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Post by cdrwattz on Jan 28, 2013 9:09:28 GMT -5
Hi everyone, just interested in how you all deal with the infamous Land Raider. Metla vets? Manticores? Vendettas? Heavy weapon team? Let me know how you plan to deal with them and how you've dealt with them in the past.
-cdr.wattz-
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Post by The Hawk! on Jan 28, 2013 9:17:45 GMT -5
I've only come up against one... And it weant down very easily. I was using my Ork Warboss. He charged the stationary vehicle, 'Krumped' it with his Power Klaw. It Penetrated, and rolled a 6.... Goodnight Land raider. Land Raiders sound scarier than they are. I know at range they're harder to kill being AV 14 all around and having some pretty hardcore weapons. They are a big threat, but, as with all things. Focus enough firepower on it, and it will cease to function. If you can get in close with a Powerfist, they tend to go down much easier Dave
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Post by RedsandRoyals on Jan 28, 2013 9:46:31 GMT -5
Melta Vets have been my LR killer of choice in the past, usually either in a Chimera. They have a better chance to pen than lascannons, and more shots at better BS than a Vanquisher, and the chimera offers some protection from whatever is inside, especially if it decides to assault you after you pop their transport.
Reds
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Post by Paradill on Jan 28, 2013 9:54:14 GMT -5
I second Reds answer.
Ain't no way like Reds way.
Mmmmmmhhhmmmmmm
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Post by Ponen19 on Jan 28, 2013 10:00:20 GMT -5
Kill it the same way the Guard kills everything else; throw dice at it until it falls off the table and breaks so your opponent cant use it.
I usually do the opposite of Reds. Mass lascannon fire with the "Bring it Down" order, and/or a Vanquisher with Pask kill Land Raiders pretty quick. One thing I've found with Land Raiders is that what's inside is usually scarier than the tank itself. Which doesnt say much for Land Raiders I suppose.
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Post by Julian Sharps on Jan 28, 2013 12:43:00 GMT -5
One thing I've found with Land Raiders is that what's inside is usually scarier than the tank itself. Actually, that's a pretty accurate assessment of Space Marine vehicles in general.
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Post by hendrik on Jan 28, 2013 16:50:28 GMT -5
I would suggest the manticore. the size of a landraiders will make it really hard to hit. however, using some lascannons with bring it down might be a usefull choice too, since you'll have to do the orders and their results first. If you manage to open up that landraider with that simple lascannon team your heavy guns can now try to take out the contents of that box of death
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Post by Paradill on Jan 28, 2013 16:52:52 GMT -5
Lascannons are meh. Melta is cool. You wanna be cool don't ya? DON'T YA?
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saithor
Conscript
Exterminate!
Posts: 9
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Post by saithor on Jan 28, 2013 17:01:20 GMT -5
Melts, although if I have Lascannons as well I use them. Best method that I use is a veteran squad inside a vendetta, that way it's really easy to get to Melta range, and the Lascannons can help if the Melta guns don't do it.
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Post by hendrik on Jan 28, 2013 17:16:43 GMT -5
Lascannons are meh. Melta is cool. You wanna be cool don't ya? DON'T YA? offcoarse meta is cool, but how is melta going to destroy that landraider before it reaches the middel of the table? meltavets in a chimera "only" have a 12"cruising+6" melta range, that's a mere 18" melta-licious-range of death. How do you usually play your melta vets? are they a wolf stalking for the perfect prey and some side shots or do you spearhead them forward turn one, hopefully destroying 1 tank and then getting whipped out (saving the rest of your force from a lot of fire power)?
