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Post by Laughing Man on Jan 16, 2010 13:01:40 GMT -5
This list is infantry based, with no marks reflecting the alpha legions character from the legion novel.
Chaos Lord, Power Weapon melta bombs
10 Chosen, Aspiring Champion, melta gun, 2 power fists, 2 melta guns
10 Chosen, Aspiring Champion power weapon, 2 pairs of lightning claws, 2 flamers
10 Chosen, Autocannon, 4 plasma guns
10 Chaos marines aspiring champion, power weapon, 2 flamers Rhino 10 Chaos Marines aspiring champion, twin-linked bolter, plasma gun, heavy bolter
10 chaos marines, aspiring champion, power fist, 2 melta guns rhino
8 Havocs 4 missile launchers
10 Havocs,4 flamers, aspiring champion power weapon rhino
plan is the lord joins the two power weapon chosen unit, the foot marines and havocs deploy in cover on objectives and rhino units stand by for objective rushing.
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Post by seed on Jan 19, 2010 3:29:01 GMT -5
I like it. Looks similar to the lists i run when i get out the alpha legion chaps. The only difference in the list i use is my havoc run 4 heavy bolters in stead of missile launchers.
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Post by druchi on Jan 29, 2010 15:50:21 GMT -5
Can I say I just love the character in this list and it made me look up some Alpha Legion work and now I want them! Dangit!
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Post by seed on Feb 7, 2010 14:56:47 GMT -5
Best legion in my mind. They make me think of green berets. Dropped behind enemy lines. Forming an army of locals to fight\sabotage the enemy before an invasion. Take out that anti air\laser defense silo so your troops can land safety.
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Post by privateflippy on Jun 1, 2010 21:07:09 GMT -5
waiting 4 pics...
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Post by blacktemplar40k on Jul 26, 2010 14:30:06 GMT -5
Why put 4 plasma guns with an auto cannon? If your moving, the cannon is worthless, if you sit there, they have to walk into the plasma.
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Post by Makarova (M.I.A) on Jul 26, 2010 14:40:25 GMT -5
Because he wants to.
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Post by blacktemplar40k on Jul 26, 2010 19:01:07 GMT -5
That's cool, he wants too. I just want to know the logic behind it, because...who knows, I might agree and try it out myself.
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Post by Makarova (M.I.A) on Jul 26, 2010 19:02:55 GMT -5
Yeah, I was grumpy and bored. Sorry.
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Post by WestRider on Jul 26, 2010 21:43:01 GMT -5
Why put 4 plasma guns with an auto cannon? If your moving, the cannon is worthless, if you sit there, they have to walk into the plasma. First off, blacktemplar40k: Any Thread that hasn't had a Post for more than a month or so should be considered dead. Don't reply to it unless you've got something major to add. A more functionalist response: The Autocannon is cheap, and does not significantly reduce the Squad's impact on any Turn that you happen to use it. On to your question: when you are standing still, for whatever reason (Most likely because there's an AV10-12 Vehicle or other good target for this Unit between 24-18" or <12" away), the extra two S7 shots comprise substantial extra Firepower, especially against Vehicles or non-Power Armoured Units. I don't use a Squad like this, because I have my Chosen fitted out with Meltas and the rest of my Alpha Legion's Elite Choices filled with Deep Striking Terminators, but it's a good Unit against Rhinos, Chimerae, MCs, or Infantry with a 3+or better Save, especially BAs with all their FNP. The only real changes I would make to the list in the OP are Lightning Claws for the Chaos Lord, and Icons of Chaos Undivided for the various Squads. Put 'em on the Champions and say they just count as the Sergeant's stabilizing influence on the Squad. Also note that the novel Legion violates and blatantly contradicts a great deal of the previously existing fluff on the Alpha Legion, and many long time AL Players do not consider it Canon.
