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Post by Deleted on Aug 28, 2007 7:07:53 GMT -5
Dont u just hate it when a space marine player (worst case scenario - BLOOD ANGELS player) starts taking with him a couple of rhino's for tactical squads. not that bad rite? but wait till u see him rushing out to you and not giving a darn tooting....if u shoot him down...he just disembarks his tropps BEHIND the wreck....if he makes it to ure lines...he disembarks his load and starts rapid firing his boyz like no tmr....THEN he uses his rhino's as shields or to block troop line of sight... does any1 have any idea to counter this like...standing back and shooting wtvr comes close....charge out a suicide squad or wut...help
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Post by knight (M.I.A) on Aug 28, 2007 7:26:48 GMT -5
A Rhino Rush is pretty easy to counter. You'll only need loads of Heavy Bolters and/or Autocannons and if you can get some Sentinals and Chimeras armed with Multilasers in their sides and back he'll have a huge problem really fast as Rhino won't stand a massive "bombardment" from Heavy Bolters and Autocannons on their front armor, and Multilasers in their sides very long.
If you have some mortars you can use them as well, but they'll require a bit of luck but it's great fun to see how your opponents jaws drop when some of his Rhinos get blown up with simple mortats.
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Post by Deleted on Aug 28, 2007 17:24:25 GMT -5
Ha, mortars, i've taken out one of my freinds rhinos with a bolt pistol, it was pretty fun to watch him get really angry, then sad.
Anyways, if you want a garuntee, get a few lascannons, and then get a good amount of plasma, blow up the rhinos without even needing to roll to peirce and then the weakened, vonurable space marines will be at the mercy of your plasma guns.
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Post by Deleted on Sept 2, 2007 9:04:18 GMT -5
hmmm...sounds good....wut happend if he gets first turn....cos hell use the terrain as cover....should i stay defensive...or assume a counter - attack position...or should i just charge up?
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Post by Deleted on Sept 2, 2007 10:46:01 GMT -5
Then you're in a spot of trouble, but the priniciple is still the same. Blow up his stuff and pray for an explosion. You just gotta think a step ahead and consider your options carefully.
I have a friend who plays BA. He uses this tactic every chance he gets. I find the "lighter" heavy weapons (H.Bolters and Autocannons) to be of the most benefit. They allow multiple, hard-hitting shots and will blow up rhinos with some overlapping fire.
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Post by Turtleboy(AWOL) on Sept 6, 2007 4:27:45 GMT -5
yep, autocannons are the rhino killer. that comment is spot on. why not a lascannon? simple; when I'm playing my marines (of which they are mechanized for the most part) I'll rush 4 rhino/razorbacks out 12 and pop smoke. if you have a lascannon squad that's 3 shots which means a max of 3 glances. an autocannon (or a squad of autocannons) actually scares me because now I'm looking at a max of 6 glances from the same sized unit! with enough glances, even smoked vehicles will go down and that just ruins my day. enough autocannons and you can take out any rush. I'd also consider multilaser sentinels for rhino popping duty due to the 3 shots at relative high strength. chimerae are alot less proficient at getting the job done for the points you sink into them but they can get it done too (heavy bolters are capable of glancing on 6's).
so yeah, the best weapon to kill rhinos: autocannon the second best weapon to kill rhinos: multilaser the third best weapon to kill rhinos: lascannon 4th place would go to heavy bolters by only a slim margin - they're essentially almost as good as a lascannon 5th place would be the missile launcher.
once you've popped a rhino, leave it alone and go to the next - let the troops inside be pinned for a round while you deal with other imminent threats, hitting them only with stuff that doesn't negate their armor save - don't waste power dice on them while they have a 4+ cover for being entangled. once they're clear of the wreckage, start pounding them down hard as they are forced to advance. watch which weapons are where - flamers near infantry formations should be killed asap, same with meltas near armored formations. plasmas are probably not a priority unless you've got alot of light armor like chimerae around, and even then, unless they get close enough to work around to the side of the vehicle, I wouldn't make it a priority to kill the marine squad with a plasma gun - plasma isn't too effective vs. guard - we have alot of really tough armor and even our transports are up-armored in the front.
