|
Post by fortresscadia on Jul 1, 2014 10:08:36 GMT -5
Hello all. So finally I was able to scale down my army well enough to fit in at 750 pts. I wanted to see how Kirov's Aquila (gives preferred enemy) meshes with the Heavy weapons. Will be my first full league, wanted to focus on having lots of bodies on the field. Lemme know what you think if you get a chance. 750 pts. HQ: 141 pts
Company Command Squad: 141 pts Bolt-Gun (Officer), Kirov’s Aquila (Officer), Voxcaster, Missile Launcher Team
Troops: 646 pts
Infantry Platoon: 388 pts Platoon Command Squad: 66 pts Bolt Pistol (Officer), Voxcaster, Melta GunsX3 Infantry Squad: 86 pts Bolt Pistol (Sergeant), Commissar, Voxcaster, Flamethrower Infantry Squad: 56 pts Bolt Pistol (Sergeant), Flamethrower Heavy Weapons Squad: 105 pts LascannonsX3 Heavy Weapons Squad: 75 pts AutocannonsX3
Infantry Platoon: 221 pts Platoon Command Squad: 51 pts Bolt-Gun (Officer), Voxcaster, Grenade LaunchersX3 Infantry Squad: 100 pts Voxcaster, Commissar, Grenade Launcher, Missile Launcher Team Infantry Squad: 70 pts Grenade Launcher, Missile Launcher Team
|
|
|
Post by rgripp on Jul 1, 2014 15:50:57 GMT -5
Isn't it too much Anti-Tank for an escalation league? I mean, at some point you'll probably need it, but at 750, you won't be facing that much armor, will you?
|
|
|
Post by Paradill on Jul 1, 2014 16:43:49 GMT -5
Too much anti tank? I don't understand?
In all seriousness, there is quite a bit of anti tank but those weapons kill small squads of heavy infantry (terminators and the like) just as easily.
|
|
|
Post by howscat on Jul 1, 2014 17:25:07 GMT -5
My recommendation
+ HQ + (119pts)
* Company Command Squad * Company Commander Carapace Armour * Veteran Lascannon Team * 2x Veteran w/ Sniper Rifle
+ Troops + (631pts)
* Infantry Platoon * Heavy Weapons Squad 3x Missile Launcher Team * Heavy Weapons Squad 3x Missile Launcher Team * Infantry Squad * Commissar Bolter * Guardsman w/ Grenade Launcher * Guardsman w/ Vox-caster * Sergeant Bolter * Infantry Squad * Guardsman w/ Grenade Launcher * Sergeant Bolter * Infantry Squad * Guardsman w/ Grenade Launcher * Sergeant Bolter * Infantry Squad * Guardsman w/ Grenade Launcher * Sergeant Bolter * Platoon Command Squad * Chimera * 2x Guardsman w/ Grenade Launcher * Guardsman w/ Vox-caster
* Veterans * Forward Sentries (Doctrine: Forward Observers) Camo Gear for Squad, Snare Mines for Squad * Veteran Autocannon Team * Veteran Sergeant Bolter * 4x Veteran w/ Lasgun 4x Frag Grenades, 4x Lasgun * 3x Veteran w/ Sniper Rifle
Those missiles an take down armor and groups of infantry. PCS stays safe in the chimera to issue orders to the large blob or, sends the chimera off to score a objective. CCS issues orders to HWT and hits the enemy from a distance with the vets
|
|
|
Post by rgripp on Jul 3, 2014 9:13:20 GMT -5
Too much anti tank? I don't understand? In all seriousness, there is quite a bit of anti tank but those weapons kill small squads of heavy infantry (terminators and the like) just as easily. What I meant was, there are better options to kill small squads of heavy infantry. At 750pts and escalating, he could probably use the points he's using on too much anti-tank and get some of those other special weaps, like plasmas (which work really well with Preferred Enemy). Then, when it escalates and he gets more points, and he's more likely to face vehicles, he can spend those points on meltas and stuff.