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Post by blacktemplar40k on Jul 26, 2010 22:38:54 GMT -5
Why put 4 plasma guns with an auto cannon? If your moving, the cannon is worthless, if you sit there, they have to walk into the plasma. On to your question: when you are standing still, for whatever reason (Most likely because there's an AV10-12 Vehicle or other good target for this Unit between 24-18" or <12" away), the extra two S7 shots comprise substantial extra Firepower, especially against Vehicles or non-Power Armoured Units. I do not disagree with the use of Autocannons. I would pick an autocannon over a lascannon any day. Two S7 shots, it can fill the role of taking out light armor, or filling in for a Heavy Bolter. All around usefulness. I just do not see the point of putting one in with ten guys, then hand 4 others a gun they will need get close to use. With Chosen the point cost for the Autocannon, and extra points for the Marines. For 10 points less that auto cannon can go to a troop chose. For the same cost, but in a cheaper and smaller squad it can go with a Havoc squad. Just the break down of Chosen, 10 man squad, with only an Autocannon it is 25 points more than if you took 5 Havocs with 4 Autocannons. You save 20 points if you take 10 Marines and an Autocannon, and you can still add a Plasma gun and come under the cost of the Chosen. As for the age of the post, I did look, I was just reading to read posts and that came up, and I had a question.
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Post by WestRider on Jul 26, 2010 23:22:24 GMT -5
That was more of a "for future reference", since all the Posts I've seen you respond to were rather dated. Just keep it in mind.
The thing about the Chosen Squad is that they can Infiltrate into position to get all that S7 Firepower hitting side Armour on things like Chimerae, Predators, and Vindicators. Or Outflank and set up a Firebase to hit Side Armour. Don't compare them to a Havoc Squad that's going to be plinking away at Front Armour with the same S7 Firepower.
By comparison to the same Chosen Squad, except without the Autocannon, it's a cheap upgrade that's useful any Turn when Moving won't increase the effectiveness of the Plasmaguns. That happens whenever the target is less than 12" away or between 18" and 24" away, which are not uncommon engagement distances.
The Plasmagun has a decent Range, and matches quite well with the Autocannon in actual practice. That pairing is one of my standards in both my Chaos Marine and IG Armies.
Remember also that much of what you're paying for with Chosen, over the other Units you use as comparisons, is for the ability to get in and mess with your Opponent's Backfield, either by Infiltration or Outflanking. The Chosen also don't need to shell out for a Champion to get Ld10, creating a further Cost Differential in their favour. Taking those two factors into account adjusts the Comparative Cost by 45 Points in favour of the Chosen
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Post by blacktemplar40k on Jul 27, 2010 1:03:49 GMT -5
Maybe it's the style of play where I am at, but I have trouble seeing it. I see what you mean with the fire base, and I agree with how it can be used there. I just see how things are done in two local shops and the tables a few of us built and play at when we can. I am used to drop pod heavy Marines, who if they go first, are going to eat that up. The little I have seen Necron wise, they will be on top of them in no time, so moving makes the Autocannon worthless. Nids, all three styles I see, would either swarm it soon, or oddly enough out shoot it. A foot troop heavy army (the ones I see that is) the Autocannon would be useful, but they would stay out of range of the plasma guns, and just out shoot everyone there. The Tau I see, can weather a few Autocannon shots on their tanks, and I see a lot of Ork Komados and Imp Guard Stormtrooper/Marbo/that flanking guy. Even a heavy skimmer force, with Land Speeders would take the first shots (if they went second) and then start picking people off. I know a couple all Bike Marine armies that love to see front line troops set up closer. Again, I see the use there, I just cant get my mind around it. (Then again I use Oblits for something along the same line, which seems odd to some people)
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Post by WestRider on Jul 27, 2010 13:02:21 GMT -5
Yeah, this is more a Unit designed to counter Rhino-Chimera-mounted forces, with a decent side Role against MCs or BA Infantry. In your Metagame, I don't see it working as well, but there are a lot of places where it will be a very effective Unit.
Against the Armies you listed, I'd Outflank with the Squad, so they hopefully show up after most of your Opponent's stuff is on the board. They would then mostly use the Plasmaguns, but I'd still wager there would be at least 1-2 Turns when they could stand still and add in the Autocannon.
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