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Post by cadianshock on Oct 1, 2018 14:21:35 GMT -5
Hi I have finally finished an Astra Militarum Getting Started series of 9 blog posts. 12,500 words in total written over 2 months. It was fun to write and took some doing, but it starts out at a very basic level and then ramps up pretty quickly. I hope there is something there for all levels of player. cadianshock.com/astra-militarum-8th-edition-part-1/• Part 1 – Introduction • Part 2 – Summary of Astra Militarum Products • Part 3 – Ways to Play 40K • Part 4 – Ways to Play Astra Militarum • Part 5 – Where to Play 40K • Part 6 – First Purchase • Part 7 – Playing your First Games • Part 8 – Improving • Part 9 – Astra Militarum Tips Enjoy, thoughts and additions welcome!
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Post by nutty on Oct 1, 2018 22:06:14 GMT -5
You've got a lot of good advice in there, some of it is fairly generic in my opinion. I can imagine that someone who is new to the hobby will walk away with about as many questions as answers. For example under outnumbering, in your last article, you mention that an AM army will often outnumber it's opponent and that you should use this to your advantage. But not how a new player could go about using this to his advantage. And there is a couple more points like that; you scratch the surface, and move on before really looking at it.
It is a nice series of posts/articles though, but maybe you can do some more in-depth ones with more practical examples to help new players along. e.g. A lot of guides/posts talk about screening, bubblewrap, and area denial.. but there aren't a lot of examples out there that show a new player how to do it. Most experienced players don't realize that though: we just assume people know how to do it. That sort of thing would (IMHO) really help people getting started with playing Guard armies or improving the way they play.
One piece of advice I missed in your series (although I often disregard it myself) is to pace yourself whilst buying your (Guard) army. Especially with a horde army like ours it is really tempting to buy a bunch of kits to get started. Only to find yourself staring at a 40 man infantry platoon, two tanks, a taurox, and some stormtroopers.. and wondering how you are going to paint it all. Most of my collection is comprised of starter armies I bought on my local ebay variant: people buy a 1000 point Guard army in one go, decide they want to paint camo fatigues on all of their infantry, 'burn out' before they get a quarter of the way through, and then they get demotivated and sell the whole lot for a fraction of the price just to get rid of it.
Anyway, I hope my rambling doesn't come across as to harsh. Keep up the good work; the Guard can always use new recruits.
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Post by cadianshock on Oct 3, 2018 18:22:19 GMT -5
It's meant to be fairly generic because it was a getting started series and I did not want to get too hot and heavy too soon. If you have never played before it is very hard to get across some of the deeper tactics in 40K.
I am going to go back over them I think and try and fill in some more details without going over the top. It is a very hard line to tread.
Good tip to know about the burn out when you start, pacing is a good idea!
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