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Post by chankthelank on Nov 3, 2010 16:29:31 GMT -5
This army is already quite underway, I will soon be posting pics of my "Mutants" (Infantry Squads) and "Zombies" (Conscripts), which are in the painting stage. This is a counts-as Straken list geared towards close combat assaults. As such, I have 2 squads of 5 Big Mutants (Ogryns) in my 2000 pt. list (3 squads in apoc!). Here are 2 Big Mutant Ogryns ready for paint! The guns are Ork Shootas (counts-as Ripper Guns), the close-combat weapons are from the new Ork Killa Kans, "Drooble" has a modified Chaos Spawn-head, and "Blugpug" has a head from the OOP metal Rackham line. I am in the process of converting 3 new plastic Orc River Trolls into more Big Mutants (Ogryns). Here's a WIP of the first one on the assembly line. The axe is from the new Minotaur sprue, and the shoulder pad comes from Ork Killa Kans... Should I leave on the gigantic shoulder pad, or nah? A warning to anyone who tries to do this with the Trolls: It is NOT easy to shave off all the aquatic scales these guys are covered with!
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Post by ulrikv on Nov 3, 2010 17:53:59 GMT -5
stunning
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Post by Gabriel Lupus on Nov 5, 2010 7:46:55 GMT -5
Liking them so far, but the shootas just seem to need a bit of extra work... not quite sure what, but at the moment they just seem a bit... lacking some how.
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Post by chankthelank on Nov 22, 2010 13:22:55 GMT -5
Here's a sneak peak at some of my latest progress and additions to the army, most of these are still quite WIP. Plague Cult (Counts-as "Penal Legionnaires") This is the start of my first 10-man plague cult unit. My 2000 pt. list will probably include 2 of these squads and mainly for their assault-oriented rules, as this army is geared towards more close combat than guard is known for, but also because these models are so fun to put together. The cultist on the left was made from Grave Guard legs, with the pelvic region covered with greenstuffed scale mail (this is necessary, as they were originally skeletal legs, lacking any groin region). The torso is Cadian but with the boob plates scraped off, and the arms and head are from the Flagellant sprue. The head original had crazy clownish hair, but I wanted mostly bald heads, so I needed to cut off the hair and remake the ears. I came across a problem with giving Lasguns to Flagellant arms, as I wanted them to carry their weapons in 1 hand, so that they can be holding sacrificial knives and butcher blades (as if assaulting)... The Lasguns were just way to big and awkward for them to fire with only one hand. The solution was to have him carrying the gun by the top bar. I'll probably throw in a few that hold lasguns with 2 hands as well though. The other middle cultist is the sergeant for now, and had no problem holding a Laspistol. His butcher blade hand comes from the new Clanrat sprue. Both him, and the 3rd cultist are made from Flagellant legs and zombie torsos. Mutant Boss (Counts-as standard Infantry Squad "Sergeant") This Mutant Boss, will lead one of my 4 or 5 squads of Nurgle Mutant "Infantry Squads" (nicknamed Nurglers) which are mostly made with a mix of Catachan and Beastmen bodies w/ ghoul heads, with many mutations, warts, pus-bubbles, bloat-bellies, usually armed with a Marauder axe and a sawed off (catachan) Lasgun. There are certainly some exceptions though, like the Gorkamorka human-sized ork bodies, old Chaos Warrior torsos, and some random mutant heads. All of my Infantry Squad "Sergeants" are being converted from Imperial Servitors, with arms/weapons replaced. This guy has a Berzerker chainaxe, a boltpistol (as I think them to be far more chaos than Las), some extra boltpistol shells, and a strange Dwarf Miner bit that is supposed to be a meltabomb. I also removed one of the toes on his bionic leg, making it look less bulky and obvious. Mutant Miasman (Counts-as Platoon Command Squad "Medic") The Miasman concept came from the idea that Nurgle Traitor guard should include as many "Medics" as possible, to apply the "Feel No Pain" rule for extra Nurgliness. The problem is that Nurgle troops would have no use or interest