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Post by Walrus on Aug 29, 2011 9:39:56 GMT -5
1700 points
Archon: 125 points + Blaster + Combat drugs + Djinn blade + Clone field
Archon: 125 points + Blaster + Combat drugs + Djinn blade + Clone field
Trueborn (4): 183 points + x4 Blasters + Venom + Splinter Cannon + Night Shields
Trueborn (4): 183 points + x4 Blasters + Venom + Splinter Cannon + Night Shields
Kabalite Warriors (10): 250 points + Blaster + Splinter Cannon + Syrabite +Agoniser + Phantasm launcher + Raider + Nightshield + Flickerfield + Advanced Aethersails Kabalite Warriors (10): 245 points + Blaster + Splinter Cannon + Syrabite +Agoniser + Phantasm launcher + Raider + Nightshield + Flickerfield
Wyches (10): 250 points + Hydra gauntlets + Razor flails + Hekatrix + Blast pistol + Agoniser + Raider + Advanced Aethersails + Shock prow + Chain snares + Flickerfield
Wyches (10): 250 points + Hydra gauntlets + Razor flails + Hekatrix + Blast pistol + Agoniser + Raider + Advanced Aethersails + Shock prow + Chain snares + Flickerfield
Reaver Jetbikes (3): 86 points + Cluster caltrops
Archons ride with blasterborn in venoms, warriors run rings around opponents, wyches stab things into submission.
Comments?
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Post by Julian Sharps on Aug 29, 2011 14:43:49 GMT -5
Why do your Hekatrices have phantasm grenades? You could give their Raiders Flickerfields with those points!
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Post by Ymmot (M.I.A) on Aug 29, 2011 15:00:52 GMT -5
Grenades for the assault troops...for assaulting units in cover?
If I was looking to trim things down I would probably drop the shock prows and chain snares.
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Post by Julian Sharps on Aug 29, 2011 15:43:09 GMT -5
Except that Wyches already come with assault grenades; all Phantasm Grenades do for them is give them defensive grenades.
The advantage of prows and snares is that it gives the Raider another role once it's unloaded its cargo of death upon the enemy. An example of how useful it can be is this: T1: Raider zooms forward into assault range for its 4+ cover save for moving flat-out (aethersails can help here). T2: Wyches disembark, Raider continues on its merry 12" way and hopefully takes out a model or two with its snares to soften the target up before the Wyches hit them. Raider takes a potshot at enemy armor/MCs, and depending on numbers the Wyches might open up on their targets with their pistols; if not, no shooting for them. Wyches assault target and start killing things.
Besides, the advantage of Prows is that when your Raider loses its lance, you can always ram at 24+". Such a ram attack reaches S 10 pretty easily...
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Post by Ymmot (M.I.A) on Aug 29, 2011 16:07:39 GMT -5
So they do. That's pretty handy.
Still not entirely sold on the vehicle upgrades, sure they sound nice...and after some thought I just might give the shock prow a try at some point, but I'd still take flickerfields over either of those things, and I don't really believe in dropping too many points into my transports.
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Post by Julian Sharps on Aug 29, 2011 17:16:37 GMT -5
The great thing? You can do both in the same turn.
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Post by Walrus on Aug 29, 2011 18:06:16 GMT -5
*facepalm*
How did I not see that?!
Goddamn, list editing will come after school.
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Post by Walrus on Aug 30, 2011 5:46:07 GMT -5
Okay, list edited. Swapped the Phantasm launchers for flickerfields. My pay was short, so no new stuff for another fortnight.
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