|
|
|
Post by Aeon on Jul 6, 2014 3:01:25 GMT -5
Kirov's Aquila is an enormous waste of points. I've used it twice and it has not helped me in even the slightest, BUT, the point about plasma is a good one. Perhaps 2 squads of veterans with 3 plasma guns and a plasma pistol in each, nearby the officer with 2 plasma guns, would make the best use out of it. Expensive, but extremely painful to your enemy, and far less likely to cause overheats due to Prefered Enemy. Might be a good unit to keep in reserve against assault armies, so that when they're close, you're able to put them in a much better position and just rofl-stomp them to fethereens (like smithereens, but with Feth)
I recommend less missile launchers, more auto cannons. They can pop light armor just fine. Bring melta guns on veterans in chimeras for heavy tank hunting. Or just find a way to fit your own leman russ in there, because they more than likely won't be able to do jack shet against it at that point value. A vanquisher with a lascannon and sponson multi meltas would make an EXCELLENT anti tank gunwagon. Even though the vanquisher is typically a long range tank, it never hurts to DRIVE CLOSER SO YOU CAN HIT THEM WITH YOUR SWORD, and by that, I mean shoot them with 2 multi meltas and a S8 armor bane cannon.
|
|
|
Post by fortresscadia on Jul 7, 2014 10:49:08 GMT -5
played my first two league games of 7th (and first games since 5th) yesterday, I won the first (nearly a crushing victory) and lost the second (nearly avoiding a crushing victory)
My first game was against a crimson slaughter type list, terminators with aspiring champion of tzeentch, 10 chaos marines, 20 cultists, and a maulerfiend. Was able to get first blood as my blob all but annihilated his cultists, the lascannon teams were able (especially with the aquilla) to melt the chaos marines off the objective (kept giving them ignore cover via order) as well as shooting them up with the chimera/unit inside. The maulerfiend smashed into my autocannon blob with 1 hull point remaining, and in 2 rounds was unable to take out more than 2 guardsmen! so they were locked in combat. The terminators advanced out of cover to meet my melta PCS who gained precision shot via order and promptly melted his warlord! They then got charged and failed to hit anything and got destroyed, much the same with the nearby Grenade Launcher PCS. The Blob broke via "our weapons are useless" but the fiend and the terminators sans sorceror wiped them out in another round. The lascannons took out 2 more terminators (again, for me this is where the Kirov's aquilla was GOLD, as I was rolling 1's like a SOB yesterday) I disembarked the CCS to spit targers, the lascannons were reduced to one even with going to ground via fiend/terminator shooting, and the fiend rushed into the PCS only to take a krak missle to the face via overwatch, dropping it. The game ended and still had 17 members of the blob alive, and the CCS and chimera were untouched, if we rolled another round I would have tabled him easily)
The second game was against the new orks; I didnt mind as I am still learning but he was definetly more of an aggressive player than the first guy. He took a mob of 20 boys with a nob in a looted vehicle, 15-20 lootas deployed in heavy cover, a bunch of gretchin (like 20 or so), 2 Killa Kans, a dakkajet, and a Mek with shokk attack gun. I rolled worse in this game than I ever did playing either fantasy or 40k, and we rolled night fighting which hurt as well. His looted vehicle got off a fantastically lucky shot in the dark turn 1, taking down bout 8 guardsmen in a blob, and I deployed pretty stupid which resulted in the lootas gaining hard cover and promptly killing my lascannons first turn. He rolled like a boss too, I was able to (barely) wreck the looted wagon but the boys charged into one of my PCS's (the other could have helped but failed its charge distance) before getting gunned down by the Kans which they whiffed on. I didnt expect him to roll so well and be on me on that side first turn, so my chimera was out of range for most of the game. The Shokk attack gun managed to teleport his mek into the waiting arms of what remained of the blob/CCS as the chimera got wrecked by the jet, as did all but the commander...I could have beat the mek down eventually but we were being hurried along as before we even got set up the table was in demand for the next game so ended early...If i would have killed his warboss I think I would have avoided a crushing defeat, but oh well.
The Kirov's aquilla upgrade was the hero of the first game for me, and the fact it was out of the equation in the 2nd was a factor in my loss. I am impressed by the way it handled power armor, and the Krak missiles did pretty well. i think I can handle the Orks with some adequate rolling next time. I am considering dropping the vox net and getting some flamers for the advancing blob and possibly substituting a priest for the commissar. Dropping the vox I also could grab some melta bombs for each blob as well. Any suggestions? All in all a good first day considering I have been gone for so long.
|
|