in healers. Instead, they have troops carrying tanks of noxious virus gas, that dopes up and further diseases the Nurgle troops to the point where pain is no longer a tangible concept. These gasses are sprayed on the Miasman's brethen while under attack, however there is also a setting to switch to a puke-like liquid stream that launches a good a distance, and can fatally infect or decay any target (this counts-as his Lasgun fire). The backpack is a combination of the Dwarf Miner drill powerpack + Cadian flamer tanks. The nozzle itself is guitar-wire with a Vampire Counts Skeletons horn end. His body was constructed like several of my Infantry Mutants which have Cadian legs (with skirt removed) and Marauder torsos. The shoulder pad was cut away from a Cadian arm, and the head is a Chaos SM respirator head. Puke Troops (Counts-as "Veterans" in Carapace Armour) These guys are still very WIP, but they show what the "Veterans" in my list so far will look like. These particular veterans are part of the entourage for Chaos SM Lord Infinitus (Counts-as "Iron Hand Straken"). In other words, these are "Company Command Squad" Veterans. 1 of them will become another Miasman ("Medic"), 1 will be a Regimental Standard Bearer, and then these 2 Plasma Gunners. There is still a lot of Green Stuff work left to do for these Plasma Gunners. As you can see, they are wearing Space Marine Scout Armour (counts-as Carapace Armour) because I was dieing to make the first Chaos Space Marine Scouts (which I have never seen before). For my actual Veteran Squad, these guys will be wearing some helmets which include the Boba Fett looking helmet from the Berzerker kit (with Khornate plate horns removed) That's all for now. 2 of the Big Mutant Plague Ogryns are in painting stages, and so are 3 standard infantry Mutants. Painted model pics will be here soon! P.S. Would most people play against this army (in a friendly setting) if it included 2 Rhinos instead of 2 Chimeras? My Rhinos are already built, and I don't wish to buy Chimeras right now...
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Post by chankthelank on Nov 29, 2010 1:50:08 GMT -5
Here is a standard Infantry Squad mutant AKA a Nurgler or Nurgloid (I'd like to come up with a better name... maybe Blighters?). This is my first finished painted model, and he's basically my test scheme model (still needs a matte varnish spray). The bitz used are Catachan body (with the cargo pockets removed), Crypt Ghoul head, Genestealer claw, and sawed-off Catachan Lasgun. His Plague-Censer balls were originally Tau gernades with the ring removed, and holes drilled into it. The disease bumps on him are sand, and it was hard to come up with the right colors for it... I had the same problem deciding the color for his pus-bubble on his shoulder (I may revisit it). I am very unhappy with the painting of the sand on his base, as the extremely fine beach sand I used is hard to drybrush with noticable layers. Any ideas on how I could improve the ash-waste ground look? Fluff-wise, even though he appears to be a former Catachan, he was actually a former regular-sized human who has become bloated and buffed from mutation, many battles, swelling and pus. My infantry platoons are formed of similar mutant conversions, but with a lot of mutation variation.
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Post by F.K.M on Nov 29, 2010 2:35:46 GMT -5
Wow! Nice stuff! I only wish i could convert and also do a good job at it like you.
You gotta imagine how sick nurgle ogryns would be. Probably toughness 6 with initiative 1 but basically impossible to kill instantly except with special instant death weapons.
I really like the axe on that one sergeant. It looks really nice.
So far this looks like a really cool nurgle army. Grandfather nurgle is most pleased with you!
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Post by Gabriel Lupus on Nov 30, 2010 15:12:10 GMT -5
Absolutely loving that plague trooper - by far one of the best I've seen by anyone. Make up an entire squad/army like that and you should win by "cool" factor alone
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Post by praetorian13 on Dec 12, 2010 0:20:38 GMT -5
For ash waste get some fine grey ballast and black "clinkers" from a model railroad store and mix them!
