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Post by cdrwattz on Sept 28, 2015 7:30:13 GMT -5
Hey guys, I'm playing my orks in two games against a couple of friends of mine at the end of next month. Just wanted to get some feed back on the list. One thing that is kinda important is to have things as wysiwyg with no proxies of models. Anyway here it is. The point limit is 1200.
HQ: Grukk Face Rippa (Warlord) Big Mek - KFF, Power Klaw, Boss Pole.
Troops:
29x Boyz, Slugga Choppa, 'eavy armor, Nob w/Big Choppa. 10x Boyz, Slugga Choppa, 'eavy Armor, Nob w/Power Klaw. Trukk - Reinforced Ram, Boarding Plank. 10x Boyz, Slugga Choppa, 'eavy armor, Nob w/ Power Klaw, Boss Pole. Trukk - Reinforced Ram, Boarding Plank. 10x Boyz, Shootas, 'davy armor, Nob w/Power Klaw, Boss Pole. Trukk - Reinforced Ram.
Elites
3x Deff Koptas
I know I may have invested too much in the armour but I really don't have that many more models.
Let me know what you think. Thank!
-Cdr.Wattz-
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Post by cdrwattz on Sept 28, 2015 7:34:27 GMT -5
I'm going up against either grey knights, dark angels or khorne deamon kin.
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Post by emptyhat on Sept 28, 2015 11:23:12 GMT -5
I think the list looks reasonable, though there are more boys in it then I'm happy with for 7th with its mob rule chart (the transportless 29 will have Mr. Face Rippa guy in it?).
Are the deffkoptas outflanking rokkit koptas? I think those are little stars but if you do have the chance to stick a buzzsaw on the bottom of one (maybe a removable one, it would be a cheap as free conversion) you might find they have more killing power.
Sadly I don't know much about the armies you are fighting against (other than Blood Angels always flattening my guard back in 5th), but what sort of table size and setup are you going to be playing? 4x4, 4x6? Heavy los blocking terrain, lots of difficult terrain tests?
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Post by cdrwattz on Sept 29, 2015 7:17:38 GMT -5
Yeah sorry should have been more specific.
Grukk will be with the 29 boyz squad. The big mek will be with the 10 boyz with nob without the boss pole. This trukk will probably run along side at least one other trukk to give off the 5++ if not both other trukks. The shoota boyz squad will be slightly less aggressive and be a 'second wave' if you will. Their trukk doesn't have boarding planks and the have less attacks so will be slightly more generalist. The koptas will either outflank or scout depending on game etc.
The way I imagine it if I go first is Slugga/Choppa trukk on one side of the board with the deff koptas. Massive boyz squad with Facerippa in the middle for options and the two other trukks close to each other for the KKF to try and protect both of them.
Scout the koptas up. Move and flat out all the trukks. Run the boyz. Try to put the pressure on.
What do you reckon?
Cheers!
-Cdr.Wattz-
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Post by cheminhaler on Sept 29, 2015 8:26:53 GMT -5
A trukk with a 5++ isn't really all that, even transmitting it to other trukks nearby will just make the whole ensemble a demolisher cannon magnet.
Gorkanaughts and battlewagons are more solid but very costly for the points you're playing.
I say drop Grukk and 9 boyz and get a battlewagon if possible.
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Post by emptyhat on Sept 29, 2015 10:10:46 GMT -5
What are Grukk's rules like?
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Post by cheminhaler on Sept 29, 2015 14:55:48 GMT -5
Isn't he just a warboss with a squig? ... (need to find that booklet from the Space Wolf campaign pack)...
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Post by cdrwattz on Sept 30, 2015 0:03:19 GMT -5
Grukk comes with the warlord trait bellowing tyrant. He is a warboss that gets a 5+ FNP. He comes with an attack squig an his power klaw comically has shred! He also has a combi-rocket. I think his point cost is fairly reasonable and his model is flippin' nice. I think every game I've played him his 5+ FNP has been a life saver. I rate him well in my expirence.
I do have a battle wagon in assembly. I might have a look at getting one in somewhere.
The 5++ is not great but it's a save which is better than no save right? I just need the trukks to get there, you know?
I'll have a look at the list again tonight and get back to you.
Cheers again
-Cdr.Wattz-
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Post by emptyhat on Sept 30, 2015 10:48:39 GMT -5
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Post by cdrwattz on Oct 1, 2015 0:07:47 GMT -5
Epic Warboss man!
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Post by emptyhat on Oct 1, 2015 13:25:37 GMT -5
Thanks. Have you got your stuff painted up? We'll need some pictures and a battle report after you play your game
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Post by cdrwattz on Oct 2, 2015 16:50:54 GMT -5
Unfortunately my painting skills are pretty much non existent. I'm still working on getting everything built for my army and then I'll begun the massive task of painting it all. Luckily I'm not that far off finishing everything and my friend is an awesome painter and has promised he'd help me with it all! Everything is primed :S
I'll defiantly do a battle report or two and I'll try to get some pics as well.
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Post by cdrwattz on Oct 2, 2015 16:53:39 GMT -5
Oh and my first love is my guard so I want to 'practice' on the orks then hopefully by the end of that army I should be able to do a decent job on the guard.
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Post by emptyhat on Oct 2, 2015 18:31:56 GMT -5
Oh and my first love is my guard so I want to 'practice' on the orks then hopefully by the end of that army I should be able to do a decent job on the guard. I found Orks to be a lot of fun to paint. They have large exaggerated faces and unnatural skin tones so once you pick out how you like painting the skin (which should be easy and quickish because you'll paint a lot of it) you can get it done easily and without the sense of wrongness that can crop up when you mess up human skin tones. Do you have any ideas about the colour scheme? I've taken to sparying my Bad Moon Orks brown which is a nice base for the yellow but has the added bonus that an Ork that is sprayed brown and has at least foundation green painted on the skin area is field-able as a super basic paint job, which is a lot better than bare plastic or spray paint black.
