Deleted
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Post by Deleted on Oct 2, 2009 14:02:36 GMT -5
I just wanted to know how you guys use conscripts because I just love the idea of endless waves of infantry to break down any fortification and stuff. So how do you use your white shields?
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Post by Hetfiltrator on Oct 2, 2009 17:44:26 GMT -5
Mobile cover saves (Insert commisar to improve staying around power.)
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Post by Ymmot (M.I.A) on Oct 2, 2009 18:10:37 GMT -5
Commissar lord only unfortunatly...
I find the typical conscript large mob tactic to be just as easily executed by combined squads of guardsmen, with the added bonus of integrated commissars and special weapons.
and really...Ld5?
Garbage.(Then again...I tend to worry about morale more than most...)
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Post by CaptainHindenburg on Oct 2, 2009 18:47:09 GMT -5
If you are going to do this make sure you get Chenkov. He is perfect for this kind of thing. He allows you to give them send in the next wave for a relatively cheap price considering what it does. Get some cheap platoons with maxed out conscripts. Let the conscripts charge while the line squads hold the objective. And make sure you use Chenkov!
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Post by Hetfiltrator on Oct 2, 2009 19:27:02 GMT -5
Actually I'd suggest the opposite. use conscripts to hold objectives while you braver and more skilled guardsmen clear the way.
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Post by Ymmot (M.I.A) on Oct 2, 2009 22:55:14 GMT -5
Until a strong wind blows on them and they begin to flee in terror.
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Post by Julian Sharps on Oct 2, 2009 23:05:51 GMT -5
Use 'em for the lols?
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Post by seed on Oct 3, 2009 4:08:53 GMT -5
You sir are a genius. Thats how I use mine. I couldn't afford to spend money on more guardsmen so instead I use the zombies from my vampire counts and just not shot there lasguns.. Gets you some strange looks but it sure does help hold the line when people play all deep strikers I generally use them for defensive purposes as they don;t need to walk far to get back in the fight.
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Post by stovrose on Oct 3, 2009 7:50:45 GMT -5
I actually don't use them.
I prefer to spend the points on HW squads and kill their stuff before they can kill all of mine.
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Grom
Lieutenant
Live forever? Well i would rather die.
Posts: 133
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Post by Grom on Oct 4, 2009 4:01:19 GMT -5
i dont use them either, for 1 more point per man you can get combined infantry squads that have special weapons, and can actually aim and fight, and wont run away so easily.
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Deleted
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Post by Deleted on Oct 6, 2009 11:32:19 GMT -5
ok thx for the advice guys. I'm planning on using them as a tar-pitt for any strong units and when they get whiped out I'll use Chenkov to bring them back in.
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Post by Hetfiltrator on Oct 6, 2009 17:06:22 GMT -5
nice plan.
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Post by xMcCabe32x on Oct 7, 2009 9:25:52 GMT -5
Exactly what Chenkov was designed for.
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Post by dragoon6 on Oct 11, 2009 13:44:27 GMT -5
Conscript, while a MUCH better buy in the last codex, are still ok on the points. thier LD often gets in the way of them doing much thats useful, but sticking certain characters in the mob goes a long way towards boosting thier morale as well as thier effectiveness.
When I need bodies and I need em cheap, conscripts are a go!
Dragoon 6
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Post by Laughing Man on Oct 11, 2009 14:45:14 GMT -5
Clogging your enemies gun barrels with thier corpses.
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Post by Nightwolf on Oct 11, 2009 19:58:23 GMT -5
My Preatorians use Tallerans as concripts usually as a meat sheild. They ar ther to ctach bullets for the first turn.
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Post by Deleted on Oct 15, 2009 15:02:10 GMT -5
Theres two uses. Once you can field them standard, watch them die and hit yourself over and over again because you were so stupid to take a unit that costs only 1 point less than standard guards with WAY WORSE ATTRIBUTES.
The other is how I use them. With Chenkov. Thats where a seemingly useless unit becomes a killer. Yes they are crap. But the "send in the next wave" rule is amazing. You can take them from the table at the beginning of your turn, regardless of their state and let them run onto the battlefield again. Something charged you ? No problem simply take them away and shoot whatever did the charging. I tend to use them rather aggresivly often charging with them (sheer number does it more often than one thinks.) or do whatever one does with a unit that always comes back. Nearing turn 5 I either have them on a mission point somewhere deep within the enemies territory or I let them move on from the tableedge again and take over some mission objective on my side. Simply killer. As long as there is an objective within reach on you table front and you go last, you cannot be stopped to have at least one objective. In the mission where each player has one objective you can position it near the table edge and therefore have at least a draw nearly guaranteed!!
