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Post by ElegaicRequiem on Oct 1, 2009 11:22:35 GMT -5
It's just the range of enemy guns that is reduced, right? Flyers don't have that problem, and they hit side armor of vehicles at all times, right?
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David
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Post by David on Oct 7, 2009 6:42:25 GMT -5
Well it does not say that the valkyrie and vendetta lose their scout move...it just says that its rules are changed to that of being a flyer. Granted the flyer rules could use a bit more clarification in any case.
Its true that the range of enemy guns is reduced by 12 and only hit on a 6 (unless pintle mounted or are classified as AA). Flyers themselves use the actual range of their guns and do indeed hit the sides of vehicles at all times.
An exception is when shooting at other flyers though, then you use the regular range, also only hit on a 6 (unless pintle mounted or AA), but hit the armor value you are facing.
This basically means that the vulture, in apocalypse, will be able to decimate small elite squads (with the punisher cannons) or droves of light infantry (with 4 MRPs) while only having to contend with their weapons if they can reach 36" and have a good chance of hitting on a 6.
One word...Beautiful....
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Post by Rolling Thunder on Oct 11, 2009 8:12:54 GMT -5
Actually, the 4 MRP's are almost as good against elite units. Sure, less hits, but you're still looking at something on average of 15 S4 hits.
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Post by Col. Corbane on Oct 11, 2009 8:51:48 GMT -5
I've got a vulture I painted up for my space marines, where can you find the rules for this new one?
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Post by CaptainHindenburg on Oct 11, 2009 10:40:07 GMT -5
The Imperial Armour update on forge world. Should be downloadable from there. And the twin-linked punisher makes me think of an A-10.
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Post by Col. Corbane on Oct 11, 2009 10:51:31 GMT -5
Cheers mate, and that's exactly what I was thinking, A-10 vulture would look very nice.
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Post by Col. Corbane on Oct 11, 2009 11:35:39 GMT -5
I've just checked out the rules, it's a shame it's the punisher cannon or the hardpoints, not sure what to go with now.
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David
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Post by David on Oct 13, 2009 9:47:33 GMT -5
The punisher cannons take up the hardpoints (each cannon takes up two hardpoints). Anyway there is no need to fret, just magnetize the cannons and the MRP's and you can play around with both (thats what I did).
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Post by Col. Corbane on Oct 14, 2009 11:42:10 GMT -5
I was hoping to nose mount the gatling cannon and have missiles on the hardpoints like the A-10. I suppose I still could, it's only going to be used for friendly games and it'd make a hell of a modelling project. I've magnetised my valk, so I might do the same with the vulture. corbaniaprime.blogspot.com/2009/05/tutorial-magnetising-valkyrie.html
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Post by ssgtdude (M.I.A) on Oct 15, 2009 17:57:32 GMT -5
It's just the range of enemy guns that is reduced, right? Flyers don't have that problem, and they hit side armor of vehicles at all times, right? Just re-read the rules on this. Against ground based vehicles they hit on side armor. Against other flyers they hit on normal facing. If they do not have AT mounted weapons then they still need a 6 to hit another flyer.
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Post by genilyenovick on Oct 22, 2009 13:12:35 GMT -5
Also if you ad 12 inches to the actual range of the target to shoot at flyers. So if its 24 inches away then you treat it actually as if its 36. But who wants to play Apoc. I like the concept of this heavy 20 twin linked awesome gunning down as much ork/nid/eldar/spacemarine/chaos/deamons/everything not a tank as possible. Rule of probability states that dice gods willing if you through enough wounds at it it will turn to a pile of sticky goo. I'm working on an air assault style guard armie and i plan on having at least one of these bad boys as my heavy just to hear the sound of that many dice in my hands. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
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Post by genilyenovick on Oct 22, 2009 13:15:08 GMT -5
The Imperial Armour update on forge world. Should be downloadable from there. And the twin-linked punisher makes me think of an A-10. I never thought of that. It really does
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Post by littlemac on Nov 3, 2009 16:08:05 GMT -5
Where are the rules for the Vulture? What Imperial Armor Book are they in?
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Post by Rolling Thunder on Nov 3, 2009 16:24:42 GMT -5
IA1 Update.
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Post by littlemac on Nov 4, 2009 0:40:00 GMT -5
Ah, there it is. Thank you RT ;D
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Post by littlemac on Nov 4, 2009 1:06:07 GMT -5
Ok.
I'm reading the Imperial Armor 1 Q&A and theres a question on there concerning whether or not the Vulture can have 8 blast markers from the MRP loadout, because the MRPs are stated as being "Heavy 2, blast"....
So 8 blast markers? that's crazy...
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Post by Rolling Thunder on Nov 4, 2009 5:54:15 GMT -5
"Yes It Can!"
*IGMB fist-bump*
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David
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Post by David on Nov 4, 2009 10:00:32 GMT -5
Well this requires a bit more of an explanation....
Firstly you could say no.... With double MRP's the Vulture can move 12" and deliver 4 strength 4 large blasts for 155 points. Armour 12-12-10 (imperial update 28 august 2009)
Secondly you could say yes... With double MRP's the Vulture can move 12" and deliver 8 strength 4 small blasts for 300 points. Armour 11-11-10 (imperial armour I)
Your pick which rules you use...although it is customary to just use the latest update....
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Post by littlemac on Nov 7, 2009 1:10:31 GMT -5
So it can do either one or the other? That's weird.
You'd think 4 large blasts would be better than 8 small, though I dunno.
I'd personally just use the punisher variant, that's so much easier to understand
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David
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Post by David on Nov 8, 2009 4:16:13 GMT -5
Well you actually cannot take either one, the first option is the new revised one and it is the one you are expected to follow (and is also better in my opinion).
You could take the outdated second rules from imperial armour I but that would have to be with your opponents consent (with your opponents consent anything is possible!)
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Post by Julian Sharps on Nov 8, 2009 11:55:59 GMT -5
Hell, with my opponent's consent every single guy in my army can have a twin-linked lascannon and a 2+ Invulnerable save at no additional points cost. However, no decent opponent is going to be stupid enough to let me do that.
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David
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Post by David on Nov 9, 2009 9:24:19 GMT -5
There is your answer...
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Post by verminard on Nov 11, 2009 21:02:47 GMT -5
Plus, the 4 strength 4 pie plates costs about 1/2 as much as the 8 strength 4 pie plates.
Kinda evens out in a weird way.
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David
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Post by David on Nov 12, 2009 6:32:43 GMT -5
Except for the fact that the 4 strength 4 are large blasts and the 8 strength 4 are small blasts...
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