I really like the conversions though if I were painting them I'd use a more khaki/ light green to keep away from the HULK SMASH look maybe even do a few in flesh with a light green wash
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Post by chankthelank on Dec 15, 2010 22:21:45 GMT -5
More Puke Troopers in progress! These are still lacking a bit more greenstuff, but are close to complete. They are part of my general's entourage (Company Command Squad). The Miasman is a counts-as Veteran Medic w/ Carapace Armour & Laspistol. In an earlier post I explained how a Miasman and his equipment function as a Nurgle-themed "medic" proxy. He uses the gasmask from the baneblade commander, a SM scout body with the back section of the torso chopped off. The backpack is from the Multi-melta Heavy Weapons Servitor. The spray nozzle was made with the scope-holding scout sniper hand, part of a dark elf coldone knight's lance, and the rim of a skaven clanrat musician bell. The SM scout's boltpistol is replaced with Laspistol. The Standard Bearer is a count-as Veteran Regimental Standard Bearer w/ Carapace Armour & Laspistol. I think the head is from a Chaos SM Terminator (shaved off 2 of the 3 horns for the single-horn nurgle effect), the flag is from the new Orc Boarboys, and the tip is from some Choas Kit (maybe Chaos Warrior Knights?). The gripping hand was taken from a SM bolter holding hand, squeezed to fit around the flagstaff. Here's some more close-ups:
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Post by Gabriel Lupus on Dec 16, 2010 12:38:14 GMT -5
So... good... makes... me want... to... steal them.... Curse their hereticality and your skill!
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Post by cheminhaler on Dec 16, 2010 14:40:51 GMT -5
You have amazing sculpting skills.
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Post by zacco on Dec 17, 2010 12:20:21 GMT -5
Really inspiring models you have made there.
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Post by fishspit on Dec 19, 2010 0:21:20 GMT -5
As for the ash bases I'd throw down a light drybursh of wither khemri brown or bleaced bone overtop.
oh yeah, and DISGUSTING! (in the good way)
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Post by F.K.M on Dec 19, 2010 9:36:02 GMT -5
Miasman looks to have a poo flamer. It looks like something you use to clean your ass off in the bathroom. Lol it looks really weird.
The mutant looks good as well as the cultists, the mutant, an ogryn, the plague cultists and the puke troops. Gotta say though some of the conversions i don't entirely like but that probably depends on each person's opinion.
Also why'd i just think your thread title said 'teenage mutant ninja turtles'?
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Post by chankthelank on Dec 27, 2010 22:38:55 GMT -5
Here's a selection of some more of my Plague Cultists Coven (Penal Legionnaires) in progress... The guy with the pointy hat is the Cult Leader (it's an Empire Wizard head with beard and ears cut off). He's eventually going to have a Sickle in hand and hourglass attached to his belt. His legs are flagellant and torso is from the new Chaos Marauder Horsemen kit (legs cut off). Also several of the cultists in the squad are swinging Plague Censers. The censers come from the Dark Angel upgrade sprue. They are based on flagellants and graveguard legs... some cloak-ish zombie torsos, and gladeguard hooded heads. The arms of the cultists with the Censer are from Skaven Plague Monks.
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Post by chankthelank on Jan 7, 2011 17:42:58 GMT -5
Here's 2 WIP command models, and I need your help with 1 of them... This my first standard Executioner (counts-as Commissar) who will be attached to my combined infantry squad to keep them in the fight, since I'm attempting to make this a close-combat guard army (as much as possible). As with my Mutant Bosses (standard infantry sergeants), I have given him a techy axe that can pass as a power-weapon or standard CC weapon, depending on my list. The conversion is based on a Malifaux Executioner model who original had what looked like 2 lightning claws. So I had to do some rearranging of the power chords on his backpack. His gauntlets are from Khorne Berzerker arms, and his axe is a Ork Nob axe which conveniently happened to have a nurgle symbol on it. His boltgun is also from the Khorne Berzerkers. Other than that, I just used a guitar string to modify one of his power chords. He still needs more work, like warts/disease/pusbubbles and possible mutation... Here is where I need your help deciding something.... The following are WIP pics of my Mutant Big Boss (Platoon Commander) who is currently armed with a Boltgun and Poweraxe (that could also possibly be a standard CC weapon, if clarified properly). I was thinking that this old OOP powerfist would look far more appropriate in place of his axe, and that arming him would be a more viable option for tank-hunting capabilities, especially with his WS4 (and at only 5 pts. more). I figure I already have enough axes, but I don't want to chop up the work I've already done, unless I'm making a good choice... What do you think? (keep in mind the glove looks bigger in the photo than it actually is... It matches the model's pose and proportions quite well) In any case, he still needs ears and some more GS work.
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Post by Dedrier on Jan 8, 2011 11:24:52 GMT -5
Yeah, I'd go with Prilladog's suggestion. Your army is looking suitably grody by the way. Which is just the way Nurgle likes it.
