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Post by Deleted on Feb 14, 2010 3:20:25 GMT -5
Oh whoops. Lyongate W. will be troops who guard an eldar webway. (I'm workin on it)
And the Revolutionary's will be built using WHF Empire models. Particuly the riflemen.
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Post by Makarova (M.I.A) on Feb 14, 2010 3:23:00 GMT -5
That's not much information, but you might be able to make the Lyonsgate more different than the 18th century army, considering the latter will only consist of... infantry platoons with no special weapons, rough riders and heavy weapon teams with missile launchers modelled as cannons.
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Post by Deleted on Feb 14, 2010 3:34:50 GMT -5
I'll eat on it. (Dinner Time)
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Post by Gabriel Lupus on Feb 14, 2010 17:16:42 GMT -5
Out of the two, the most interesting sounds to be the "Lyonsgate" ones - though you will probably have a lot of work on your hands to satisfactorily explain why the Eldar are letting these Mon Keigh hang around their web way portal... You'd have to heavily consider where the portal was (eg if it's on a Maiden World, why are the Humans allowed to sully it with their presence, or if it's an Exodite world, where are the exodites/why do they let the humans live there). Not impossible, and could feasibly be done very well... just... difficult... I imagine Makarova for one could supply some rather helpful pointers if asked (and bribed with puppies of the Loup Garou variety )
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Post by Makarova (M.I.A) on Feb 14, 2010 17:25:48 GMT -5
Yay, adoption!
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Post by Gabriel Lupus on Feb 14, 2010 17:36:18 GMT -5
Surely they could be easily integrated into your's and RT's future litters?
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Post by Makarova (M.I.A) on Feb 14, 2010 17:53:18 GMT -5
Well, I'm infertile, but much prefer to adopt werewolves. I probably understand them better than normal children.
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Post by Gabriel Lupus on Feb 14, 2010 20:00:18 GMT -5
Something tells me they'd be easier to feed too...
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Post by Deleted on Feb 15, 2010 1:40:57 GMT -5
Well, I leave the Lyongate Wardens for now, just cause they'll be too hard. I don't wanna have to write too much fluff.
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Post by Makarova (M.I.A) on Feb 15, 2010 3:23:45 GMT -5
Added close combat weapons to most troops as I suppose knives are ccw's... If nothing else machetes are. Also gave bikers both close combat weapons and autopistols, it makes no difference and is logical.
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Post by cheminhaler on Feb 24, 2010 16:00:12 GMT -5
P.S. I looked at the Genestealer cult list on BoLS, with the mind of doing a Catachan/cult list, but then I realised that all those unpainted genestealer first generation hybrid models are probably worth a fortune. So, I'll hang on to them.
Anyway, the good news.. I'm doing a blue Catachan army based on the Cherno list, after my current project, which should be all assembled in a month. I'm toying with either Vets in geckos/ chimeras, or a horde supported by light vehicles. The only thing putting me off the Veteran approach is that I have loads of unassembled weapon teams, so it'll probably be infantry oriented. I want to do at least one bike squad, though.
Is it OK if I use laspistols/ lasguns instead of autopistols/ autoguns? In my fluff for the list they were recruited on Cherno, but ended up looking like Catachans, dressed in blue, rearmed by the Munitorum and redeployed as the Cherno 88th.
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Post by Makarova (M.I.A) on Feb 24, 2010 16:10:53 GMT -5
They were requisitioned somewhere by someone? Fair enough. Our more advanced Streilak armies do use lasguns though, so I'm thinking about taking the Lost and Damned approach and giving everyone access to either lasguns or autoguns, laspistols or autopistols, but that's just painful and takes up a lot of unnecessary space. So I'll probably stick with the current text and count my lasguns as autoguns. You can do the same of course. Cherns are quite happy in bodybuilding, physical vanity and steroids, so the Catachan look is rather natural, many of my own models use Catachan arms. If you want to keep them native Cherns though, you have to use the following colours for hair and eyes... Hair is primarily blue, green and red, and obviously any mix and shades in between those three. Smudgy mixes, clear mixes (like purple or so), or just really messy ones that would probably look brown-ish. It pretty much follows the natural hair variety and evolution, but with these colours rather than ours. All Cherns have red pupils, ranging from very dark, almost brown, red to lighter shades of pink. The most common is a typical blood red colour. If possible I'd also encourage you to mix in some suitable female models as all Cherno regiments are mixed. If you can't, you can say the regiment was requisitioned by some misogynist arsehole who thought it was worth it to reduce the regimental strength by 50%. For a better view on culture, doctrines, typical appearances and so you can read my fluff.
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Post by cheminhaler on Feb 24, 2010 16:25:22 GMT -5
OK. The hair colours are weird, but the models will look surreal. That's brilliant. I already have my Kapitan (just a Catachan commander with a head from the Empire handgunners - the one that looks like Colonel Harlan Sanders of KFC, with 2 powerfists and melta bombs). They were probably recruited by a misogynistic bastard. I like my armies uniform and there are no 28mm female catachan models. I won't be happy mixing in Necromunda Escher (I even have a couple of Eschers lying around in a box somewhere), or the Warrior Woman from the Last Chancers. Last time I looked the Last Chancers were only available as a complete set.. But I have loads more Catachan bitz to assemble, and I'm thinking of how to make some bikerz..
I'm off to write a list.
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Post by Makarova (M.I.A) on Feb 24, 2010 16:33:30 GMT -5
Sounds swell.
I made my bikers of old Ork bikes with the Ork torso and arms removed, flagpole removed, skull emblems scraped off and then a Catachan torso glued to the Ork legs. It fits well enough, especially if your army is Catachan-ish as the old Orks had almost the exact same trousers and shin armour. I used Cadian arms on mine, primarily grenade and flamer ones to have some pins to hold on to (I removed the original pins, they were huge). I haven't added the right arm on the majority of them yet, but it'll probably be another stretched-out Cadian arm, possibly resculpted a bit to fit neatly and with a pin made from greenstuff.
