jeep
Lieutenant
Posts: 112
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Post by jeep on Jan 11, 2010 1:55:51 GMT -5
We got a pre-release 'nide codex in the store over the weekend. This is a sample 2250 point list with hard boy's in mind. None of us can think how to beat it.
Roughly and from memory:
3x 20 Termagaunt swarms in spore (drop pod equivalent) TROOPS
3X tervagaunts with poison sacks, (these can "poop out on HQ that counts as troops) average 50 guants per turn with poison attacks. which also will count as troops
2x tervagaunts with poison sacks and adrenal glands HQ that also "poops" out troops
x3 mawloks the stats,
The doom of maliki (or some such) nasty
harpy nastier
lictor swarm. or some other elite
this list has the capability of pounding your opponent to paste under 200-300 guants + 6 6wound T 6 creatures. I can't think of a way to beat it.
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Post by Makarova (M.I.A) on Jan 11, 2010 6:58:52 GMT -5
Psychological warfare.
Bully your opponent for being a powergamer and laugh at their crappy paint job.
Failing that, kick them on the shin and leave.
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Post by Rolling Thunder on Jan 11, 2010 8:19:30 GMT -5
I've got that list down.
4 Valkyries strafe the Gaunts with MRP's and multi-lasers. Vendetta goes for the monsters, as do the Veterans. I can reliably kill 2 monsters and about 70-100 Gaunts a turn. And this is a 1500 point list.
2250 points? Another Valk, another Vendetta, another command squad, tooled out with plasma, and another veteran squad with carapace tooled out with either plasma or meltas. That's 4 out of 6 monsters down on the first turn, and god knows how many of his infantry, Lictors and backup creatures.
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Post by ssgtdude (M.I.A) on Jan 13, 2010 17:45:01 GMT -5
Problem with trying to beat the list is that a lot of that deep strikes and is still subject to those rules as well.
Much of what guard can do they can do up until 5th turn in most games. Nid players won't be able to do after 3 turns.
Most experienced players will concentrate on the big threats to their army. If they see a Sarnifex lumbering across a field and it is a close combat fex they will most likely ignore it until it becomes a threat and go after the smaller gaunts that might do more damage.
Being a Hoard army their strength is in numbers. Which also means that all those templates that us guard love so much are fairly effective at the begining of a game. Even if we are targeting a large creature with the blast and it scattering into the smaller crowd that template has still done it's job.
Not having read the dex yet I am not going to make any conjecture on what sort of build I would need, but I can tell you this. Any list can be broken
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Post by control on Jan 14, 2010 23:32:18 GMT -5
SOunds cool but how would you afford all those gaunts?
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Post by ElegaicRequiem on Jan 15, 2010 8:47:25 GMT -5
Tried and true IGMB method of robbing the liquor store near ymmot.
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Post by Ymmot (M.I.A) on Jan 15, 2010 11:16:06 GMT -5
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Post by cheminhaler on Jan 15, 2010 14:57:55 GMT -5
You'd think the liquor stores in the US would have a shotgun or three behind the counter!
I don't like the sound of those living drop-pods. I'm having a nasty pre-emptive psychic backlash alert, grade 4. It's OK, I'm Sanctioned! *hides*
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Post by Ymmot (M.I.A) on Jan 15, 2010 15:11:28 GMT -5
Oh they do...and there is a cage around the counter to keep you from getting your filthy mits on the register.
Good luck!
Hmm...fleshy drop pods...
I kinda want some.
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Post by ElegaicRequiem on Jan 15, 2010 16:49:40 GMT -5
Hmm...fleshy drop pods... Sounds like Slannesh was here. All I want to know is if gargoyles can be taken as troops.
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Post by Ymmot (M.I.A) on Jan 15, 2010 19:27:58 GMT -5
I just hope I can still take my 36 genestealers along with 10 warriors without going over my limit on elites.
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Post by ElegaicRequiem on Jan 15, 2010 20:11:29 GMT -5
I heard you can take genestealers as troops, so that might make you a happy rocketman.
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Post by Ymmot (M.I.A) on Jan 15, 2010 20:14:12 GMT -5
Praise the Hive Mind!
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Post by The Envoy (AWOL) on Jan 15, 2010 20:15:02 GMT -5
Yeah.
You can still take Genestealers as Troops. At least that's what I've heard as well.