I personally love them. And on the subject of them running most of the time due to low morale. Let them. Just bring them in at the beginning of your turn again.
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Post by ssgtdude (M.I.A) on Oct 15, 2009 17:17:00 GMT -5
I use them all the time. Nothing like seeing them take down some heavy hitters. I usually attach the Ministorium priest in with them and use them as an assault based unit.
If Straken is near by they get the Furious charge, and the Priest gives them the Rightous fury rule.
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Post by Aeon on Oct 15, 2009 18:00:11 GMT -5
I have an idea. Get an officer, and 50 conscripts, and a commissar lord. Put the officer and his command squad on the table, and literally SURROUND them with the conscripts, creating a ring of bodies. Move forward, and when they're close enough, issue an order: first rank fire, second rank fire That way, your officer is still alive, and you've got 150 shots at close range (well, slightly less since some of the lads will perish on the way to the target). Someone with more guardsmen than me please try this. I can't. I don't even play guard anymore
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Post by lemonator on Oct 21, 2009 2:54:56 GMT -5
I've always wondered.... why no ones thought of the idea of using a brother captain. 41 points, 2+ armour, powersword, fearless. legal?
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Post by ssgtdude (M.I.A) on Oct 22, 2009 15:07:03 GMT -5
Fearless? Naw. You want stubborn with conscripts not fearless.
It isn't illegal so long as the brother captain is an independent character and you are playing a game that allows the use of marines with your guard.
The best combo would be fearless and stubborn
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Post by ElegaicRequiem on Oct 22, 2009 15:52:30 GMT -5
BoSL would be interesting, as well, using a squad of seraphim inside that ring that could jump out, and smack stuff.
In fact, I like that idea a lot...
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Post by dragoon6 on Oct 24, 2009 0:27:31 GMT -5
My best ideas for these guys are in extreme builds where it is far more important to have your opponant pannicking about how many dudes you have on the table than any other factor. you would be shocked at the amount of terror an opponant will show as sttameringly demand to see your list, after discover thier marines are outnumbered ten to one and all those pretty lascannons are USELESS.
150 guardsmen (750 pts.) 150 conscripts (600 pts.) 3 or 4 jo with minimal upgrades. 2 commisar lords. 3 or 4 commisars. melta guns. lots of melta guns.
with this kind of set up, you can litterally domaninate the board with over 325 models. a 6x4 table has 24 square feet. you have enough men to put 13 and a half models in each one of them. you average marine army can put 1 and half. ( assuming marines run 35 to 40 marines or so.) and every one of those guys scores, except for two of them. and they are all stubborn. with good ld. go get em boys.
Try it. I think you'll like it. twidle with the points and don't give anyone more than they NEED.
Dragoon 6
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Post by ssgtdude (M.I.A) on Oct 26, 2009 8:13:26 GMT -5
The only problem with that list is that if you are not using a combined squad rule then you are going to have a problem.
If they are a gun line the commissar will help keep them from running if they are shot to pieces. If they are an assault based (Which you would have to be with no armor) they are most likely going last in combat so against marines, or Eldar without the combined squad rule you loose the squad.
IF you are using combined squad then you got the wound soak to handle the combat. Which is why I use my conscripts for assaults. Nothing like assaulting a Marine heavy hitter and loosing a few models to combat and still getting the 80+ attacks with re-roll to hit.
Some folks are going to say use regular guardsmen, but if you base it off the fact that conscript is going to need exactly the same roll to hit and wound you have to ask yourself why? I still need 4's if I am a regular guardsman or a conscript. I still need 5's to wound.
I also have the enjoyment of smiling as I ask my opponent how the cookies tasted after his command squad is trampled under the little saddle shoe clad feet.
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Post by marbo on Oct 27, 2009 15:44:30 GMT -5
get fifty conscripts and put a preist and lord commisar with them so they are fearless and re-roll to hit i killed 10 termanators with them therer pretty good at 4pts per model
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