Hookah, S.C.
Colonel
Mostly Harmless
25%
But what if I put more plasma on it?
Posts: 390
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Post by Hookah, S.C. on Feb 15, 2012 16:35:35 GMT -5
Trek is awesome Empirespy. Never fear.
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Post by Deathkorpsman on Feb 15, 2012 21:03:15 GMT -5
It's quite sad that I can remember what episode that was in, and exactly what happened in it. These rules just seem to worked on to be fake for me, but it was meant to be last springs(?) draft, so there should be quite a few changes. I sincerely hope there will be more changes, because there are broad sections of these supposed rules that would need work if they are going to become a real rules edition. If GW were smart, they'd come out and say they are either real or fake, chase after the original leaker(s) for being a naughty girl/boy, and then ask for a fan effort to playtest the trial rules and help the company recover from the loss of their intellectual property with free broad-spectrum playtesting. However, I rate the chances of that up there with the moon declaring its supremacy over all the universe - and colliding with the Earth to prove it - prior to the official 6th edition release.
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Post by Rolling Thunder on Feb 16, 2012 7:10:21 GMT -5
5th Edition is fine as it is. I cannot be hacked to buy a new £50 rulebook when there are plenty of simpler rules out there.
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Post by verminard on Feb 16, 2012 11:33:30 GMT -5
I won't mind a new rulebook as long as its significantly different, or changes the way that units are used and missions won. I like when the status quo changes and I get to learn a new way of using the same old tricks, or inventing and capitalizing on new ideas when they are still fresh. I would honestly hate for 5th to stay around too long and have a decade where the meta game is all tanks and meltaguns all the time and you have the same 3x3 mission and setup. Not to say its bad, but I would like to imagine it won't stay this way forever and someday we will be touting the Flame Thrower / walker list.
Even at $60 the rulebook lasting five years at a minimum is pretty decent. I mean, that's like a buck a month for a game and hobby I know I enjoy.
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Post by RedsandRoyals on Feb 16, 2012 11:45:38 GMT -5
Honestly, while I enjoy 5th Ed, I wouldn't mind seeing continual refinement and tweaks of the rules. That, at least to me, is the purpose of updating a rules system. There are flaws in 5th, sure, and it did dramatically shift the meta-game toward tanks and vehicles (and subsequent codecies have supported this), but I'm pretty sure we could hammer those out without revising the whole system.
If I wanted a radically different set of rules, I'd play a different game system.
Reds
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Post by Soap on Feb 16, 2012 12:25:35 GMT -5
But that said Reds, the game will always continue to evolve. Just look at the changes from 2nd ed to 5th ed. Two completely different games now, with very few similaritys. I'm for a new rule book, just as long as it works, isn't loaded with flaws, and they are significant amount of changes to justifiy a new book
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Post by RedsandRoyals on Feb 16, 2012 12:42:00 GMT -5
That's true, Soap, and I'm glad it's changed. I'm just saying there's a difference between evolution and making lots of dramatic changes to the game, and I'm in favor of the former. Not saying it's the right way to do it, just that it's my preference.
Reds
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Hookah, S.C.
Colonel
Mostly Harmless
25%
But what if I put more plasma on it?
Posts: 390
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Post by Hookah, S.C. on Feb 16, 2012 12:46:59 GMT -5
I just hope there is a small box somewhere in the text that simply says 'All fluff created by Matthew Ward during the previous editions is hereby declared non-cannon'. I too, hope for an evolution of the rules, rather than a revolution.
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Post by treadiculous on Feb 16, 2012 15:39:38 GMT -5
I want 2 opposing concepts from 6th Ed.
1) I want a faster game which is easier for beginers to pick up, and old cronies to be able to remember everything.
2) I want to maintain all the diversity of each race and each unit within and even se it grow with the development of older codex races being revamped with new units.
Amongst my friends we find that Kill team is the most popular, as it has a very fast pace, I think this is because they are 'gamers' rather than 'modellers', I have more of a modeller perspective so like to see larger forces clash yet don't want to lose the pace.
Many rulings have evolved over time, I like the armour penetration system now (no D3, D8 etc) but miss the fact you can't target specific locations anymore, but feel the game works better as a result.
The GW games development team have tricky job, they must try and base it (at least a bit) on realism, but include all manner of weird sci-fi and fantasy elements without overly complicating the game.
The 6th edition leak seems at first glance to be exactly that - complication rather than simplication, but then, I haven't play-tested it.
I think a lot of people play 40k rules because they are the rule set on which the models are based, and while there may be other systems available they won't deviate becuase thier melta won't be a melta anymore.
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Post by ElegaicRequiem on Feb 25, 2012 18:18:02 GMT -5
Don't let GW hear you say you want it to be simpler.
"Right. New rule-set is as thus: If you play Space Marines, you win. If both players play Space Marines, go directly to the pub. We'll collect your $200."
