|
Post by Ymmot (M.I.A) on Mar 6, 2010 1:18:35 GMT -5
Archon +agonizer +splinter pistol +haywire grenades +hell mask +xenospasm +shadowfeild +combat drugs=160
5 incubi +incubi master +haywire grenades raider+disintigrator=207
Dracon +punisher +haywire grenades +tormentor helm +combat drugs +reaver=124
9 reavers x2 shredders=255
10 wyches+succubus +haywire grenades +combat drugs +agonizer raider+disintigrator=257
10 wyches+succubus +haywire grenades +combat drugs +agonizer raider+disintigrator=237
10 Raiders +sybarite +haywire grenades +splinter cannon +shredder raider+disintigrator=170
10 warriors +sybarite +nightmare doll +haywire grenade x2 dark lances=110
10 warriors +sybarite +haywire grenade x2 dark lances=110
10 warriors +sybarite +haywire grenade x2 dark lances=110
ravager x3 disintigrators +screaming jets=130
ravager x3 disintigrators +screaming jets=130
total 2000
It'll hurt somebody...either my opponent or myself, that much is for certain!
Looks like my opponent will be Necrons or CSMs... haywire grenades are my secret weapons against monoliths.
Lances snipe destroyers mostly...
surprise nightmare doll just to be mean should my opponent roll higher than me for first turn.
|
|
|
Post by Makarova (M.I.A) on Mar 6, 2010 3:12:53 GMT -5
Isn't it a better idea to give the doll to a Sybarite? They're not really valuable, but losing a Succubus from that T test (if I remember correctly) means you just lost some 70 pts.
|
|
|
Post by Ymmot (M.I.A) on Mar 6, 2010 6:59:25 GMT -5
Yes!
I added the Sybarites afterward...
though...the succubus has two wounds I'm pretty sure...so she could take the hit and live
the Sybarite could not.
|
|
|
Post by Julian Sharps on Mar 6, 2010 12:53:24 GMT -5
The only improvement Succubi have over normal Wyches is that they have an additional attack. If she uses that Nightmare Doll, she dies on a 4+ to wound.
Personally, I'd give it to either one of your lords.
|
|
|
Post by ElegaicRequiem on Mar 6, 2010 13:45:01 GMT -5
Requiem approves this list, but would like to question what the screaming jets are going to do for you.
|
|
|
Post by Ymmot (M.I.A) on Mar 6, 2010 14:42:32 GMT -5
*eyeballs codex* hm...you correct Sharps, I must have misread that last night.
as for the screaming jets..hmm...I suppose it will limit how many weapons they care fire and will leave them rather open...but it will creat an instant threat where ever I want one to be and draw fire away from my main attack right when I'm ready to pounce.(ideally...)
plus it'll make things more interesting and make my opponent sweat knowing he'll have DS'ers to deal with.
|
|
|
Post by ElegaicRequiem on Mar 7, 2010 11:07:29 GMT -5
Fair enough, but I never sweat knowing there're DSers in my opponent's list. Outflankers scare me a lot more.
|
|
|
Post by Julian Sharps on Mar 7, 2010 11:23:03 GMT -5
Fair enough, but I never sweat knowing there're DSers in my opponent's list. Outflankers scare me a lot more. ...which Dark Eldar conspicuously lack...
|
|
|
Post by ElegaicRequiem on Mar 7, 2010 11:29:28 GMT -5
Not if I played them, they wouldn't...
|
|
|
Post by Julian Sharps on Mar 7, 2010 11:44:36 GMT -5
They have no Scouts, and the closest thing they have to Infiltrators are Mandrakes. No Outflankers.
|
|
|
Post by Ymmot (M.I.A) on Mar 7, 2010 14:30:40 GMT -5
Well since I didn't get to use this list yesterday I may do a little tweaking....Hmmhmmhm...
but what to get instead of screaming jets?
I realized with the nightmare doll giving me a higher chance to go first I might want to take advantage of that by shooting as much as possible.
|
|
|
Post by cheminhaler on Mar 8, 2010 17:34:15 GMT -5
The ravagers give you six plasma cannon shots per turn. That can't be bad.
|
|
|
Post by Ymmot (M.I.A) on Mar 8, 2010 18:44:06 GMT -5
Heck naw!
They're gonna be awesome.
First time I'll get to use them both in a game.
A duck gave one of them to me you know...
|
|
|
Post by cheminhaler on Mar 9, 2010 15:20:52 GMT -5
Maybe replace a gunner with a rubber duck.
|
|