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Post by grendel on Jan 22, 2013 19:44:24 GMT -5
I'm having many problems facing the nids as I build my new IG army (hoping a new vendetta will work better on a winged tyrant than a quad gun for one thing). Where I really get punched in the balls is with the Ymgarl Genestealers. They come out of a piece of terrain near my tanks (usually the manticore first) and proceed to eat them on entering...two units of 5 Ymgarls destroying costly armor. So, it seems impossible to get away from these things since they just come out of any piece of terrain. The only thing I can think of is bubble-wrapping the armor with infantry. Maybe a couple groups of 10 with flamers for wall of death, or a large angry blob of 50 with a lord comissar (awesome unit in my short experience)? Any thoughts or other tactics for dealing with this annoyance? Further angering me is that I have to direct my fire at them once they are on the board, sometimes wasting shots with one genestealer of 5 left cause he can still kill a tank...
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Post by Wraelis on Jan 22, 2013 19:48:15 GMT -5
Ymgarl genestealers can assault the turn they come in?
And for the flying tyrant a vendetta would work wonders. Easier to wound it and no armour saves.
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Post by grendel on Jan 22, 2013 19:57:31 GMT -5
Ymgarl genestealers can assault the turn they come in? And for the flying tyrant a vendetta would work wonders. Easier to wound it and no armour saves. Yeah its the one tyranid unit (maybe the only unit in game?) that can assault the turn they come in.
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Post by WestRider on Jan 22, 2013 20:36:59 GMT -5
Vanguard Veterans are the other Unit that can Assault on the Turn they come in. I think those two are it.
Bubble Wrap is basically the only 100% solution to Yealers. Sometimes it's possible to occupy all the Terrain Features near your Tanks that they could hide in, but with 6th Ed Terrain Densities, that's harder than it was in 5th.
5 Yealers will generally break a 10 man Squad on the Charge, so you can either rely on that and then gunning them down in the next Turn, or you can go for a big Blob with a few Power Mauls in there, and that should be able to sort out both Broods.
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Post by gamma016 on Jan 22, 2013 20:53:19 GMT -5
I think that a vet squad with three flamers would do wonders against them seeing as you you are guaranteed 3-9 automatic overwatch hits.
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Post by grendel on Jan 22, 2013 20:57:46 GMT -5
That sounds like good advice, thanks. My only worry about the ten man wrap is that he'll be able to get one or two through the gaps and multi assault the vehicle.
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Post by WestRider on Jan 22, 2013 21:25:45 GMT -5
gamma016: They're pretty much always going to be T5 on the Charge (Their Morph affects the entire Assault Phase, so it includes Overwatch), and they've got a 4+ Armour Save, so regular Flamers don't actually do that much. Three of them will drop one Yealer on average. And then they're still going to eat your Vet Squad. grendel: Yeah, I think the big blob is the better way to go. You're going to get a lot more mileage out of Overwatch, you get a much more solid wrap, you're going to eventually kill the Yealers with the Bubble Wrap rather than having to shoot them up with other Units, and you're probably still going to have a fairly functional Unit left afterward.
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Post by hendrik on Jan 23, 2013 3:08:32 GMT -5
how does these nids their power work? do they deepstrike normally and then get to charge? I think a pair of hellhounds could really work great here. keep them in your deploymentzone. due to their flamers you now have a large bubble in which you can flame anything that's standing there. offcourse the nids will get their first assault in. another option would be to ally a small force that has some nice tricks upon their sleeves against deepstrikers. a runepriest with murderous hurricane is the best i can think of at the moment
edit: another thought, how abbout sabre platforms? due to their inceptor your they get to fire on anything that deepstrikes. that essentially don't have to be flyers!
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Post by WestRider on Jan 23, 2013 11:45:22 GMT -5
Yealers don't Deep Strike. The Nid player secretly chooses a piece of Area Terrain after both sides have Deployed. When the Yealers make their Reserves Roll, they are placed in that piece of Terrain, and then get to Move and act as normal.
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Post by yvain on Jan 24, 2013 22:24:48 GMT -5
Sounds to me like bubble wrap is the best way. A squad of ten or two around all the likely avenues of approach. They die if your guys are within 1 inch of their deployment spot so spread them out. Then put heavy flamers on all your backfield tanks to fry them.
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