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Post by emptyhat on Feb 26, 2012 7:58:44 GMT -5
It's quite sad that I can remember what episode that was in, and exactly what happened in it. These rules just seem to worked on to be fake for me, but it was meant to be last springs(?) draft, so there should be quite a few changes. That episode was great empirespy, one of the better Star Trek episodes if you ask me.
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Post by F.K.M on Mar 1, 2012 14:14:40 GMT -5
Don't let GW hear you say you want it to be simpler. "Right. New rule-set is as thus: If you play Space Marines, you win. If both players play Space Marines, go directly to the pub. We'll collect your $200." So it's like monopoly except with real money? Screw that! As far as things go i am kind of bummed tanks are much harder to destroy in ranged combat in 5th than in 4th. Tanks also die much easier in melee now than they did in 4th. You used to have a chance to survive melee against a couple thunder hammers if they hit front armor but now that it hits rear you're just screwed. The sad thing is guard doesn't have any really good anti-vehicle melee attacks esp. the way they handled our melta-bombs and gave all of them to vets for some reason which can't infiltrate and need a transport just to do crap like that. However there are things i enjoyed. I'm sure some people hated them though. For guard i'm sure we all enjoyed that players couldn't kill off a unit and then consolidate into another unit only to destroy that one in melee too. The only choices you had were spreading them apart enough or running enough guard squads into combat and pray for the best. Of course this was with our weaker guard codex too so there was that. Can't say how infinitely valuable hellhounds were against nids during that time. As long as they get rid of kill points and don't throw in any ridiculously stupid changes i'll be happy. I wouldn't even mind if high initiative allowed for good dodges as i plan on playing dark eldar next anyway and we all know there's only a couple units in their whole army which are made of anything stronger than paper. Yes even their vehicles are basically paper planes.
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Post by DadCRO on Mar 1, 2012 22:39:13 GMT -5
GW keeps putting out new rules mainly to get people to buy more stuff.
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Post by egon on Mar 3, 2012 15:35:06 GMT -5
GW keeps putting out new rules mainly to get people to buy more stuff. Sssh! Don't reveal their big plan. If you do you'll end up like the Squats. But yeah, that is one of the reasons. Also some people claim that's the reason why most units get a lower points cost each edition. If you need a gazillion guardsmen to build a 1000 point army then GW can sell more boxes. Especially now that they've doubled in price. I have an old box of 20 guardsmen that cost me the same as ONE box of ten costs now...
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Post by DadCRO on Mar 3, 2012 16:09:44 GMT -5
Which is funny, because GW made vets a bit OP, so you only need 20 guardsmen to fill your troops slot.
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Post by emptyhat on Mar 4, 2012 8:54:23 GMT -5
Selling more models to people who already own a lot of models makes sense. Also I think that as a group we enjoy seeing large armies on the table.
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Post by treadiculous on Mar 25, 2012 13:32:30 GMT -5
I dunno if here's the place to mention it...
I heard a rumour that 6th edition will be released with dark angels vs chaos marines...
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Post by Soap on Mar 26, 2012 15:35:58 GMT -5
I don't think they would put two marine army's in a box set (but I have been wrong before). I would say they would go for opposites, rather than similar forces. Like marine vs orks - one more shooty, and the other more punchy! One specialised, one hoard.
I would expect to see marines and Nids in the next box set. Nids being the new hoard release, and marines being the army that all the new player tend to collect.
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Post by Julian Sharps on Mar 26, 2012 16:16:25 GMT -5
I personally was hoping for either Tau and Black Templars, or Chaos Space Marines and Imperial Guard.
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Post by Deathkorpsman on Mar 26, 2012 19:11:23 GMT -5
If they had any heart, they'd do something like Tau vs. CSM's with new plastic models and some neat terrain. Based on how they've been though, it will be Blood Angels vs. Grey Knights with some special missions about how the GK's have turned traitor and the BA have all become daemonhosts to defeat them in the name of the Emperor.
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Post by Rolling Thunder on Mar 27, 2012 2:37:36 GMT -5
For da Emprah!
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Post by Trickstick on Mar 27, 2012 8:28:18 GMT -5
I thought it was more of a Dark Angels and Chaos /w traitor cultists thing. So sort of a marine army and a half marine army.
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Post by Adam Selene on Mar 28, 2012 22:39:22 GMT -5
Sometimes I just wish the Xenos would go duke it out and leave the humans alone for five minutes. Imagine if the starter box was elder v dark elder or tau and orks.
But no the SM have to go and throw their bolter in the pit, because if they stopped thinking about war for five seconds their supermen minds might solve galaxy hunger.
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Pyrotechnics
Captain
Let the promethium burn it to a cinder!
Posts: 238
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Post by Pyrotechnics on Mar 29, 2012 4:04:33 GMT -5
I think it's more GW going "HAY LOOK SPEHSS MAHREEENS LOL BUY TEHMS"
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Post by Trickstick on Mar 29, 2012 10:56:47 GMT -5
Space marines are cool, so people like to buy them. Xenos armies are usually more expensive and harder to use. Can you blame GW for putting the cheap, easy to use/paint and coolest force in the starter set?
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