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Post by Deleted on Sept 11, 2007 8:12:24 GMT -5
wow thanx a lot TB...hmm...makes sense now...little confused bout why missile launchers are the least effective way to kill rhinos?
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Post by knight (M.I.A) on Sept 11, 2007 10:02:27 GMT -5
Actually I'd say the Missile Launcher is far better then the Lascannon since its cheaper but has nearly the same chances of destroying a Rhino.
So if you ask me for the best heavy weapon to counter Rhino Rushes:
1. Heavy Bolter: most cost-effective. You can lay down loads of low strength shots that will also kill lot of Marines. Its also the cheapest heavy weapon around 1b. The Multilaser: its only availible for Sentinals and Chimeras so its not really a heavy weapon your normal soldier can use. But compared to the other weapons it ranks at about the same level as the Heavy Bolter, perhaps even a bit better 2. Autocannon: still enough shots, good strength. But the low AP value and the price for only two shots isn't as cost-effective as the heavy bolter 3. Missile Launcher: cheaper then the Lascannon and also has the frag missiles 4. Lascannon: Just one high strength shot for a far too high costs.
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Post by Mabus on Sept 11, 2007 15:13:22 GMT -5
1. Multilasers are quite a bit better than heavy bolters at almost everything. 2. I agree with TB. The autocannon is the best weapon for countering the rhino rush. 3. Lascannons are expensive because you are paying for the range and VERY low AP.
The Autocannon is king, deploy a couple on each extreme flank of the board and the rhino rush will be far less effective.
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Post by knight (M.I.A) on Sept 12, 2007 13:17:16 GMT -5
Multilasers are good of course, but have the problem of a really low AP-value and being restricted to Chimeras and Sentinals. The Autocannon might be the best weapon to destroy the Rhino, but like a wise Tyranid player told me some time ago: "... the Rhinos aren't the problem. The problem are the chrunchy bits inside of them...". And for the "crunchy bits" the heavy bolter is the better weapon and since you only delay the attack if you destroy the Rhino you'll need a good weapon for them. And if we're only talking about infantry used weaponary the best is the heavy bolter. If we also consider vehicle mounted weapons as well the number one is the Multilaser...
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Post by ajax on Sept 12, 2007 13:35:11 GMT -5
Today i had battel against 3 rinos rushers +assault squads. I used leman, baslisk and plasma guns to immobilise them (damm smoke launchers) in early part of the battle. When they had to go out they were quite easy tagget for PG and heavy support. Those with managed to assault me were wiped out by GK terminators. GK were waiting in the second line whole time. Only one squad i lost only 1,5 of infrantry squad, SM were crushed:D
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Post by Turtleboy(AWOL) on Sept 12, 2007 15:21:02 GMT -5
nice work ajax! a squad of GK termies can be the death of an army that has to survive crossing the whole field to reach you. no one likes to walk into an entire IG armies worth of fire only to be smacked with the most hardcore infantry unit the entire imperium has to offer when they get there! I like your style sir, I like your style.
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Post by fatuous on Sept 13, 2007 4:49:03 GMT -5
That does sound nice, may have to look at including some GKs in a larger army . I'm with TB generally tho on best weapons. Autocannons are the best, followed my multi lazers. I tend to take missile launchers over las cannons unless I think I might be facing a land radier or war wagon. The over all best options tho I feel is ordinance. Battle cannons and lisks. don't use em on anything that has popped smoke, use ur ACs, but for anything else, with expensive doods inside, lay a pie plate on em, and hope for a vehicle anhilated role . I've only ever gotten 1 so far, on a war wagon. unfortunately, the mega armoured nods had already gotten out . was still fun tho.
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Post by Rolling Thunder on Sept 24, 2007 13:34:28 GMT -5
Once got a annihalated role on a Land raider crusader with 7 tooled up termies inside using a LR vanquisher. Best. gaming. Moment. Ever. Tore the heart out of the black templars army.
