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Post by Laughing Man on Oct 4, 2011 10:24:05 GMT -5
HQ big mek, kustom force field, cybork body
big mek, kustom force field, cybork body
ELITES 15 burna boys
15 burna boys
TROOPS 30 ork boyz, stikkbombs, 3 rokkit launchas, nob with power klaw
30 ork boyz, stikkbombs, 3 rokkit launchas, nob with power klaw
30 ork boyz, stikkbombs, 3 rokkit launchas, nob with power klaw
30 ork boyz, stikkbombs, 3 rokkit launchas, nob with power klaw
30 grots, 3 runtherds
30 grots, 3 runtherds
2000 points, tactics are simple, big mek in the middle of each group to give KFF bubble, then rumble rumble rumble. DA GREEN TIDE!
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Post by captaincestus on Oct 4, 2011 10:31:06 GMT -5
You need to specify what you need here. Are you looking for advice? Or just showing your list?Or anything else?
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Post by krasimirova on Oct 4, 2011 10:43:19 GMT -5
Why do you take the cyborg body on the Big Meks..? Is it to defend them from CC? why not just unengage them once you assault, they arn't giving much to CC anyway..
Thought about getting the custom mega blasters on the Burna Boys..? I've found that they are quite nasty, and the loss of the 3 powerweapon/templates generally isn't that big a deal when you still have 12 in each..?
Other than that is is a very typical green tide list.. Seen it done with shoota boys more thou.. Loosing 1 attack but gaining 2 shots pr. model seems like a good deal to me..
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Post by WestRider on Oct 4, 2011 11:12:27 GMT -5
Why are you spending Points on Stikkbomms? You're still only I3.
And that's almost enough Points to upgrade one of the Grot Mobz to a fifth Boyz Mob.
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destroyerlord
Captain
Paras dont die. The go to hell and re-group
Posts: 159
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Post by destroyerlord on Oct 4, 2011 11:55:51 GMT -5
I would say drop the stikk boms and face it that your either going at the same time or second no matter what.
I would also say shootas above slugga choppa boys every time. Boys get 3 attacks on the charge any way but they are also able to do stuff from 18" out.
I would also suggest dropping the rokkit launchas! 3 shots with poo BS mean that your chances of doing anything to armour are quite slim to start with. Either drop them completely or take big shootas cos of the 3 shots each.
Basic rule of ORKs is roll as many dice a possible. Their rubbish BS means that your far more likely to do stuff with 9 shots than with 3!
Thats my 2 teef but then I am a speed freak!
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Post by emptyhat on Oct 4, 2011 14:17:41 GMT -5
I'd say keep the rokkits since that is the only rnaged anti-tank you have. There will be times when you really need it and times when you get lucky and you get to laugh about it.
I do love/hate bigshootas though both my Ork mobs have them and my sister racks up a harsh number of kills on my, footslogger, guard with them when we play.
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Post by 3ff3ct on Oct 4, 2011 15:47:51 GMT -5
Seconded the thought on Cybork body, seems like a points sink as they should be protected by the number of Boyz theyre with.
Rokkits are a mixed bag, I find that they miss a lot when I've proxied them, so arent worth the points really.
If youre after fun, this list packs it. If you want to win, I'd stick in some serious anti-tank/TEQ weapons an thats where you'll have problems. Against a skimmer army you'd have trouble no end!
I do love the amount of bodies on the table though. Har har har ;D
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Post by WestRider on Oct 4, 2011 20:21:40 GMT -5
I'd stick with the Rokkits. They're not the best, but in sufficient quantity, they do get stuff done. A dozen of them will crack some Rhinos and Chimerae, and otherwise, you're stuck trying to pop those in CC, which is usually not too much fun.
I'd also second the recommendation to go with Shoota Boyz over Sluggaz. Shoota Boyz are solid gold.
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Post by treadiculous on Oct 5, 2011 4:17:27 GMT -5
Rokkits in shoota boys mobs can be handy, as against marines the S8 AP 3 is great when they hit, for anti tank its a shame when 27 boys have nothing to do while one ork gets to fire a rokkit... the Nobs with Klaws will rip open the tanks once you get there...
stikkbombs... ? I've never used them with my orks, can't see a reason to.
Cybork bodies are probably overkill too... maybe find some more anti tank - such as suggested on the burna mob to have kustom mega blastas..
Your list is great, I love fielding massive ork hordes seeing your list.... it makes wanna WAAARGH!
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Post by WestRider on Oct 5, 2011 11:23:44 GMT -5
Rokkits in shoota boys mobs can be handy, as against marines the S8 AP 3 is great when they hit, for anti tank its a shame when 27 boys have nothing to do while one ork gets to fire a rokkit... the Nobs with Klaws will rip open the tanks once you get there... And if those 26 Boyz (don't forget the Nob) don't have anything better to do anyhow because they're either 18-24" away from the nearest Unit or everything in reach is Meched up? I run 2x30 Shootaz with Rokkitz, and I've never regretted it. There are so many situations where the Rokkitz come in very handy, and only a very few where they're not really useful.
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Post by Hetfiltrator on Oct 5, 2011 20:15:29 GMT -5
You lied to me Laughing man. That list only contains 158 Greenskins. And 60 grotz
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Post by WestRider on Oct 5, 2011 22:03:46 GMT -5
Grotz may not be Orkz, but they'z still green
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Post by Laughing Man on Oct 6, 2011 17:00:34 GMT -5
Grotz may not be Orkz, but they'z still green # wot a git! Some more info. I like grenades so stick bomms stay. They boys are all shoota boys yes. Cybork bodies were just to fill in points.
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Post by cheminhaler on Oct 7, 2011 15:33:17 GMT -5
I run 2x30 Shootaz with Rokkitz, and I've never regretted it. There are so many situations where the Rokkitz come in very handy, and only a very few where they're not really useful. I've only played as Orks once and my one mob of 30 boyz with shootaz and 3 rokkit launchas were deadly VS the Ultras... The range is good and they're assault weapons.
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Post by 3ff3ct on Oct 24, 2011 4:04:23 GMT -5
and they're assault weapons. Oh yeah, I forgot that....
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Post by cheminhaler on Oct 27, 2011 15:17:19 GMT -5
Not to be confused with missile-launchers.
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Post by The Hawk! on Oct 28, 2011 4:29:29 GMT -5
Well, as Emptyhat and Lupus will vouch..... A mob of Boyz and a nob are more than capable of bringing down a russ in CC. A mob of 29 boyz and a nob w/ power klaw managed to rip every weapon off of one of Lupus' exterminators bar one side sponson and immobilise it, meaning it was completley useless against me . But i would maybe reccomend dropping a squad of boyz for 10 nobz if you were to expand the list any further.
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