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Post by Rook on Jun 9, 2011 15:24:45 GMT -5
Suppose I had 3 priests inside the valk. When I use the grav chute could I drop the priests separately? Not in a group?
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Post by sj on Jun 9, 2011 15:53:46 GMT -5
Suppose I had 3 priests inside the valk. When I use the grav chute could I drop the priests separately? Not in a group? In a group along with the unit they are joined in. And no, there is no other way to get them in as all transports can carry only single unit(exept in Apocalypse).
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Post by Trickstick on Jun 9, 2011 18:19:20 GMT -5
Technically you don't need to have them attached to a unit, as ICs can form 'super units'.
I would say no, you have to deploy them as one unit. The grav chute rule talks about "deploy the squad", as if you need to deploy the jumpers as one. However, it could well be yes. Reading the rulebook section for ICs in transports (pg 67), it states that you may disembark separately if using different access points. The valk has three access points, so it is not too much of a stretch. I do think that you could only jump off the rear ramp though, so on balance I am going to vote no.
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Post by frightenedfreddie on Jun 9, 2011 23:24:12 GMT -5
I do think that you could only jump off the rear ramp though, so on balance I am going to vote no. Because Marines would never use the side access points to disembark infront of the sponsons of a Landraider for balance.
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Post by Trickstick on Jun 10, 2011 7:22:29 GMT -5
I do think that you could only jump off the rear ramp though, so on balance I am going to vote no. Because Marines would never use the side access points to disembark infront of the sponsons of a Landraider for balance. I see what you are saying but it is a bit different on a valk. When it is going flat out I imagine that jumping out would cause the infantry to splat off the side.
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Post by The Hawk! on Jun 10, 2011 17:48:43 GMT -5
Because Marines would never use the side access points to disembark infront of the sponsons of a Landraider for balance. I see what you are saying but it is a bit different on a valk. When it is going flat out I imagine that jumping out would cause the infantry to splat off the side. i agree with the spal statment...... if you ever look at a parachute jump, the TROOPS AVOID SPLATTING.... so yeah, back sounds good at flat out xD
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Post by frightenedfreddie on Jun 10, 2011 18:37:46 GMT -5
Modern aircraft dropping people out days have to slow down to allow people to jump safely, and most civilian aircraft use a side door exit for skydivers. Jumping out of a DC-3 and hope not to hit the tail seems alot more dangerous than a Valk where everything is mostly out of the way. Physicaly speaking, there is plenty of room for someone to jump out the side of the Valk without hitting anything.
Personaly i would follow RAW in this case with a friendly d6 resolution if that failed to quell argument.
Then again, putting a bunch of hyped-up priests together on a Valk seems like a bad idea no matter how you look at it. Not to mention dropping 3 ICs out in the open is just begging for a bad ending.
Bring on those deepstrike mishaps.
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Post by Trickstick on Jun 10, 2011 18:49:00 GMT -5
However, grav chute insertion is only done when the vehicle is going flat out, which I imagine is quite fast.
I was thinking that you could drop the three ICs onto other squads so that they join up with them.
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Post by ElegaicRequiem on Jun 10, 2011 21:53:16 GMT -5
Because Marines would never use the side access points to disembark infront of the sponsons of a Landraider for balance. I see what you are saying but it is a bit different on a valk. When it is going flat out I imagine that jumping out would cause the infantry to splat off the side. And this has to do with the ridiculousness of 40K, how? 40K follows the theory of, "Awesome is directly proportional to how legal it should be."
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Post by ssgtdude (M.I.A) on Jun 12, 2011 19:18:19 GMT -5
this goes into the rule of how an IC joins and leaves a squad. Considering that the IC has to move away from the squad there is no way to do this when deployed in a transport.
The rules are pretty specific on how this is done.
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Post by Rook on Jun 13, 2011 22:32:56 GMT -5
this goes into the rule of how an IC joins and leaves a squad. Considering that the IC has to move away from the squad there is no way to do this when deployed in a transport. The rules are pretty specific on how this is done. Yes it's page 67 (upper right paragraph). So essentially it looks as though I could drop all the priests separately anywhere under the valk's flight path provided they are more than 2" from each other(otherwise they will be forced into a unit). Valk has 3 access points I have 3 priests(no problem here). Page 67 reads "They(ICs) can disembark separately". Now I just need to look in the rules for transports only being able to disembark passengers once per turn.
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