SINGLE squad, not exceeding the capicity. It does not have to be the squad it was purchased for, but you cannot have more then one squad in a transport. The somewhat exception (other then super heavies) is Ind Char can attach to the squad and join them in the trasport, assuming that they still do not exceed the capacity.
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Post by Ignatius on Sept 23, 2009 23:16:19 GMT -5
Thats what I thought too, but do you have a page number we can look up? Im a bit too lazy to get it right now.
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Post by ssgtdude (M.I.A) on Apr 10, 2010 7:04:01 GMT -5
page 66. You can only carry a single unit or as many IC as the vehicle can carry.
So for a Valk. You can carry 12 infanty models or 12 IC as long as they are infantry (Not counting Jump Infantry).
Also, pay special attention to page 70 last paragraph under fast vehicles. Might come in handy with that whinny Eldat player.
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