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Post by RedsandRoyals on Jan 28, 2013 17:36:22 GMT -5
I'm going to second Hendrik on the Manticore, given the sheer pounding each missile can put down on a Raider. They're the premier distance tank popers against AV 12, although Lascannons are now slightly better thanks to glances taking away hull points. Thanks to the new vehicle rules, it's all about stacking as many likely pens and glances on the target as possible, either from sheer volume of fire (like the manticores and melta vets) or cheapness (Ork boyz with a power klaw nob in a trukk, for example, or a land speeder with a multimelta). Lascannon sections aren't cheap, don't have the best chance to pen or glance compared to meltas and manticores, and the teams are far more fragile than most other options. Vanquishers are tough, but suffer from mediocre BS if you don't take pask, are fairly limited in their role, and are expensive (especially if you do take Pask). Not saying Lascannons are bad, but they're the least effective of the options unless you stick them on a Vendetta. hendrik: I personally run 2-3 melta squads in chimeras so they can mutually support one another, and usually have them crack the LR, then try to smack what's inside with a battlecannon or something else fairly angry. Doesn't always work, but it does enough that at least one vet squad usually makes it to the end of the game (or fragments of several). You have a good point though. If you're going to go with a more aggressive route, you need to orient your whole list that way, and if you're going to sit back and shoot with lascannons, you're going to plan for that as well to effectively support your troops. Reds
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Post by Paradill on Jan 28, 2013 17:55:53 GMT -5
Lascannons are meh. Melta is cool. You wanna be cool don't ya? DON'T YA? offcoarse meta is cool, but how is melta going to destroy that landraider before it reaches the middel of the table? meltavets in a chimera "only" have a 12"cruising+6" melta range, that's a mere 18" melta-licious-range of death. How do you usually play your melta vets? are they a wolf stalking for the perfect prey and some side shots or do you spearhead them forward turn one, hopefully destroying 1 tank and then getting whipped out (saving the rest of your force from a lot of fire power)? Ha ha ha! I love gleaning such a heartfelt, passionate and grammatically incorrect debate. Sorry mate, I don't know how much thought you think I put into "melta is cool" but it was no where near the amount of thought you put into trying to naysay me. Bravo. Lots of good ways of dealing with Landraiders. Being cool is one of them.
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Post by Adkenpachi on Jan 28, 2013 18:09:19 GMT -5
I just love the idea of a LINE of 9 lascannons blasting a bunch of tanks to hell!
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Post by hendrik on Jan 28, 2013 19:42:03 GMT -5
but it was no where near the amount of thought you put into trying to naysay me. Bravo. . well first of all english isn't my native tongue, so grammatical errors are prone to be made. Second, as a space wolves played i've got a deep love for meltaguns, however where my wolves want to be in the thick of it, my guardsmen with their flimsy cardboard armour simply don't. they want that landraider to be as far away as possible from them, preferable even on another board, simply because whatever that box is holding, it ain't good for the guardsmens health. I'm not saying melta is a bad choice, but against a landraider you want something that can cripple that son of a ***** before it reaches the middle of the board, at best giving you 2-3 more turns to shoot the crap out of what's inside the landraider. even if you race that melta squad forward chances are it won't be able to reach the landraider, not to mention the squad(s?) you raced forward will be closing in on an opponent that usually wants to be close to you. hence why i think that against landraiders (and more specifically the unit inside the landraider) lascannon teams with bring it down are a good and solid choice. they've got a decent chance of opening up the landraider at 48", allowing you to take care of the unit that used to be inside the landraider by your heavy guns. The best landraiderhunter is imo the manticore, however since orders have to be given first I think a lascannon team can be a great addition.
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Post by dangerrod on Jan 28, 2013 20:33:32 GMT -5
Manticores, S10 x D3 Large Blast Ordnance! What more can you ask for?
It doesn't matter where on the board the LR starts (unless its the stupid BA LR which can Deep Strike.....thanks again Mr Ward) your nearly always going to get a shot at it for at least two turns.
I've blown two LR in consecutive turns using just one Manticore, no risky Melta Vets required
Danger Rod
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saithor
Conscript
Exterminate!
Posts: 9
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Post by saithor on Jan 28, 2013 20:58:21 GMT -5
Like I said before, load them onto Vendetta's, they can cover the ground petty fast while sniping at it with twin-linked Lascannons.
