|
Post by WestRider on Oct 11, 2013 0:32:15 GMT -5
Mostly just fooling around, want to try out some new stuff. First time using the new Marine Dex, tho I've played against it several times already. RAVEN GUARD Chaplain, Jump Pack, Meltabombs 10 Vanguard Veterans, Jump Packs, 3 Storm Shields, 2 Power Axes, Relic Blade, 4 Meltabombs 2x10 Tactical Marines, Plasmagun, Combi-Plasma, Multi-Melta 2xLand Speeder Typhoon 2xWhirlwind Aegis Line, Quad Gun IMPERIAL FISTS ALLIES Librarian 10 Tactical Marines, Plasmagun, Combi-Plasma, Missile Launcher 10 Devastators, 4 Missile Launchers with Flakk 1650 Points, odd level because of a Campaign thing. I just built some Vanguard Vets, and Raven Guard get the most out of them, but I also wanted to see just how viable Imperial Fists can make Flakk Missiles. I figure I'll have the Dev Sergeant use his Signum on the dude manning the Quad Gun for 4 BS5 shots with Tank Hunter Not entirely sure what I'm going to do with the Librarian. It's been a while since I used a Psyker without Divination. Probably going to roll Biomancy if I'm up against MEq, Telepathy if it's Xenos (other than 'Crons), then he'll either hang with the Devs or Scout up with one of the Raven Guard Tac Squads, depending on what he gets. The Typhoons are new too. Just got a couple in a trade. Been wanting to try them out for a while, they seem like one of the best uses of the fragile Land Speeder platform, with the Range and Mobility to hang back a bit and avoid some of the threats.
|
|
|
Post by WestRider on Oct 25, 2013 13:11:50 GMT -5
The Chapter Tactics had a relatively minor effect (The ability to Scout forward got me to choose a different Deployment Zone than I otherwise would have, I got a bit deeper into the Unit I Charged with the Vanguard Vets, I got a few extra Bolter Hits, and one more Glance from the Devs), but I still won the Game.
The big winners were the Whirlwinds and Typhoons. The Whirlwinds were pulling Zombies off the table by the handful when Terrain and bad Consolidation Moves bunched them up, and the Typhoons were just wrecking face left right and center. Their mobility let me get Tanking ICs blocked from view and deliver Krak Missiles to the Plague Marines behind them, the Frags helped clear out Zombies, and (because it was The Scouring) I was able to park them on a Skyfire Nexus for a Turn and drop a Helldrake!
|
|
|
Post by optimat on Oct 28, 2013 13:41:56 GMT -5
Good job! Interesting to see that the versatility of the missile options of the SM were star of the show, even though those have been available for a longtime, even though you had done your best to make the chapter tactics sway the list. The raven guard interest me because I've always liked the idea of assault squads etc. but for most sm armies they end up being bad.
What did he librarian end up doing?
|
|
|
Post by WestRider on Oct 28, 2013 15:37:02 GMT -5
Librarian rolled Haemmorhage on Biomancy, swapped for Smite. Got Denied the one time he was in range to cast, bounced his sword of Terminator Armour a couple of times, and then took a Chainfist to the face.
I also forgot to take advantage of his Psychic Hood, might have been able to shut down some of the Maledictions that were hammering my Vanguard Vets.
Speaking of whom, I rolled utterly terribly with the Vanguard Vets. Failed something like 6 out of my first 8 Armour Saves, whiffed 5 out of 6 Power Axe attacks even with Re-rolls, stuff like that.
|
|
|
Post by optimat on Oct 28, 2013 16:28:11 GMT -5
Sounds like my luck Thoughts for a rehash?
|
|
|
Post by WestRider on Oct 28, 2013 18:07:15 GMT -5
Most of the fail came down to bad dice rolls or bad decisions on the table. I think the list itself is reasonably solid. I doubt I'll end up playing at 1650 again any time soon, tho, so I probably won't run exactly the same thing again.
If I had the model, freeing up a few Points to upgrade one of the Whirlwinds to a Thunderfire Cannon would probably be nice.
|
|