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Post by chankthelank on Jan 24, 2011 0:33:25 GMT -5
This is the start of a Giant Plaguespawn made from the brand new Skaven Hellpit Abomination kit. He will use the rules for the Imperial Armour "Jibberjaw: Giant Plaguespawn of Nurgle". He's not nearly finished yet. Lots of greenstuff will be used to cover up the runes/stitches and for adding extra nurgley goodness. Some of the arms have not been glued on yet, and there will be alot of sculpting on the head, so that he looks nothing like a Carnifex head in the end. The pointing arm comes from the new River Trolls kit... He will also have an arm with a Chainsaw grafted on. I've used foil to fill in the gaping hole where the Hellpit Abomination's wheel and mechanics normally goes. and I've started to greenstuff on the layers of skin in those areas. He will also have some intestines falling out on one side, and I'm considering adding some tentacles and other mutated appendages. The dwarfen ruins that the Abomination is usually climbing on have been carefully removed.
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Post by chankthelank on Jan 24, 2011 19:40:22 GMT -5
update: Here's a pic of what's on my work desk right now. I haven't forgotten the Giant Plaguespawn, but I like to work on other things while the greenstuff hardens. This pic shows some of the progress on my 1st Cretin Cruiser (counts-as Tauros Assault Vehicle) which has no transport capacity, but will have a heavy flamer turret on top. It is made from a standard SM landspeeder and will have buggy wheels from the old gorkamorka ork truck. Right now the rider is being built from gorkamorka truck rider legs, and the driver is a sentinel pilot. Also pictured in the back is my Cretin Carrier (counts-as Centaur from the Kreig list). This is made from the landspeeder storm and will also have wheels of course. The transport compartment will be left empty for carrying a 5-man command squad or stormtrooper squad. It will be armed with a heavy stubber, and has the ability to hull mount a special or heavy weapon carried by the squad.
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Post by Dedrier on Jan 24, 2011 22:50:11 GMT -5
This looks really good. I am really looking forward to seeing that Plaguespawn finished and painted!
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Post by chankthelank on Jan 27, 2011 4:11:01 GMT -5
These guys have been sitting on the shelf for a while, but I've done some more mutation work on them despite already being primed and partially painted. These guys are from Mutant Infantry Squad #1, which will be combined into a large horde blob in my assault list) Bits used come from Chaos Marauders, Goblins, Ghouls, 7th edition Ungors, and Catachans (command squad & infantry). The flamer is the chaos-pattern flamer from the CSM box. One of the shoulder pads is a small bit from the Chaos Terminator lord. I may actually still do some more work on the backs of the beastmen mutants. I'd love to do some nurglification of the new ungors someday, but they might look a little too small. Some army background fluff, to be fixed up and written better at a later date: "INFINITUS & THE FOUNTAIN OF PUKE" Chaos Space Marine Lord Infinitus was once the proud leader of a loyalist SM chapter of battle brothers who became obsessed with discovering the fountain of youth and the secret to everlasting life. Constantly chasing rumors and whispers from planet to planet, Infinitus and his space marines, "The Infiknights", became so side-tracked from their orders from the Imperium that they were soon on the Inquisition's radar. At some point Infinitus has a hallucinogenic vision that leads him to believe he knows where the source of the fountain of youth lies. His obsession drives him to become convinced that the fountain is towards the center of a planet with a completely unaware population living on the surface. Immediately Infinitus attempted to commission the Adeptus Mechanicus to begin a massive drilling operation into the core of the planet. With the Infiknights already under the eye of the Inquisition, and knowing the insanity of such an operation, his request was denied. Regardless, his obsession led him to contact forces within the Dark Mechanicus to proceed with the project. The Dark Mechanicus Magi having shared the same hallucinogenic prophetic visions of a powerful elixir of eternal life flowing deep within the core of the planet, were nothing short of eager to accept his proposal. Unknown to all parties, Father Nurgle in all his cosmic playfulness, had purposely sealed a bubbling pocket of pure pestilence within the planet's core, many millions of years ago. Over the ages, the toxic sludge had built up incredible pressure and once the massive drill breached the pocket, slimey liquid burst through to the surface causing earthquakes and planet-wide flooding. The puke-ish ooze had covered the planets surface, putting the entire population through a psychedelic transformative experience of mind and body induced by the pure intoxication of choking