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Post by treadiculous on Oct 20, 2011 5:49:56 GMT -5
Ello
Myself and my mate who has an eldar force were contemplating the falcon, it seems to be a more expensive version of the wave serpent with less transport capacity...
in its favour it comes with a decent anti tank gun, and can deliver a small unit somewhere.. but it just doesn't seem worth it vs the wave serpent..
Are we wrong.. is there a role to which it is very suited? (fire dragons maybe?)...
look forward to hearing you thoughts as always... tread
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Post by immortalking on Oct 22, 2011 5:50:09 GMT -5
Well, dragons in falcon are not good in my opinion, falcon will probably be shaken all the time since it will become greatest fire magnet in your army so you won't get much of his guns. I like falcon as a gunship and late game objective taker(google DAVU falcon) Falcon is the most resilient unit in codex, in any game I played I have never lost him. He by himself is not much of a threat so he won't attract much attention until it's to late(last turn 36 inch movement on the enemy objective with small dire avenger unit inside which will make it scoring and tank shocking enemy units from it is nice). In the meanwhile, he is great transport killer when armed properly and can cripple small elite units of infantry. Besides, he is the most beautiful GW model ever! But, in small games under 1000 pts he is just to expensive, in my opinion.. Hope that helps!
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Post by treadiculous on Oct 23, 2011 12:32:09 GMT -5
Could you let me know how you army your falcon, I'm interested and it sounds like your Falcon works well for you.
I note that wave serpents are 25 points less than falcons, the serpent turret guns are 10 or so points more to buy ... but are twin linked...
I appreciate that the holo-field makes it a very hard to kill unit, but the free energy field on the wave serpent is good at preventing it from being penentrated in the first place...
The Falcon takes up a heavy slot, at the expense of wraithlords, war walkers, Prisms and night spinners, its much easier to get hold of a wave serpent...
..and you can put larger units in a wave serpent..
in summary:
for 20 points more than a wave serpent you get 2 48" S8 Ap2 shots and loose 6 transport, twin linked turret guns, an energy shield and a heavy FOC slot....
-- EDIT --
I have since noticed that it is ONLY falcons which get the Holo-Fields rule (the rule which makes your opponent roll 2 dice for damage and take the lowest). THIS alone makes a Falcon viable.
I hadn't noticed this before and neither had my regular Eldar opponent, so he was using the Wave Serpent Energy-Fields rule and the Holo-fields rule .. no wonder I had so much respect for the Wave Serpent! (I also note that energy fields do not protect the rear or during close combat).
I do not believe my friend was intending to cheat, more that he was confused by rules of a game he doesn't play that often.
I look forward to meeting him on a battlefield again with this newly gained tactical information!
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