A good trick to reall enrage rhino players is to fire weapons one at a time. When you get pen. hit, stop shooting. Why?! I hear you cry Because once you've got a pen hit, they have to disembark. Even if you don't nuke the transport, they're now stuck outside of it, exposed. Mwhahahahaha! (sound of incoming earthshaker round)
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Post by Turtleboy(AWOL) on Sept 28, 2007 4:35:03 GMT -5
hell yeah. that's all I've got to say about that (though I'm rarely caught dead in a non-smoked rhino. I'll drive 12", pop smoke, drive 12" disembark, then forget I even have the rhino anymore for transport purposes at least).
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Post by Rolling Thunder on Oct 13, 2007 10:50:40 GMT -5
Assuming you rhino survives. Which is a sizeable assaumption when going against an IG player who knows his stuff. Tin openers:
Autocannons Grenade launchers (seriously) Missile launchers.
Anything else is frippery.
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Post by knight (M.I.A) on Oct 18, 2007 19:09:29 GMT -5
To kill a smoked Rhino is a hard piece of work (thankfully all Chaos Rhinos come with builtin smoke launchers). But even if you manage to kill one or score a pen hit you still have to deal with the marines which are still tough to kill and after 12" moving they're already really close...
But now to smoething totally different. Guard normally tends to shoot a lot with heavy weapons and there is one simple tactic to counter that. Just force them to move. Deny them firing arcs with terrain, use expendable vehicles to block LoS to more important stuff etc. Everything that forces the Guard to move for one turn will take away a lot of firepower. And every turn they can't shoot that much is wasted and gives the opponent more time to get into CC...
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Post by Deleted on Oct 23, 2007 10:05:11 GMT -5
yeah that kinda gets annoying when the rhino's are used as mobile shields to support the infantry, having to displace and find ample firing positions completely wastes ure turn....i know what ya mean knight
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Post by Deleted on Nov 23, 2007 13:59:46 GMT -5
Does the fellow use extra armour? If not, just shoot until stunned.
Focus on a single rhino, once it's stunned ignore it and move to the next. If you manage to stun them all focus on other threats.
A stunned rhino is better in many situations than a dead rhino. The crew is trapped inside and cannot move just like a pinned squad. You could potentially trap his squads in there all game, but more realistically you'd keep them from advancing for a couple of turns and then they'd be destroyed.
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Post by Rolling Thunder on Nov 25, 2007 13:42:38 GMT -5
I find if rhinos are used as as expendable shield then it is time to become evil and equally gribbly by
1. Drop trooping in. 2. mechanising your entire army and driving around the battle field mocking your enemies while strafing them with multilaser fire. 3. Fielding an army of grey Knight terminators. Muhahahahahahahaha. ahem.
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Post by Cadian 117 on Dec 6, 2007 23:56:57 GMT -5
Wanna know what i do? I let them come into a trap of autocannons and GL's. Because they wanna get close? I move the Gl's backs becasue they are assault wpns. No more rhinos. But I use the Autocannons first so if the ppl hop out i cant target them and rip them to shred with lasguns and Gl's. I am very efficient at killing marines.
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Post by Rolling Thunder on Dec 7, 2007 4:21:19 GMT -5
So are most of us. Given that 90% of enemies will be marine players then you generally learn how to reduce them to smoking oblivion after the first seven games.
Another anti-rhino tactic: If a rhino has been destroyed and the passengers are entangled, ensure you get at least a single battlecannon round onto the passengers. It'll cause hideous casualties and most likely cause them to fall back...
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Post by Deleted on Dec 7, 2007 12:26:26 GMT -5
I'd wait until they are no longer entangled.... entangled units get a 4+ cover save from being buried in rubble.
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Post by syphon on Dec 8, 2007 6:43:17 GMT -5
common sense (as well as the tactica imperium) dictates that you fire upon the enemy rhino until it is indeed stunned. However, if you are going for points, you'd better destroy it.
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Post by Deleted on Dec 9, 2007 11:19:53 GMT -5
Taking a rhino out is easy, just shoot it with lascannons and Boom, the rhino is only a wreck. Of course you must remember that my rhynos never explode, even if they are shot by 120 lascannons!..erm..you dont believe me?...aww...well...
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