on the putrid flood waters. Those who rejected, feared, and cursed this process, became bloated living corpses filled with pus, maggots, and disease... only a husk of mortal remains, with no other purpose than to feed on the living in hopes that they will regenerate their health and regain the bodies they once had. However, many others embraced the psychoactive toxins entering and transforming their body, and saw it as a religious experience that would bring them new purpose, and save them from the monotony everyday life on their already rough planet. These citizens became a variety of mutants of all shapes and sizes, diseased and bloated, but with life and purpose. Nurgle's new children looked upon the flood as a blessing, and saw Infinitus and the Infiniknights as the harbringer. They were all blessed with the gift of embracing disease to the point where they live on eternally, through the love of their own atrophy. As long as the gifted children stay jolly, joyous and celebratory of their condition, they will not decay into dust. When the flood of puke receded, it left the surface of the planet covered in swamps of sludge... Over 90% of the planets surface was now covered. The mutant population, including Infinitus and the Infiniknights (now forever turned plaguemarines, blessed by Nurgle's gift) setup a civilization in the system of mostly empty caves that were created by the flowing of the pressurized puke waters before they were unleashed upon the surface. Allied with the constructive capabilities of the Dark Mechanicus, a massive fountain and channel system was created for the puke waters. "The Fountain of Puke" would serve as the center of many arcane rituals that involved the summoning of daemons and the creation of new daemon engines. Because of the fountain's ritualistic, daemon-binding, and transmutative properties, the Dark Mechanicum setup a permanent branch of their operations within the newly plagued planet. They fortified the caves, and built defensive platforms at each cavernous opening to the surface. The surface was now left to constant war among plague zombies and feral ork tribes. Nurgle-worshipping Orks, who have no doubt that Nurgle is the combined embodiment of Gork and Mork. They capture, tame, and ride upon gargantuan mutant beasts of Nurgle. The plague zombies, nurglorks, combined with masses of daemons conjured by the arcane activity below, keep the planet's surface in a state of constant warfare, not unlike a daemon world. Many Inquisitorial forces have attempt to purge and cleanse the planet of Infinitus' base of operations, only to be completely devoured by the conflict upon the surface, never even seeing the Infiknights and the mutant armies of the fountain of puke. So within the belly of the plagued planet, Infinitus and his followers remain. Constantly creating new ways to spread Nurgle's work, by experimenting with the creative properties of the fountain. Often Infinitus and his armies will leave their planet on a religious mission to deliver the fountain's life transforming effects to the rest of the galaxy. Converting xenos and worshippers of the false emperor, one planet at a time.
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Post by chankthelank on Jan 27, 2011 4:26:44 GMT -5
These guys have been sitting on the shelf for a while, but I've done some more mutation work on them despite already being primed and partially painted. These guys are from Mutant Infantry Squad #1, which will be combined into a large horde blob in my assault list) Bits used come from Chaos Marauders, Goblins, Ghouls, 7th edition Ungors, and Catachans (command squad & infantry). The flamer is the chaos-pattern flamer from the CSM box. One of the shoulder pads is a small bit from the Chaos Terminator lord. I may actually still do some more work on the backs of the beastmen mutants. I'd love to do some nurglification of the new ungors someday, but they might look a little too small. Some army background fluff, to be fixed up and written better at a later date: "INFINITUS & THE FOUNTAIN OF PUKE" Chaos Space Marine Lord Infinitus was once the proud leader of a loyalist SM chapter of battle brothers who became obsessed with discovering the fountain of youth and the secret to everlasting life. Constantly chasing rumors and whispers from planet to planet, Infinitus and his space marines, "The Infiknights", became so side-tracked from their orders from the Imperium that they were soon on the Inquisition's radar. At some point Infinitus has a hallucinogenic vision that leads him to believe he knows where the source of the fountain of youth lies. His obsession drives him to become convinced that the fountain is towards the center of a planet with a completely unaware population living on the surface. Immediately Infinitus attempted to commission the Adeptus Mechanicus to begin a massive drilling operation into the core of the planet. With the Infiknights already under the eye of the Inquisition, and knowing the insanity of such an operation, his request was denied. Regardless, his obsession led him to contact