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Post by nicholls on Sept 20, 2011 19:23:13 GMT -5
Im an executioner guy myself, I recently have been converted from the punisher tank fan club. (because of this forum)
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Post by Welsh Paul on Sept 21, 2011 8:41:09 GMT -5
Welsh: I too use rare earth magnets, that way you'll have interchangable turret, hull and sponson loadouts.. But there are a large number of ways you can do it.. You should see how much my tanks are magnetised: the main gun turret comes apart to allow primary weapons to be swapped, sponsoons are magnetised to the hull if I want to play without them and the tracks are magnetised to the main hull so they can be taken off and added to my Forge World tank models. Heck, even hatches are magnetised so I can add tank commanders! I used to play Tyranids, so if I can magnetise anything to save buying a new model, I will! ;D
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Post by BF110C4 on Nov 7, 2011 22:19:35 GMT -5
I got a different question about the same models, I'm building my army and I want to knowat wich point level is a good idea to add either a Demolisher or an Executioner, since I don't when is a good idea to change a platoon for the tank, and since it is my only LMBT model I want to know when it will be a good time to bring it out.
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Post by treadiculous on Nov 8, 2011 4:16:31 GMT -5
I modeled my demolisher way back when there was no executioner!... and very I'm happy with them, 24" of total doom scares a lot of foes away! Add Heavy Flamer and multi melta and its a bit more expensive but a lot more aggressive.
I can see how well an executioner would be vs MEQ / TEQ but they're not something I face very often.
I also feel that its better to use direct fire (autocannon, melta gun etc) against tanks as scatter (even s10) is not accurate enough for me to gamble on unless I have no choice. This logic actually makes the executioner a better tank, since it is much better on infantry (scores more wounds), ok so its not instant death, but wounding nearly everything stuff on 2+ aint bad!
- BF110c4
As for when to field a heavy tank... I personally am into my infantry, so wouldn't ever consider any armour below 1k points (and rarely in 1.5k), but I reckon you can comfortably have 1 lrbt chassis in a 1k list, leaving lots of room for other toys (though your opponent might anticipate this, so maybe bring 2 lrbt with no frills at 1k). Above 1k I'd always take more than one of anything: The problem you face is that if you bring a little of everything, than all of your opponents guns have targets, either deny some of those guns targets by bringing no tanks, or bring so many tanks they won't have enough guns to shoot them all!
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