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Post by jenburdoo on May 23, 2014 17:46:09 GMT -5
New rumor says you can have any number of FOCs in an ordinary "not-unbound" army. Even better. As long as I leaven with occasional command squads, I can take all-veterans and still contest objectives and so on.
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Post by yvain on May 23, 2014 19:12:13 GMT -5
That is confirmed jen.
Having read most of the book now, I would go as far as calling it 6.1. The psyker phase and FOC changes are really the only things different everything else is nickle and dime changes.
Some notable Guard changes: Sniper no longer rends just AP 2 on 6 and auto wound on +4, except verse garg MC which case its wound on 6. Str 4 verse Vehicles Sniper, Strafing Run, and Barrage no longer cause pinning For Straken's smash: Now all attacks are AP 2, you can trade for one smash attack which will be the Str 10 ap 2 Priest: Zealot is changed to reroll to hit on first attack and auto pass morale, pinning, and fear tests with no GTG instead of having fearless and hatred. It looks functionally the same, but there might be a change in here. Hellhound and Flamer buff: You can now flame passengers in open topped vechile or fire points of buildings. D6 wounds are delivered. Heavy chain sword now +2 AP5. We probably don't get it. However, people that do will love to much on our guys. Quad Gun Nerf: Now can only target air units or skimmers at full BS Heavy Stubber nerf: Str 4 ap - heavy 3 Go to ground means you do not fire overwatch Precision Strike confirmed requires a 6 on each weapon Split fire does not need a leadership test Battle Brothers can use their allies transport - Straken or Ogryns in a landraider! Seems like you can take as many allies as you want now I don't see anything that stops you from taking an all baneblade army now LOL! 3x CCS 6x Veterans Baneblade Doomhammer Stormlord. This is a legal battleforged list and under 2000 points.
I don't see anything else big. Feels really similar to 6th. My buddy said though really there are usually barely any changes.
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Post by yvain on May 23, 2014 19:44:53 GMT -5
Focus Fire is also dropped, which is kind of good news for us.
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Post by yvain on May 23, 2014 21:59:28 GMT -5
Another interesting change. Ramming is now half the front armor of a vehicle plus 1 for tanks and plus 2 for heavy. So a Leman Russ rams other vehicles at Strength 10. You then roll for armor pen. The only tanks that can actually hurt it back are land raiders which need a 6 on their roll and the monolith which would be equal.
With the flat out order sounds like you could do some damage or finish off an enemy vehicle in a pinch.
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Post by Trickstick on May 24, 2014 14:29:27 GMT -5
Another interesting change. Ramming is now half the front armor of a vehicle plus 1 for tanks and plus 2 for heavy. So a Leman Russ rams other vehicles at Strength 10. You then roll for armor pen. The only tanks that can actually hurt it back are land raiders which need a 6 on their roll and the monolith which would be equal. With the flat out order sounds like you could do some damage or finish off an enemy vehicle in a pinch. Just wrote up a fun list that takes advantage of the new ram rules. Add a cheap dozer blade and you even count as AV15 while ramming. My crazy 1500pt Armoured Battle Group list is: Command Vanquisher - Lascannon, Meltas, Co-ax stubber, beast-hunter shells 3x Demolishers - Heavy Flamer, Dozer Blade Vulture - Punishers Stormsword - 4x HB/LC sponsons Probably a terrible army that will die to anything serious. However, I noticed that vehicles can now score and that troops get the "Objective Secured" rule. Leman Russes as troops sounds like a fun thing to try. This may be another step in my search for a "right down their throats" Leman Russ army.
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Post by hendrik on May 24, 2014 16:14:16 GMT -5
does anyone else think the new S D rules make the shadowsword completly underpowered in comparison to all the other variants. only a 1/6 chance anymore to negate invunerable saves. why bother then at all? an apocalyptic blast will still make more casualties/hit more often then the large S D blast.
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Post by yvain on May 24, 2014 16:53:37 GMT -5
There is a nerf to our artillery. Now you have to direct fire below the minimum range. That means from 24 inches in the Manticore cannot fire at all (good thing it went up in price ;( ). Bassie's min range is high as well, but can at least direct fire. Not too happy about this The plus side is both indirect and direct take wounds from center of blast. does anyone else think the new S D rules make the shadowsword completly underpowered in comparison to all the other variants. only a 1/6 chance anymore to negate invunerable saves. why bother then at all? an apocalyptic blast will still make more casualties/hit more often then the large S D blast. I kind of agree. The only place D was really messed up was on the Revenant, which is still pretty broken.
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Post by gamma016 on May 24, 2014 17:27:50 GMT -5
There is a nerf to our artillery. Now you have to direct fire below the minimum range. That means from 24 inches in the Manticore cannot fire at all (good thing it went up in price ;( ). Bassie's min range is high as well, but can at least direct fire. Wow, hate this so much!! So glad I just bought and painted up a second manticore....
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Post by Trickstick on May 24, 2014 17:51:07 GMT -5
does anyone else think the new S D rules make the shadowsword completly underpowered in comparison to all the other variants. only a 1/6 chance anymore to negate invunerable saves. why bother then at all? an apocalyptic blast will still make more casualties/hit more often then the large S D blast. It makes D weapons what they should be, good at killing monsters and vehicles. They were never supposed to be so good at killing infantry. Also, the Shadowsword is one of the cheaper variants that you can buy. I am quite liking the idea of using a Stormsword to ram the enemy in to submission, using Russes to protect it from close assault.
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Post by treadiculous on May 26, 2014 13:21:06 GMT -5
in the event of a model being shot in a manner which fails to eliminate the threat (for example; of a one legged psycho with a passion for revenge) I would call this a miss.
boring?
maybe...
However, this now means that if I miss when trying to shoot at infantry I will know I have in fact wounded the poor sods, giving them horrific injuries and instilled a death or glory desire within them to bring forth vengeance and beat me to death with the soggy end of it.
--- edit ---
the above reply was to the post by cheminhaler and about a week late.
Regarding the rest of the thread it seems that little has changed aside from the obvious FOC stuff and psyker things mentioned in the video's.
I like the small changes though wonder how tournaments are going to handle the changes to FOC.
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