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Post by Derrun on Jan 29, 2013 22:16:02 GMT -5
I'm trying to decide whether or not to give my Company Commanders Bolt Pistols, and I'm having some trouble deciding if it's worth it.. Here are my views for and against:
For: - +1 Strength, with AP5 over laspistol's AP- - Looks kinda cool - Already built and painted a Company Commander with one - Low Points cost
Against: - Seems kinda unfluffy to me (isn't handheld bolt weaponry really rare outside of the Astartes?) - Annoying points cost - the bolt pistol model on the command sprue is quite big and chunky! (this doesn't matter too much but is another small point against)
So I'm currently undecided, anyone care to share their views on this?
If you could comment particularly on how fluffy you think it is that would be helpful.
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Post by vegna on Jan 29, 2013 22:50:10 GMT -5
I think standard rule of thumb is not worth it. its still 12" range. meaning by the time you get to use it your gonna get 1 maybe 2 shots if ur lucky before getting assaulted. I'm now at the point, if i'm gonna upgrade his gun its a plasma pistol. ok a 1 in 6 chance he'll kill him self but a 1/2 a chance he'll get one of theirs.
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Post by RedsandRoyals on Jan 29, 2013 23:42:36 GMT -5
From a pure fluff prospective, the rarity depends on a few things. If your regiment is from a hive world, or some other heavily industrialized planet, they're more likely to be able to produce things like bolt pistols, so that's one option. Similarly, your officer may have acquired it during his climb up the ranks, or been awarded it for some reason (it might be custom for newly minted captains to receive them along with their new commands). Lastly, if the officer in question (or his family) is noble born, he could have commissioned the creation of the pistol. That's a few of the ways to justify having one.
As for whether or not to actually take it, I'm more of a plasma fan on the company commander, since I tend to run the CCS with meltas, and the plasma pistol adds additional firepower without the risk of killing him instantly on an overheat (unless he's down to one wound, of course). I agree with you though, the points cost is super annoying, and the pistols themselves look to big for my taste.
Reds
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Post by emptyhat on Jan 29, 2013 23:45:52 GMT -5
A lot of ranking officers tend to have them in the books. Colonel Kasteen in Ciaphas Cain for example. Speaking of commissars, they all come with bolt pistols so they can't be that rare outside the Astartes. In my opinion a bolt pistol isn't going to be worth it if you are cynical about it, but if you want a chance to point at your officer and go "well done" when his coloured bolt pistol die comes up with a kill then it is worth it. As for whether or not to actually take it, I'm more of a plasma fan on the company commander, since I tend to run the CCS with meltas, and the plasma pistol adds additional firepower without the risk of killing him instantly on an overheat (unless he's down to one wound, of course). I agree with you though, the points cost is super annoying, and the pistols themselves look to big for my taste. Reds Isn't the company commander T3?
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Post by vegna on Jan 29, 2013 23:57:48 GMT -5
he is T3 Empty. But fluff in 40k is easy to work around tbh, you wont make a bigger mess than Ward unless you give your company commander a mini-nuke launcher...and thats only just a push
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Post by Ponen19 on Jan 30, 2013 2:41:22 GMT -5
unless you give your company commander a mini-nuke launcher...and thats only just a push Hehe, nuke, push, I see what you did there.... IMO the bolt pistol isn't worth it on any commander, company or platoon. Unless the squad is geared toward assaults, most commanders won't get to benefit from the added strangth and AP or the extra attack in CC. For CCS I usually go with a power weapon if I'm worried about assaults, and the PCS gets a boltgun to bring it up to range with the rest of the platoon.
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Post by WestRider on Jan 30, 2013 13:48:22 GMT -5
As for whether or not to actually take it, I'm more of a plasma fan on the company commander, since I tend to run the CCS with meltas, and the plasma pistol adds additional firepower without the risk of killing him instantly on an overheat (unless he's down to one wound, of course). I agree with you though, the points cost is super annoying, and the pistols themselves look to big for my taste. Reds Isn't the company commander T3? A Gets Hot result doesn't do a hit from the Weapon (That's why you get your Armour Save against it even if it's from an AP2 Weapon), it just causes a Wound with no defined Strength. It won't cause Instant Death. EDIT: On the OP, I wouldn't usually take one as a go-to choice. But if you find yourself with a couple of Points left over, you could do worse than to drop them on a Bolt Pistol. Happens a lot when running HellHounds/Sentinels, who have to pay for their basic upgrades, and some Allies tend to result in weird totals, too. If you use them, you're probably better off spending the Points on Bolters for Junior Officers in Flamer PCSs first, tho. The recent FAQ on Range and Wound Allocation makes that a really well-spent two Points.
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Post by emptyhat on Jan 30, 2013 19:28:26 GMT -5
Ah, I guess I was just confused because I saw the words "killing him instantly". Probably should just have known that myself but I never use plasma pistols on my commanders.
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Post by hacgutt on Jan 31, 2013 5:53:58 GMT -5
You company commander could be creed for those points...put him behind a building and hide :3
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Post by cheminhaler on Feb 1, 2013 10:06:10 GMT -5
On the OP : boltpistols can be made for marines or normal humans. If you get your hands on a SM scout box you'lll find a slightly smaller pistol.
Yeah and plasma overheat doesn't cause instant death. Neither do plasma cannons blow up everyone around you when they overheat.
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Post by Paradill on Feb 1, 2013 10:35:08 GMT -5
I'm not a fan, bolt pistols aren't even very good on Astartes. If you're gonna upgrade, do it properly.
Equally I am an advocate of doing whatever you think looks good. My Word Bearers are hardly optimised, I just like them better this way.
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