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Post by Beav on Feb 6, 2011 5:21:51 GMT -5
Basically I wanted two servo-arms, bought two packs thinking it was only one servo arm per pack and a weapon on the other, and found out each pack has the option of both servitors having a servo arm.
So basically I was thinking if you were to paint the servitors and their parts un-glued, then magnetize the packs/weapons/arms (drawing a magnet across is) so you had the choice of either servo arms or multi-melta/heavy bolter/plasma cannon or just servo arms.
Then again there is the problem of the fact that if it's magnetized it will just stick to the body, not specifically by the point you would normally glue it. Any comments/suggestions/criticism?
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adastra84
Guardsman
Time is an illusion, Lunchtime doubly so!
Posts: 65
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Post by adastra84 on Feb 6, 2011 7:23:59 GMT -5
Then again there is the problem of the fact that if it's magnetized it will just stick to the body, not specifically by the point you would normally glue it. The metal of GW mini's isn't magnetic, so it will stay wherever you put the magnets on the torso. I've got a load of magnets on order for my sentinal at the moment, but intend to use them on my Ogryns too to make them fit into the case easier. TIM
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Post by 3ff3ct on Feb 6, 2011 8:29:28 GMT -5
This is true, you need two magnets per socket in order to attatch them.
The only issue i could see with magnetising the is that they will 'spin' round if the arms are too heavy, one way to resolve this is use 4x little magnets instead of 2x normal ones.
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Post by Beav on Feb 7, 2011 1:15:03 GMT -5
What I meant was turning the models themselves into a magnet, but from what you said it seems they contain no iron, cobalt or nickel, otherwise magnets would affect them. :<
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Post by Gabriel Lupus on Feb 8, 2011 4:52:38 GMT -5
Try demanding that they spontaneously become magnetic...
(or, more productively, add more magnets as per Reds suggestion...)
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Post by Beav on Feb 8, 2011 6:36:01 GMT -5
I =/= able to magnetise stuff by adding magnets
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