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Post by Ymmot (M.I.A) on Apr 23, 2010 13:02:49 GMT -5
-HQ-
Archon +hell mask +shadow field +agonizer +splinter pistol +haywire grenades +combat drugs 140
5 Incubi 2 warriors with splinter cannons 2 warriors with splinter rifles Raider +disintegrator 237
Dracon tormentor helm punisher reaver jetbike combat drugs 120
-Fast Attack-
6 reaver jetbikes x2 shredders 180
-Troops-
10 Raiders +blaster Raider +disintegrator 145
10 Raiders +blaster Raider +disintegrator 145
10 warriors x2 dark lance 100
10 warriors x2 dark lance 100
10 warriors x2 dark lance 100
-Elites-
10 wyches succubus +agonizer +combat drugs Raider +disintegrator 233
Total 1500
*Wrings hands with sinister delight*
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Post by ElegaicRequiem on Apr 23, 2010 22:55:13 GMT -5
*Vicariously enjoys hand-wringing.*
I might suggest swapping the dracon for a ravager, but I see where you're going with him.
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Post by cheminhaler on Apr 25, 2010 6:15:41 GMT -5
Those cheap sniper squads with 2x dark lances look pretty scary, but do you find that their line of sight gets blocked by the Raiders while they're advancing on the enemy. This also applies to my guard with their missile launchers and chimeras, but the DE are that much faster.
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Post by Ymmot (M.I.A) on Apr 26, 2010 14:48:53 GMT -5
Right, the typical plan is to blob the lance squads up in the center of my DZ while the raiders move up the flanks in pairs, the raider squads covering the more important Archon/Incubi and Wyches. Fist turn is all turbo boost, 24 inches across open ground and hide behind the obscured save. Lances focus their firepower on taking away my opponent's mobility. Raiders now position to strike if possible(if not I'll go for another round of maneuvering.) From the sides I close in, getting another 12inch movement, plus 2 inches to disembark, plus fleet of foot(on everyone but the Incubi) and then assault them where it will do the most damage.
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Post by Deleted on Jun 3, 2010 23:18:08 GMT -5
As the skimmers are skimmers after all, line of sight is not blocked below them. The warrior squads can see under them, and be seen. Just that both ways will normally have cover if you do so. It's why half the time I consider my troop raiders to be 55 point pieces of mobile terrain for the first 2 turns.
As to the army list in the original post... Just a couple points to ponder.
First, if I'm not mistaken, your Dracon is illegal if you're using the punisher. Punisher's are 2 handed weapons and the bikers are only allowed to use a single 1 handed weapon. For the same points you could do a power weapon and tormentor helm, but unless you put the animus vitae on him and run something down, you aren't getting the str 6 with drugs.
The rest of my ideas are more personal preference, so take them or leave them as you will.
The Archon and Incubi are designed to kill things in close combat. The warriors you have add almost nothing to combat effectiveness, and create easy wounds for your opponent to get some combat results off of. And, if it's a close charge and you shoot with the cannons, you might shoot yourself out of charge range. I've tried the command squad with the warriors a bunch of times, never saw them as a good thing. Dropping them for another incubi or 2 will increase their worth in most fights. (Though, then you'd risk killing yourself out of combat on the charge and getting shot at, which is why I normally only field 5. About the right number for a 2 turn combat, then free to move again on my turn for another charge)
I'm guessing the dracon and bikes are together, and they're a meat shield for him. I can understand it. I just find it a very expensive delivery system for him. Our bikes are overpriced for what they do, and for anti infantry shooting (as 2 shredders would be I guess - I don't know, I've never taken that weapon since about 9 years ago) a ravager with 3 desintegrators does 4 times better. If you like bikes go with them of course, I just like the dracon with wyches or more incubi in another raider.
Speaking of wyches, no wych weapons? For 1 point a model they make the wyches amazing against dedicated combat troops. Reducing attacks from a lot of enemy models, and making them hit you on 5's if you roll +1 weapon skill is too worth it in my opinion to skip it. Also, you put drugs on the single would succubus. This I can somewhat understand if the squad gets a bad result on the roll, but it also nullifies some of the good rolls (roll a 12 inch assault for the squad? well, now we need to inject in that drug just to keep the effect for the squad). You really risk overdosing on her and loosing the full 65 point model on a 1/6 chance. Risky, too much for me.
The only other thing I'd suggest if you can find room for it would be plasma grenades. I've only recently started taking them, and I've been loving it. For only 10 points on the wych squad, 12 on the Archon and 5 incubi, you get to keep your high init attacks going first. Of course, if your tables don't have that much cover it's not an issue, but there's a lot of cover where I play.
Otherwise, Looks like a happy list. Lots of lances, desints and flying circus fun. Should do pretty well.
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Post by Ymmot (M.I.A) on Jun 4, 2010 1:14:37 GMT -5
Ooh good call on the punisher+reaver goof up, I usually put an agonizer in there and will remember to do so now that I've gone back and reread it a few times.
Thanks for the advice, I'll mull over it for a while and maybe try something new, it's so rare I get any helpful tips for my Dark Eldar, I appreciate it!
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Post by ElegaicRequiem on Jun 4, 2010 2:00:24 GMT -5
I thought the two-handed weapon on bike thing got FAQ'ed.
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Post by Deleted on Jun 4, 2010 11:25:43 GMT -5
It is quite possible. I played in 3rd and 4th edition (pretty much only as Darkies) then took some time off. Got back into the game just a few months back, so I'm still catching up on some of the erratas.
Didn't find anything in the 40k errata, I'll keep digging around though.
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Post by Ymmot (M.I.A) on Jun 4, 2010 11:36:25 GMT -5
I think I missed it because the entry is speard out over two pages in my second printing codex, the part about not being able to use two handed weapons was tucked away in the corner of the second page.
Easy enough to call it an agonizer, same cost, maybe not as deadly against certain opponents though.
Glad somebody caught that before I took this one out for a spin.
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