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Post by unluckyguardsman on Feb 21, 2011 11:56:27 GMT -5
So a major revamp yesterday left me with the following. It has about 80 pts left over, I need suggestions on what to do with that. C & C is needed, so let loose! HQ CCS A: 4x Grenade Launcher, Commissar w/ PW-115 Chimera w/ Dozer Blade-70 CCS B: Lascannon, Regimental Standard, Master of Ordnance-115 TROOPS Veterans Squad A: 2x melta gun, flamer, demolitions doctrine, shotguns-125 Chimera w/ Dozer Blade-70 Veterans Squad B: 2x Flamer, melta gun, demolitions doctrine, shotguns-120 Chimera w/ Dozer Blade-70 Veterans Squad C: 2x Plasma, flamer-105 Veterans Squad D: Missile launcher, flamer-100 ELITES Guardsman Marbo-65 FAST ATTACK Scout Sentinel: Lascannon-50 HEAVY SUPPORT Leman Russ Executioner: plasma sponsons, lascannon-245 Leman Russ Battle Tank: heavy bolter sponsons-170
There you go, any comments appreciated!
UG
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Post by krasimirova on Feb 21, 2011 15:06:48 GMT -5
Hi there Unlucky.. I just skimmed through your list and here is some of the pointers i have for you.. - You can't have a commissar in your CCS.. (Even if you could this wouldn't be the best place for him..) - Dozer blades are the worst upgrade in our codex, all hands down, and i would drop them for the points. - If you drop the dozer blades on the Vet A-B squads and give the chimeras Heavy Flamers, then you save points and could load out your vets with all meltas.. more synergi with your demo doctrine.. - CCS B is a bit strange, don't see the reason for the Regimental standard, because it dosn't make stuff stubborn so the reroll is worthless anyway.. - Scout Sentinels, i have better experience with the Armoured one and a heavy flamer, that way you can tie stuff up in CC if needs be.. - Lascannon on the Executioner makes the tank very very expensive, remove that and put plasma sponsons on the Std. Leman.. That way you have 2 very very killy units.. - Personally i would change the load out on the last 2 Vet squads so that both have heavy weapons and plasma, that way you have a place to use the orders from your CCS's, BTW change load out on CCS A so that they have a heavy weapon too.. Giving you a fire base from your Vet C - D + CCS A + B.. A mobile respons force with Vet squads A + B.. A monkey wrench/Wild Card = Marbo CC "protection" with the sent And the real killers = your Lemans.. As i said, just some quick thoughts, hope they helped you a bit..
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Post by krasimirova on Feb 21, 2011 15:23:17 GMT -5
Argh.. What the hell... Here it goes.. HQ CCS A: 2x Grenade Launcher, Lascannon, Master of Ordnance Chimera w/ ML + HF CCS B:Lascannon, Master of Ordnance, Camo Cloaks TROOPS Veterans Squad A: 2x melta gun, flamer, demolitions doctrine, shotguns Chimera w/ ML + HF Veterans Squad B: 2x melta gun, flamer, demolitions doctrine, shotguns Chimera w/ ML + HF Veterans Squad C: 3x Plasma, Autocannon, Forward Sentries Veterans Squad D: 3x Plasma, Autocannon, Forward Sentries ELITES Guardsman Marbo FAST ATTACK Armoured Sentinel + Heavy Flamer HEAVY SUPPORT Leman Russ Executioner, plasma sponsons Leman Russ Battle Tank, plasma sponsons That gives 1500 points, on the spot.. A fun list, with a little min/max'ing that might bring you some hate from people, but it seriously isn't too bad.. CCS B, Vet squads C + D is placed in cover and order range (getting a 3+ cover save from the camo cloaks) CCS A, is put close to the above, to support with orders. (Remember that you have to be standing still to use the MoO and the Lascannons, so if you need points i would drop the CCS chimera and give the camo cloaks too.. Rest is pretty Standard: - Place the Lemans on same side as the fire line to overload a flank.. - Vets in Chimera are mobile respons forces.. - Marbo is Marbo - Sentinel is placed infront of the Vet/CCS gunline, if the opponent shoots at the Sentinel, then it is fine (might wanna find 5 points to give it smoke) because shooting at your sentinel = not shooting at the killy stuff.. Now this was a bit more than a skim, but hope you enjoyed it as much as i did..
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