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Post by ElegaicRequiem on Jan 15, 2010 20:18:57 GMT -5
*Smacks ymmot with the severed left arm of ymoot.* Don't ask how I got that. Because I don't even know.
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Post by Ymmot (M.I.A) on Jan 15, 2010 20:33:18 GMT -5
Ymoot is always leaving pieces of himself all over the place...
Ooh that reminds me! *goes to order nid codex + 1 box of gargoyles.*
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 15, 2010 21:04:10 GMT -5
Ymoot is always leaving pieces of himself all over the place... Ooh that reminds me! *goes to order nid codex + 1 box of gargoyles.* Ha ha, I'm excited for plastic gargoyles. No more unbalanced, drunk, metal gargoyles breaking and nose diving! The Hive/Emperor/G.W. finally earns some BOUT FREAKING TIME brownie points. mmmmmm brownies....
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Post by Makarova (M.I.A) on Jan 15, 2010 21:12:24 GMT -5
They have done a few good things lately, yes. Gargoyles and Command Squads for 40K, Pistoliers and Greatswords for WHFB. Guess every release can't be more SM metal models or useless special characters.
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Post by Rolling Thunder on Jan 16, 2010 10:04:45 GMT -5
Like I say, all lists can be broken.
In my case, it's paradoxically easy to break them.
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Post by ElegaicRequiem on Jan 16, 2010 12:55:05 GMT -5
Got a good look for myself today, amidst the cacophonous whining of tryanid players. Personally, I don't see why they would be upset. There's a bunch of stuff that got nerfed, but there's so much that's new and some stuff that's positively scary. Some new stuff doesn't look very exciting, but that mawloc looks just as good on paper as the model suggests. I want one.
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Post by halosnachtariff on Jan 16, 2010 17:42:54 GMT -5
I've got one It's really cool. Although I'm actually torn between making a Trygon, Mawloc or Trygon Prime, or some sort of hideous magnetised monstrosity of all three... As a nid player I'm not to fussed with the new codex, although the cover art is fairly bleh, it's still good to shake up army organisation once in a while. (Although this may be more something to me being a terrible player than anything...)
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Post by ElegaicRequiem on Jan 16, 2010 18:17:20 GMT -5
I very much approve of the thing being easier to decipher. All the 'hey, if you take these biomorphs your stats will all change and you can trick your opponent' crap is gone. That alone makes the revision worthwhile.
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Post by halosnachtariff on Jan 17, 2010 9:03:18 GMT -5
That's true, sometimes I even forgot what biomorphs I'd put on my own units...
The new special characters though are very nasty, a better Hive Tyrant with WS9 causing instant death in CC regardless of toughness, and forcing rerolls on successful invulnerable saves, and capable of firing 2 psychic powers a turn.
Old One Eyes back as a slightly better fex with improved regen.
A super zoanthrope who I think we're going to be seeing a lot of as he can take a drop pod, causes all nearby enemy units to take a leadership test on 3D6, causing wounds equal to how many points they fail by before both players shooting phase. Every wound he causes on an enemy unit increases his wounds by 1 (up to a maximum of 10), his strength equals the number of wounds he has left and he has a psychic shooting attack which is a large blast with S equal to his wounds, but burns D3 wounds when used.
There's a super lictor which can camoflage itself again after appearing and so can be redeployed next turn, can nominate a single enemy character to lower it's leadership by D3 points whilst the lictor is still alive, shooting at it requires the night fighting rules at half the rolled distance and it rends on a 5+
Finally there's a ripper HQ which flies around, has 24" synapse regarding rippers, can infect enemy models with ripper eggs in CC and can also infect outflanking infiltrators with ripper eggs.
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Post by ElegaicRequiem on Jan 17, 2010 9:39:10 GMT -5
Yeah, I don't know how I feel about 'nid SCs. But some things do look kinda cool... if you only had one of that type (like one zoanthrope) and you wanted to reflect that your fleet splinter force was older, you could use them -- but not leading others of its type as if they were some 'normal' race. It just seems strange to me. And don't all the bugs on a planet get re-consumed before they move on to the next planet?
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Post by cheminhaler on Jan 17, 2010 12:07:22 GMT -5
Ymgarl genestealers don't get consumed, they get left behind and abandonned. Poor things..
This is my first post in the alien board. I feel slimy.
I like the Tervigon brood mother HQ choice. Spawns more termagants..
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