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Post by cdrwattz on Jan 29, 2013 2:57:39 GMT -5
*takes notes frantically*
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Post by Paradill on Jan 29, 2013 4:31:45 GMT -5
but it was no where near the amount of thought you put into trying to naysay me. Bravo. . well first of all english isn't my native tongue, so grammatical errors are prone to be made. Second, as a space wolves played i've got a deep love for meltaguns, however where my wolves want to be in the thick of it, my guardsmen with their flimsy cardboard armour simply don't. they want that landraider to be as far away as possible from them, preferable even on another board, simply because whatever that box is holding, it ain't good for the guardsmens health. I'm not saying melta is a bad choice, but against a landraider you want something that can cripple that son of a ***** before it reaches the middle of the board, at best giving you 2-3 more turns to shoot the crap out of what's inside the landraider. even if you race that melta squad forward chances are it won't be able to reach the landraider, not to mention the squad(s?) you raced forward will be closing in on an opponent that usually wants to be close to you. hence why i think that against landraiders (and more specifically the unit inside the landraider) lascannon teams with bring it down are a good and solid choice. they've got a decent chance of opening up the landraider at 48", allowing you to take care of the unit that used to be inside the landraider by your heavy guns. The best landraiderhunter is imo the manticore, however since orders have to be given first I think a lascannon team can be a great addition. I agree with every third word and every fourth punctuation mark. Your opening statement is AWESOME. I want to put it in my sig. I don't disagree with anything you're saying, I just gave my opinion. Melta vets are the way I deal with AV13/14 and they've never failed, especially in chimeras. Drive up, melt the fornicateer, drive away and if the contents of the Landraider happen to still be alive, I get my second melta vet squad to throw their demo charge, BOOM. But that's just me, from experience.
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Post by vladimir on Jan 29, 2013 7:22:04 GMT -5
The AP4 of the Manticore makes it a poor Land Raider killer, as it has 4 hull points you need something with more punch in the damage table. I would go with the meltavets, the AP1 is your best bet.
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Sgt. Rock
Captain
Loungin' like a lizard.
Posts: 231
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Post by Sgt. Rock on Jan 29, 2013 14:16:44 GMT -5
One thing I've found with Land Raiders is that what's inside is usually scarier than the tank itself. Which doesnt say much for Land Raiders I suppose. As an ork player who runs a primarily footslogging horde, I'd agree. As a guard player with lots of armor, I'd say that two twin-linked lascannons that can fire at different targets are a significant threat, particularly since the damn things can be taken as a Heavy Support choice *and* a dedicated transport. Expensive, yeah, but most of the games I've played against marines always have at least one; mech lists usually have two or even three. As for dealing with the nasty bastards, I'd say having both melta *and* lascannons is your best bet. Lascannons have a much longer effective range; with meltaguns, you pretty much have to get within six inches of the damn thing to really have a reliable chance to take it out. When you do get that close, yeah, it's probably hosed, but most savvy marine players will probably do everything in their power to prevent that. Vendettas with melta vets are probably the best option for that, though I'd say that a lascannon squad with a couple turns of Bring It Down! would probably wreck it before it got halfway across the board. Side note: How the eff is a Land Raider not classified as a heavy vehicle? It's bigger than a Russ and usually carrying a load of Terminators. How the hell does it move faster? I'm sure we can blame Ward for this somehow.
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Post by emptyhat on Jan 29, 2013 14:47:09 GMT -5
More of the vehicle is dedicated to engine power than to firepower. Same with a Battlewagon.
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Post by grendel on Feb 5, 2013 18:46:19 GMT -5
Maybe a squad of vets with melta bombs?
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Post by vladimir on Feb 6, 2013 2:02:23 GMT -5
You need to assault to use the melta bombs, that is unlikely to happen before it has deployed his passengers, so it is not the best scenario. Just use the Vets with melta guns and destroy the Land Raider before it reaches your lines.
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Sgt. Rock
Captain
Loungin' like a lizard.
Posts: 231
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Post by Sgt. Rock on Feb 6, 2013 11:42:22 GMT -5
I'm with Vladimir on the melta bombs. Those are an absolute last resort, because even if you catch the damn thing before it barfs out a load of Terminators, whatever guys don't get nuked in the ensuing explosion will be chewed to pieces by the passengers. And Vets are too useful and expensive to just throw away like that. Stick with meltas, lascannons, maybe a Basilisk if you've got one.
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Post by Rolling Thunder on Feb 6, 2013 15:58:12 GMT -5
IEDs mostly, or pranging the treads with a Vendetta.
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