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Post by Deleted on May 2, 2008 7:28:42 GMT -5
Anyone here ever play them?
I am curious as to how the genestealer hybrids played out.
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Post by Deleted on May 7, 2008 5:00:33 GMT -5
Hehehe ... check out my Nork and Nark thread in picpost for a genestealer 4th generation.
To answer your question, they were fun. The next step between space hulk (quasi aliens) and the Advanced Space Crusade Tyranids. The fluff was like this: peeps infected by genestealer, become a)very family orientated and b)horny. Have ugly second generation, which is mostly genestealer but not a tough. Third generation (don't ask me who mates with the quasi-genestealer) can carry guns etc, weaker but more intelligent. Fourth generation is almost human, but with psychic powers etc. Most powerful fourth generation becomes the Magus and leads them. The "old one" lurks about, being a old tough bugger. Genestealers cult armies were effectively guard forces with genestealers, "cult coven limo's" and hybrids.
They were a fun army, more fluff than practical (lack of tanks etc), but the fluff led directly to the "modern" concept of the tyranids. If you want to really dive into the archive, check out the rulebook for "Advanced Space Crusade", that WAS the true birth of the tyranid in hive mode.
Hybrids banded together in command squad esque groups and th Magus gave you awesome psychic powers for battling Eldar with... at this point the psychic phase was a mini game in itself. Not unlike Pokemon.
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Post by Deleted on May 7, 2008 5:05:09 GMT -5
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Post by Deleted on May 7, 2008 19:36:38 GMT -5
Looks good.
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Post by Deleted on May 8, 2008 14:55:21 GMT -5
It was a sweet game! Half way between space hulk and W40k. The Fluff was brilliant. Scout parties boarding tyranid hive ships to kill the "nodes" - very aliens, lots of blips, big monsters and random events - like finding half digested squats in a capsule. You could take them with you - but they might GO MAD!!
Anyway - it got me into W40k.
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Post by Mabus on May 12, 2008 15:08:13 GMT -5
Funny I should stumble upon this post now. Yesterday I was reading "Hero of the Imperium", it has lots of information abour genestealer cults...
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Post by Ymmot (M.I.A) on May 12, 2008 17:10:57 GMT -5
Space Crusade looks like a blast
lately I've been poking around for an old copy of spacehulk, that was my first exposure to spacemarines and genestealers!
my friend had the original game way back and I played the hell out of the videogame on my sega saturn.
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Post by Deleted on May 14, 2008 3:35:43 GMT -5
"Get outta my way ... I can do anything" hehehe. Spacehulk heavy metal joy.
Advanced Space Crusade was really clever, a mix between the sort of D&D elements (finding corrupted scouts/orks/eldar/squats), fighting zoats, tyranid warriors, genestealers and termagents - it was all there really - plus a fantastically atmospheric rulebook about stalking and killing giant monsters and avoiding gross traps while trying to destroy the hivemind.
Much more complex that Spacehulk (although it used the same "blip" system) with a greater variety of monster and the ability to take any SMurf/Imperial Guard options.
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Post by Woz on May 14, 2008 4:44:07 GMT -5
Genestealer cult armies rocked.
They were a mix of Imperial guard and genestealers with a few hybrids thrown in. This meant you could have the shootyness of the IG with the CC skills of the genestealers.
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Post by Deleted on May 14, 2008 8:27:31 GMT -5
Funny Ishould stumble upon this post now. Yesterday I was reading "Hero of the Imperium", it has lots of information abour genestealer cults... I too am in the midst of the Omnibus! It's an entertaining read. And for the record, Space Hulk was my favorite game to play back in the day, though I did like a game of Advanced Space Crusade once in a while. My friends chipped in and bought me ASC for my seventeenth birthday... wow that game is old! I still have all my Space Hulk stuff though. Two first edition sets, one of each expansion, and one second edition set. I can make a map that will take up half my living room floor... not that I've tried it... LSM
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Post by Deleted on May 19, 2008 5:49:03 GMT -5
Ok the Omnibus rocks ... tell us more - any further relavations on Genestealers?
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Post by ssgtdude (M.I.A) on Jun 24, 2008 10:16:17 GMT -5
As was stated earlier. The birth of the Tyranid assault is the Genestealers. These advance scouts are what bring the hive into a world. One of the reasons we as guard have to be so vigilent against cults on a world.
Once a cult has been discovered, it is your duty as a guardsman to put an end to it.
Back in the day when you played against the genestealer cults the limo was both halarious to see as well as a nightmare in its own right.
Necromunda and Inquisitor both have more on the genestealer cult. 3rd ed was the last time we really saw the genestealer cult list though.
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Post by Deleted on Aug 2, 2008 2:50:59 GMT -5
dang that sounds awsome
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Post by ssgtdude (M.I.A) on Aug 4, 2008 16:07:25 GMT -5
I loved and hated that freaking limo...
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Post by Mabus on Aug 9, 2008 5:45:49 GMT -5
I suppose you could create a Genestealer cult army for apocalypse. It'd be easy to combine a Genestealer heavy Tyranid army with a Guard army which was pretty heavily converted. An army like that would kick arse!
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Post by ssgtdude (M.I.A) on Aug 13, 2008 16:28:59 GMT -5
LOL That would be halarious to see the pimped out Cult limo's on such a massive scale.
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