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Post by cdrwattz on Oct 4, 2015 5:06:38 GMT -5
Most of my irks are primed black and the few more I've been given are primed white :S
As for colour schemes I'm unsure. I'll probably make my own clan but paint them along the lines of goffs or maybe blood axes. I also like the evil suns.
I like the black and red against the green.
What would you suggest?
Cheers
-Cdr.Wattz-
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Post by cdrwattz on Oct 4, 2015 5:07:15 GMT -5
What's the fluff behind your orks and whats their colour scheme?
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Post by emptyhat on Oct 4, 2015 10:45:23 GMT -5
Goffs and Evil Suns should both be good choices if you're not super confident in your painting. I painted my epic Orks as Goffs back when I was a kid and you can be very lazy if you want to be, though I imagine they'll look better if you put more effort into it than I did. My 40k army are painted as Bad Moonz, they wear the brightest yellow because yellow is the classiest colour and the brighter the yellow the fancier the Ork. Painting yellow can be a hassle, but it can be very rewarding in photos and strike an excellent contrast against the grim dark battlefields of the 41st millennium. The fluff is something of a living story, which builds up across the battle reports I write and post here and the 'in' jokes between myself and the people I've played against. My first warboss ended up becoming Da Lemon Steelar during a battle with some IGMB members that involved alcohol. At some point I'll convert up a trio of looted Leman Russ with a Black Reach Warboss in the cuppola of one being an Ork Pask and write up a mission about him breaking into a Forgeworld and stealing all the tanks there, or something.
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Post by treadiculous on Oct 4, 2015 16:40:34 GMT -5
Yellow can be very effective. Hi, I have painted some orks now and then and generally work on a basis that 6 minutes per colour per model is a good estimate to work to. I reckon I am faster but this factors in cups of tea etc. Here's an example of to get a basic 'goff'. Primed black, painted green*, washed murky green, dry brush of silver. (Add clan allegiance colour of choice). *when painting the green I tend to avoid filling crevices so that these remain black, this accentuates the effects of the wash. I find red with a black wash works well for a grimy look (and stuff goes fasta): At 1200 points you have a good collection of orks doing the orky stuff - getting close and hoping to krump fings, however I like more odd ball lists focussing on specific tactics. What do see as the future for these boyz... what load outs are you attracted to? Most of the interwebs is full of useless waff telling you that orkz are kak and you need to stick boyz in trukkz fer any kind of hope to win, don't believe it, orkz are still 'ard as nails and can pull a victory out anytime they like. Underated units work really well and I often see orkz win where they shouldn't. I would suggest you look at adding more dakka to your army as it grows, shoota boys and lootas, buggies and wartrakks, kombi-skorchas, lobba'z, kustom force fields and more... Remember - you'z an ork so fink like n ork - BUILD YER KIT, or steal it if you'z dat cunnin' yella skum.
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Post by cdrwattz on Oct 10, 2015 7:30:36 GMT -5
Thanks for the feed back guys. It's defiantly something I need to devote a lot of time into deciding. Had a bit of an epiphany today thou. Follow me on this one. Grukk Face Rippa (Warboss Stats) - Boss Pole. 'evay Armour. Power Klaw with shred. Attack Squig. Combi Rocket. 5+ FNP. Comes with bellowing tyrant Warlord trait. Generic Warboss (Warboss Stats) -Boss Pole. 'evay Armour. Power Klaw. Da Lucky Stikk. Cyborg Body. Apart from having to roll on the Warlord trait table (which only one trait is kinda useless and you can reroll it if you have a proper force org army list) and a 6+ FNP I think the generic war boss is better. The Lucky Stkk is really the thing that makes him better. +1 to WS for him and his squad and all the nice rerolls. An dwho need a combo rocket? What do you think? O and he's about 4 points cheaper... -Cdr.Wattz-
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Post by emptyhat on Oct 10, 2015 10:36:18 GMT -5
I think that with 4 points in it it is just a question of style. Play a bunch of 500 point games and mix it up, see which feels better.
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Post by cdrwattz on Oct 11, 2015 16:45:37 GMT -5
True. I just think the lucky stikk out ways the advantages grukk has. I mean all those re-rolls are amazing!
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Post by cheminhaler on Oct 12, 2015 11:38:36 GMT -5
The Lucky Stikk has usually saved Empty's warboss a few times. There was once or twice where I just kept shooting him and his luck ran out. Empty hates grav weaponry now Because you have 4 troops slots and 2 HQs you could have up to 8 heavy support slots when you expand your army ;P If you have the rules from White Dwarf Looted Wagons are quite good, cheap HS choices, especially with Boom Guns.
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Post by treadiculous on Oct 12, 2015 14:25:40 GMT -5
Looted Wagons with Boom guns are ace.
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Post by cdrwattz on Oct 12, 2015 23:22:26 GMT -5
Yeah I think I really like the lucky stick!
Unfortunately the boom gun no longer exists. You can take a kill kannon which 12" inches shorter in range and 1 strength less. It's annoying because I bought the deff Rolla upgrade for the boom gun that comes with it. I can still use it as a kill kannon but it's a bit of a shame imo.
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Post by emptyhat on Oct 13, 2015 1:30:07 GMT -5
Yeah but you cam exploit the transport capacity not being lost to make them fancy trukks rather than the light tanks they used to be.
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