Scout bikes would probably work nice as well, you could even use their original arms as they're quite muscular, just give them new torsos and heads and change the bike a little.
You can see pictures in my Cyber & Smut thread somewhere buried in the Picture Post board.
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Post by cheminhaler on Feb 25, 2010 18:20:44 GMT -5
Yes I've seen the lovely pics. I'll probably use the new Ork bike, try to fit the wide stance Catachan legs on to it, and obviously not use the damn autocannons Orks attatch to them. For the arms maybe the pointing arms, but I'll have to look closely. One frustrating thing about all the Catachan sets is the discrepancies in arm sizes; it's a pig to pair them up. I want to scratch build a Reptile out of Plasticard and spare bitz/ junk. (Orkgeneering) My 1500 list : commissar.proboards.com/index.cgi?action=display&board=armylist&thread=10037&page=1
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Post by Makarova (M.I.A) on Mar 2, 2010 17:07:30 GMT -5
Just be aware that a STC Cherno army wouldn't actually drive around in pure junk, unless they were forced to loot or repair vehicles during a campaign or patrol. We're backwater, but not that crappy.
Gave buggies the option to start with a heavy stubber or a normal flamer, rather than just a stubber. Fits the army, no real reason not to include it, and I have a very cool model with one... Plus, like most of my other changes, it sucks, so you can hardly complain. ;D
Also update heavy/special weapons according to the latest change in Doctrines And Changes, namely that heavy stubbers are special weapons. And changed the profile for the Gecko, it now starts at open-topped for 5 pts less, but the heavy flamer upgrade cost 5 pts more (essentially making it just as expensive to lither the battlefield with scary flamers), and they may also be enclosed for +5 pts. Reason was because open-topped trucks are damned cool, and Geckos in themselves are a bit unorthodox in that they're essentially armoured and armed transport/supply trucks of various patterns, so I wanted to give them some more flexibility. Also provides an interesting way for your mediocre squishy humans who think they can fight with WS4 to get into close combat. Don't worry, H-Grades can't ride in them and Colonel Straken has never heard of Cherno. And I wouldn't want to put my expensive super command squad in AV10 open-topped.
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Post by Makarova (M.I.A) on Mar 3, 2010 14:14:15 GMT -5
Added a funky little vehicle called the Newt, basically a smaller truck-like thing with Gecko stats, but only room for 6 guys. Based on the old ork trukk model. Reason I included it is mainly because I can make nice looking vehicles with those models, and I wanted to include them in some manner. Beside I always liked the idea of command squads and specialists in 6-man vehicles, and I didn't really see any reasons not to include it. My only concern was giving it to Special Weapon Squads, because they normally don't have access to transports. But well, having them in a Chimera may be a bit clumsy and expensive at times unless they're part of a mechanized regiment, but a small, versatile transport truck can never be wrong, can it? I didn't see many occasions where they wouldn't use them, even outside mechanized/motorised, so I gave them Newts as a standard options. Platoon commands got them as well. That's about it really, company commands are too important to ride in lightly armoured trucks and heavy weapon squads, even if they're 6 guys, can't transport their weapons in a Newt, it's too small.
Thoughts?
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Post by cheminhaler on Mar 3, 2010 17:26:31 GMT -5
Very cool. I didn't get any of the old Gorkamorka style trukk, but I like the cheap points cost. I'll have to change my geckos to be open topped, with flamers. Open-topped trukks would be more fun to paint, I think.
My only complaint is that I'll have to delete the copy of the codex that I put on Word, and copy/paste it again.
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Post by Makarova (M.I.A) on Mar 3, 2010 17:37:40 GMT -5
They are, I keep my Geckos enclosed but will have open-topped Newts for convenience. Almost no converting to do on these 3rd ed vehicles, just swap the driver's torso, arms and heads and make a new gunner and gun... Love them. The 4th ed one take AGES to clean, convert and humanise. But the resutls are worth it.
Aw, you made a word doc? Sorry to hear, but you can just make the small changes yourself. Add Newts to Platoon Commands and Special Weapon Squads (20 pts), copy the Newt entry under Transports, and change the Gecko profile and the Gecko points costs around the army list.
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Post by cheminhaler on Mar 3, 2010 18:15:42 GMT -5
I can't just copy/paste. I have to manually click and drag on all your text. It took me 1/2 an hour last time, and I did it at work. A little bit rude, but what the hell!
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Post by Makarova (M.I.A) on Mar 3, 2010 18:17:52 GMT -5
Sorry hun, you know I'll be updating this a little here and there, nothing is perfect until you've spent a few months polishing it. Myself I just use the website and don't even bother with documents, that's only more things to change.
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Post by cheminhaler on May 25, 2010 14:25:35 GMT -5
Work is now under way. Today's model was a Cherno biker; sculpting and smoothing is needed on the arms.
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Post by Gabriel Lupus on May 30, 2010 8:10:28 GMT -5
Makarova, I know I'll have read it somewhere but: roughly where in the galaxy is Cherno? I had a random thought bound through my little brain and I need to see if I can exorcise it into written form...
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Post by Makarova (M.I.A) on May 30, 2010 9:56:41 GMT -5
Segmentum Pacifistus I think it's called, the place Macharius conquered. I haven't decided where exactly, but it's obscure and remote, away from any big famous places that want to send the Inquisition on us.
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Post by Gabriel Lupus on May 31, 2010 11:33:14 GMT -5
ah - south of the Halo stars region (pretty much)... that could work...
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