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Post by Deleted on Oct 22, 2007 20:40:25 GMT -5
Hey guys I just wanted to get a general idea of what yall thought of medics in platoon command with 3 plasma guns. I personally think its a blood good idea but alot of the lists I look at dont seem to agree.
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Post by Deleted on Oct 22, 2007 22:12:57 GMT -5
its good but watch out for some shooting. keep them in cover because they will get shot up and die.
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Post by Deleted on Oct 22, 2007 22:28:19 GMT -5
Does the medic save one person per game turn or player turn? plasma on your turn then enemy shooting on theirs?
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Post by Deleted on Oct 22, 2007 23:47:38 GMT -5
i think its once per turn.
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Post by Deleted on Oct 26, 2007 15:26:47 GMT -5
Yeah, the medic does remove one wound that hasn't been saved a turn (pg 38). Which is usually how I lose my plasma guys in the regular squads . I definitely would put a medic with the plasma guys, I have a plasma pistol with my commander and a medic to treat his horrible plasma burns and it is a great combo.
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Post by Deleted on Nov 5, 2007 12:27:12 GMT -5
I have medics with my plasma teams. My question is this: If the medic saves the plasma guy, the plasma is still destroyed right? How are you guys treating the surviving trooper that is now without weapon (unless it has more than one)?
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Post by Cadian 117 on Nov 5, 2007 16:26:44 GMT -5
The weapon isnt destroyed. BAsdically this is what happens: *Guardsmen shoots plasma but the foregrip gets so hot he drops the weapon and cant use his hands and counts as casualty. With medic he is counted as the medic patches up his hands. He picks up the gun and shoots again.
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Post by Sappmer on Nov 6, 2007 11:44:18 GMT -5
ja, thats proberbly the best example i have heard on this topic (i have taken part in a few others)
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Post by Deleted on Nov 6, 2007 20:54:40 GMT -5
Bravo 117 thats how i treat it. Since it does not say the weapon is destroyed in the Gets Hot! rule assume that it is still usable if the model survives, thought if the model becomes a casualty another model cannot pick up the plasma gun and use it.
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Post by twerd on Nov 6, 2007 21:04:54 GMT -5
er if you save the wound you get the plasma gun as well thats pretty obivous but if you lose the model as acuasilty no body else can pick it up (WYSIWYG)
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Post by Deleted on Dec 10, 2007 2:23:24 GMT -5
its definetly a great way to restore the plasmas achillies heel provided he doesnt get sniped or somthing
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Post by ssgtdude (M.I.A) on Dec 13, 2007 23:54:49 GMT -5
I am pretty sure that the medic only saves a casualty when there is a failed armor save. Considering Get's hot offers that you can use the medic in this fashion. I find they are worth while, but a good player will engage them in base to base to keep you from being able to use them.
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Post by Turtleboy(AWOL) on Dec 31, 2007 14:51:52 GMT -5
to clarify a bit further, medics can save 1 failed armor save in your turn and then again in your opponents turn. I believe the correct technical game term for this is ...may save one failed armor save per 'player turn.' as a side note, I love having a command squad loaded with plasmas and a medic; move them just inside 12" away from the enemy and rapid fire the beans outta the enemy death squad then assault them with a squad that'll tie them up during their turn but likely be finished off, that way I can basically rinse and repeat the plasma volley / tarpit combo (tarpit being something that ties a squad down, like they're in a tar pit )
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Post by Deleted on Jan 2, 2008 12:15:08 GMT -5
If the medic saves the casualty, does that mean you have to re make the save?
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Post by Deleted on Jan 2, 2008 13:21:10 GMT -5
no you leave them alone. they failed the save once and wound was treated so they dont need to take another save.
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Post by Deleted on Jan 15, 2008 17:13:35 GMT -5
my math-hammer says the following:
3 plasma guns rapid firing at an enemy = 6 shots, and when firing 2 shots with a single plasma wep, that means 1 or 2 would overheat: 6 shots * 1/3 overheats per model per turn = 2 squad overheats per turn. Guard a.s. is 5+, so: 2 wounds * 1/3 save probability = 2/3 wound per turn.
since there isn't even one full wound per turn, I'd say that is a very safe and effective tactic!
I am SO going to do that in my J.O. platoon sections. SUCH a good idea!
Now all i need to do is figure out how to convert 6 plasma guns... hmmmm....
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Post by zumbaz on Feb 2, 2008 14:04:48 GMT -5
I did convert my plasma guns. I have two ways of converting them at the moment. This is the second time I've seen someone asking how to convert a plasma gun. I'll post a thread of how I do it soon I think. Just need to get the time to write it properly and take pics. ^^
Now on topic: What about 2 medics with storm bolters, 2 plasma gunners and an officer with a plasma pistol and storm bolter? If i read the codex good you should be allowed to take up to two veterans with the following: 1- standard bearer 2- medic
Did I read that right?
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Post by Deleted on Feb 5, 2008 9:56:37 GMT -5
Now on topic: What about 2 medics with storm bolters, 2 plasma gunners and an officer with a plasma pistol and storm bolter? If i read the codex good you should be allowed to take up to two veterans with the following: 1- standard bearer 2- medic Did I read that right? Zumbaz, I'm sorry but you are wrong, you can only have 1 medic per command squad, although how cool would 2 medics be!!
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Post by zumbaz on Feb 5, 2008 10:15:19 GMT -5
Damn to bad... I guess I just will have to kill the enemy before they even can shoot me back
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Post by Rolling Thunder on Feb 5, 2008 12:03:41 GMT -5
Where does it say you may only have one medic?
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Post by Deleted on Feb 5, 2008 12:46:58 GMT -5
If you use Inter Active Army list or Army Builder v3.1 neither will let you, Army Builder says too many medics and IAL says it's a maximum of 1 medic may be applied.
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Post by Cadian 117 on Feb 21, 2008 21:25:08 GMT -5
Bravo 117 thats how i treat it. Since it does not say the weapon is destroyed in the Gets Hot! rule assume that it is still usable if the model survives, thought if the model becomes a casualty another model cannot pick up the plasma gun and use it. 1. Thanks mate! 2. Well ya I guess if you got in depth and played like DnD he could with negatives...but no technically no other soldier in the squad is trained and after seeing it kill a man probably wont pick it up.
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Post by Deleted on Feb 21, 2008 21:50:08 GMT -5
hmmm sounds pretty...great to me
i love the idea of having a medic...probably for show instead of function
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Post by Cadian 117 on Feb 24, 2008 0:26:20 GMT -5
I have been using my medic with a plasma gun and a commissar with PP. It amazing. They havent died yet!
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Post by Turtleboy(AWOL) on Mar 4, 2008 10:51:39 GMT -5
so as far as medics and plasma guns go - it has, for a long time, been considered a winning tactic. use it and enjoy some synergy bonus (little d&d term for you there cadian ). here's a pic of how I've converted a kill teamers plasma gun. I picked it up by browsing thru some threads in the pics section of the forum. as you can see: 2 parts flamer, 1 part plasma gun. very nice finished product.
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