Post by Turtleboy(AWOL) on Sept 5, 2007 14:13:38 GMT -5
so I've been playing dark angels lately and I've discovered how to use meltaguns! I've always used them in regular old line squads or on deepstriking stormtrooper types but there is another VERY powerful way to use them: mechanized grenadier/stormtroopers. I've discovered that, with marines, rushing a few transports up the table, popping smoke, weathering the return fire, and finishing the advance puts me in range to pile out and be within prime meltagun range typically. meltaguns are dangerous DANGEROUS weapons, especially on BS4 models who can stand up to enemy rifle fire. in a mechanized grenadier squad they'd be sure to land a penning hit if not 2 and can be a great AT option as guard can often struggle to take down armor 14. buying a roll or two on the penning chart with a couple meltaguns is a HUGE thing, making it rather commonplace for that armor 14 monstrosity to go up in a fiery explosion.
the added benefit is that if there's other heavy armor around, then the chimera could easily become overlooked as your opponent dumps all his firepower into trying to take out the meltaguns to prevent them from moving on to the next.
remember you can always remount the survivors, move 6" (why not 12" you ask?...) and fire the meltaguns out of the top hatch - likely you won't be in the guns prime range but you'll get a couple high BS S8 shots off and be able to chew up some infantry with the chimera. next turn, if by some miracle you're still alive (sucks smoke is a one shot piece of wargear) then finish up the move and pile out for a couple more meltagun shots. alternatively you can stay away from the chimera as it's pretty much a deathtrap and just take the fight to the next armored unit on foot.
anyhow the point is, try doing a rhino rush with some chimerae and stormtrooper squads armed with meltaguns - you'll be amazed how squishy those high armor vehicles on the enemies side become!
the added benefit is that if there's other heavy armor around, then the chimera could easily become overlooked as your opponent dumps all his firepower into trying to take out the meltaguns to prevent them from moving on to the next.
remember you can always remount the survivors, move 6" (why not 12" you ask?...) and fire the meltaguns out of the top hatch - likely you won't be in the guns prime range but you'll get a couple high BS S8 shots off and be able to chew up some infantry with the chimera. next turn, if by some miracle you're still alive (sucks smoke is a one shot piece of wargear) then finish up the move and pile out for a couple more meltagun shots. alternatively you can stay away from the chimera as it's pretty much a deathtrap and just take the fight to the next armored unit on foot.
anyhow the point is, try doing a rhino rush with some chimerae and stormtrooper squads armed with meltaguns - you'll be amazed how squishy those high armor vehicles on the enemies side become!