|
Post by ElegaicRequiem on Apr 4, 2010 17:23:43 GMT -5
Astorath
Corbs
Sanguinary Priest - melta bombs
Assault squad @ 5 - Razorback, flamer, combat shield
Assault squad @ 10 - rhino, flamer, thunder hammer
DC @ 5 - jump packs, inferno pistol
DC Dread - blood claws
Vanguard
Baal Pred - Flamestorm cannon
Storm Raven - Hurricane bolter sponsons
Alright, Astorath gets in the raven with the dc, obviously, along with the dread. He gives a boost to red thirst, and Corbs lets me re-roll for that once, hoping to get it. Corbs goes in the rhino with the big assault squad, the other SP with the small one, to balance the AT abilities. The rest of it is fairly standard - baal outflanks, vanguard assault out of ds, raven rushes forward and disgorges choppy death in enemy lines, rhino and razorback rush forward... I think the raven's inability to outflank is made up for by having the machine spirit rule. This thing is so worth the points... Unfair? Yes, probably, but so are the valk and detta.
Thoughts?
|
|
|
Post by cheminhaler on Apr 6, 2010 11:11:36 GMT -5
'Oh do come in and take a seat, Corbs, old chap!' You could probably get a powerfist on the vanguard in exchange for the hurricane sponsons on the stormraven. Otherwise I love it. Astorath (Asty?) is a bloody great model, and he lets you take lots of Death Company. My only gripes with the DC is that they are hideously expensive in points, with jump packs. It's almost better to go down the assault squad road with sang priest, for the cheaper FNP.
|
|
|
Post by ElegaicRequiem on Apr 6, 2010 11:19:33 GMT -5
But those hurricane bolters are defensive! This is designed as an anti-GEQ list (although it'd be a decent all comers list), so I'll take that over a p fist. And the DC get to reroll to hit and to wound, which is always a nice way of giving large squads the finger. And since they're in the raven, I can avoid having the enemy play with them, making them go off and get isolated - the jump packs also make that a non-issue.
|
|
|
Post by cheminhaler on Apr 6, 2010 14:16:06 GMT -5
Good point. It's just a shame there is no Storm Raven model, so there's nothing we can do till the GK release. I thought the armour would be better; it's just got better rear armour than a valk.
|
|
|
Post by ElegaicRequiem on Apr 6, 2010 18:26:34 GMT -5
The armor isn't an issue. It's a flying land raider. It makes me very happy.
|
|
|
Post by Ymmot (M.I.A) on Apr 9, 2010 12:28:10 GMT -5
Ignores the melta rule!!
It least it can't outflank and is only av12 all around and I have lot of lascannons...
those'll be good for the freakin dreadnought it's hauling around too.
|
|
|
Post by Rolling Thunder on Apr 9, 2010 12:48:00 GMT -5
Ignores the melta rule!?
*Mutters darkly and considers converting all his Valkyries to Vendettas*
|
|
|
Post by ElegaicRequiem on Apr 9, 2010 17:27:41 GMT -5
Yeah, ignores melta rule. Which, when you think about it, isn't changing much of anything.
|
|
|
Post by Callus on Apr 9, 2010 19:56:29 GMT -5
Will Corbs fit in the rhino with the 10 man assualt squad?
|
|
|
Post by ElegaicRequiem on Apr 9, 2010 21:07:25 GMT -5
Holy crap - rhinos don't transport 12! What have I been doing with my life?!
Seriously, though... I just checked some other codecies, and they're also ten per rhino. Why has no one ever said anything to me before? I was about to reply with a flippant response, like: are you saying he's fat? But then I checked... this is retarded GW... The most common transport for marines, and it can't include an attached character?
Bah. So it's a squad of nine, and the rhino has an HK.
|
|
|
Post by Rolling Thunder on Apr 10, 2010 7:14:24 GMT -5
Because it's a tiny metal box crammed full of sweaty, muscular hairless men in tight, slick power armour. If we adhere to Marine fanboy logic (Mehreens ist twelve foot tall!) it could transport around three.
|
|
|
Post by ElegaicRequiem on Apr 10, 2010 12:26:11 GMT -5
True, the rhino was designed as a exploration vehicle, not a marine transport... But I still think it should hold 11, just for the game mechanic. Not like GW isn't willing to sacrifice reality or realistic fluff for the sake of making marines better...
|
|
|
Post by Ymmot (M.I.A) on Apr 10, 2010 12:39:42 GMT -5
This is a flaw I've always been aware of, either you split into combat squads and take a razor back, which can hold 6. Or you utrade the rhino for a drop pod.
Or you take a smaller squad, which isn't so hard when it is an assault squad, seeing that you are not missing out on any free weapons.
|
|
|
Post by ElegaicRequiem on Apr 10, 2010 12:56:34 GMT -5
And upon closer inspections, both the BA and SW drop pods are ten guys or a dread while the Ultramarines one is 12 or a dread. And I've also read that a dread counts as 12 guys in a transport, so... errata anyone?
|
|
|
Post by Ymmot (M.I.A) on Apr 10, 2010 14:18:13 GMT -5
Spacewolves gotta make room for the keg.
Blood Angels? Well...
I guess they just like the extra space.
I was pretty sure all drop pods could carry 12 though...
|
|
|
Post by Callus on Apr 11, 2010 6:26:22 GMT -5
And upon closer inspections, both the BA and SW drop pods are ten guys or a dread while the Ultramarines one is 12 or a dread. And I've also read that a dread counts as 12 guys in a transport, so... errata anyone? Maybe it's cause the dreadnought doesn't need seats, so it makes extra room? To allow for his epic size? GW fail so bad it hurts. It hurts that one of the things that I get most pleasure from in life (don'ttellthemrsIsaidthat) is designed, made and run by incompetent morons =[. Callus
|
|
|
Post by cheminhaler on Apr 12, 2010 15:33:38 GMT -5
Theoretically a SM dreadnought could surf on the top of a Rhino.
When I become chief games developer you're all in a world of faeces.
|
|