forces within the Dark Mechanicus to proceed with the project. The Dark Mechanicus Magi having shared the same hallucinogenic prophetic visions of a powerful elixir of eternal life flowing deep within the core of the planet, were nothing short of eager to accept his proposal. Unknown to all parties, Father Nurgle in all his cosmic playfulness, had purposely sealed a bubbling pocket of pure pestilence within the planet's core, many millions of years ago. Over the ages, the toxic sludge had built up incredible pressure and once the massive drill breached the pocket, slimey liquid burst through to the surface causing earthquakes and planet-wide flooding. The puke-ish ooze had covered the planets surface, putting the entire population through a psychedelic transformative experience of mind and body induced by the pure intoxication of choking on the putrid flood waters. Those who rejected, feared, and cursed this process, became bloated living corpses filled with pus, maggots, and disease... only a husk of mortal remains, with no other purpose than to feed on the living in hopes that they will regenerate their health and regain the bodies they once had. However, many others embraced the psychoactive toxins entering and transforming their body, and saw it as a religious experience that would bring them new purpose, and save them from the monotony everyday life on their already rough planet. These citizens became a variety of mutants of all shapes and sizes, diseased and bloated, but with life and purpose. Nurgle's new children looked upon the flood as a blessing, and saw Infinitus and the Infiniknights as the harbringer. They were all blessed with the gift of embracing disease to the point where they live on eternally, through the love of their own atrophy. As long as the gifted children stay jolly, joyous and celebratory of their condition, they will not decay into dust. When the flood of puke receded, it left the surface of the planet covered in swamps of sludge... Over 90% of the planets surface was now covered. The mutant population, including Infinitus and the Infiniknights (now forever turned plaguemarines, blessed by Nurgle's gift) setup a civilization in the system of mostly empty caves that were created by the flowing of the pressurized puke waters before they were unleashed upon the surface. Allied with the constructive capabilities of the Dark Mechanicus, a massive fountain and channel system was created for the puke waters. "The Fountain of Puke" would serve as the center of many arcane rituals that involved the summoning of daemons and the creation of new daemon engines. Because of the fountain's ritualistic, daemon-binding, and transmutative properties, the Dark Mechanicum setup a permanent branch of their operations within the newly plagued planet. They fortified the caves, and built defensive platforms at each cavernous opening to the surface. The surface was now left to constant war among plague zombies and feral ork tribes. Nurgle-worshipping Orks, who have no doubt that Nurgle is the combined embodiment of Gork and Mork. They capture, tame, and ride upon gargantuan mutant beasts of Nurgle. The plague zombies, nurglorks, combined with masses of daemons conjured by the arcane activity below, keep the planet's surface in a state of constant warfare, not unlike a daemon world. Many Inquisitorial forces have attempt to purge and cleanse the planet of Infinitus' base of operations, only to be completely devoured by the conflict upon the surface, never even seeing the Infiknights and the mutant armies of the fountain of puke. So within the belly of the plagued planet, Infinitus and his followers remain. Constantly creating new ways to spread Nurgle's work, by experimenting with the creative properties of the fountain. Often Infinitus and his armies will leave their planet on a religious mission to deliver the fountain's life transforming effects to the rest of the galaxy. Converting xenos and worshippers of the false emperor, one planet at a time.
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Post by Bobulus on Jan 27, 2011 6:06:13 GMT -5
This is absoulutelly fanthastic! I hope that one day we'll met on the battlefield! Keep going with your fanthastic project!
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Post by chankthelank on Jan 27, 2011 22:52:47 GMT -5
More mutants... these are from squad #2. Most have ghoul heads. The guy on the left was built from the catachan commander and spawn bitz. The next fella was made from an older metal catachan with his head lobbed off and replaced with a marauder helmet head, with side horns shaved off. The 3rd was made from catachan legs, old plastic chaos warrior torso, and his weapon arm is a Gor arm with hair shaved off. Mutant #4 is a cadian body with his shirt skirt shaved off, a SM scout shoulder pad with added spike, and a helmet from maxmini.
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Post by Dedrier on Jan 27, 2011 22:55:39 GMT -5
Nice, I really lie the guys with the tentacles. Suitably nasty.
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