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Post by Jackal-0311 on Jul 4, 2011 16:26:12 GMT -5
2000 point list,
CCS- Chimera-Heavy Stubber Powerfist Medic Grenade LauncherX3 Pace Astropath BodyguardsX2
Anti-Armor- Vendetta Vet sq MeltagunsX3 Pace Power Fist ListX2
Infanry- Valk with MRP Vet Sq PlasmaX3 Plasma Pistol Pace ListX3
StormTroopers Powerfist MeltagunsX2 ListX2 five man teams
Snipers-Rattlings-X7
Hydras Heavy stubber ListX2
Manticore Heavy Stubber
Your thoughts?
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Post by Beav on Jul 4, 2011 19:37:26 GMT -5
IF you're looking to put a little bit more in try taking off either the medic, ' pace, or both from the CCS, as they have the chimera to increase their survivability.
For the inf squads giving them demolitions instead of pace, that or removing the MRP's to give them demolitions, will alow them to throw out an ap 2 large blast, coupled with all of them getting meltabombs, I think it would give them a higher damage output than the MRP's could provide. (I would probably go for a mix n' match, i.e. have one of the vet squads with pace and/or foward sentries, and maybe just a heavy weapon, as you can drop that squad onto on objective, or near it, and it can hold off units which aren't too close.
in summary possibly downgrade one of the inf in valkyries so you can send it off to nab objectives without taking away too much from your attacking force
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Post by Julian Sharps on Jul 5, 2011 0:19:43 GMT -5
No, you don't want to remove the MRPs. Hellstrike missiles don't have a blast, they're one use only and you can't be moving faster than 6" in order to fire just one. You get two large blasts a turn with MRPs that fire as defensive weapons. Definitely worth the XXX points they cost.
I personally would drop the Hydras, the Power Fists, the Bodyguards and the stubbers, and downgrade the Storm Troopers to Carapace Vets. You'll have enough points to buy another Vet squad with upgrades and a Valk for each of them. When you're running a vet list at 2K, you'll want no less than three vet squads and more optimally five. Carapace and BS 4 doesn't suddenly turn these guys into Space Marines.
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Post by Jackal-0311 on Jul 5, 2011 1:19:53 GMT -5
No, you don't want to remove the MRPs. Hellstrike missiles don't have a blast, they're one use only and you can't be moving faster than 6" in order to fire just one. You get two large blasts a turn with MRPs that fire as defensive weapons. Definitely worth the XXX points they cost. I personally would drop the Hydras, the Power Fists, the Bodyguards and the stubbers, and downgrade the Storm Troopers to Carapace Vets. You'll have enough points to buy another Vet squad with upgrades and a Valk for each of them. When you're running a vet list at 2K, you'll want no less than three vet squads and more optimally five. Carapace and BS 4 doesn't suddenly turn these guys into Space Marines. That make concerned though, I'll have to start running alot of squadrons....wont I? Wont the Hydra bring an asston of fire firepower at long range?
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Post by Julian Sharps on Jul 5, 2011 13:05:18 GMT -5
No, you'd only have to squadron two of them, and I've found that squadroning doesn't really hurt Valks at all.
This isn't an airborne list, you're running a hybrid airborne/artillery list (which is fine). The fact remains that you only have two units in a 2000-point list that can take objectives, and that is extremely fragile.
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Post by Jackal-0311 on Jul 5, 2011 19:26:08 GMT -5
No, you'd only have to squadron two of them, and I've found that squadroning doesn't really hurt Valks at all. This isn't an airborne list, you're running a hybrid airborne/artillery list (which is fine). The fact remains that you only have two units in a 2000-point list that can take objectives, and that is extremely fragile. Yeah I see what you mean, I think I will rework the list and see what I come up with,
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Post by Beav on Jul 6, 2011 8:56:18 GMT -5
Doesn't he have five scoring units in total?
And I know hellstrike missiles don't have a blast marker. And you can move 6" and fire both. They're basically a slightly better krak missile (it rolls 2d6 - pick highest for armour penetration). I just find that MRPs cut into it's AT capability, yet with two-three vendettas that really won't be a problem.
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Post by Julian Sharps on Jul 6, 2011 18:31:29 GMT -5
Ah, didn't see the multiples line on the end of each vet squad entry. Since you can't take Valks and Vendettas as dedicated transports outside of the Elysians list, you'll want to designate which of your birds are squadroned, as that will be important.
The way I play air cav, I leave the AT to my melta vets and rely on my Valks for anti-infantry support. Besides, the only way to make a Valk truly an AT platform would be to dish out the XV points for a nose-mounted lascannon, and at that point you might as well just pay an extra XV points to get 3 of them, all twin-linked. The Valkyrie is a transport with shooting ability, and the Vendetta is a gunship with transport capacity.
However, I am skeptical about whether you could fit all this into a 2000-point list...
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