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Post by treadiculous on Nov 15, 2011 7:19:28 GMT -5
Ello...
I've been reading the Horus Heresy and have stirred an age old desire to build a small Nurgle Marine Army, two reasons for this are that papa nurgle is the coolest daemon out there, and secondly is that it gives me a chance to maybe convert up some cool rhinos.
I like the idea of putting in some bikers to keep with the toughness 5 theme, though am most liking the basic plague marines... I also noticed its cheaper to buy chaos bikes individually than as a squad, nice one GW!
Westrider has already pointed out (in the thread - 'what are some alright CSM units') that the daemon prince is the best option, with sorcerer coming second... I can see them both working well with high toughness and warptime (re-roll fun).. but how to get them somewhere useful? ...are wings on the prince a good idea?..is a bike sorcerer any good?
Westrider (thank you) also pointed out that rhino's are best having the extra gun, so that will be accounted for to accompany the plague marines.
I have a 15 normal terminators from the AOBR set, and a load of lightning claws and am wondering if its worth me doing something with them.. though I note termi's cannot be nurgled... maybe I could convert them to obliterators.. though i'm not too keen on the oblits - small unit, high cost, and not nurgled either!
I ike the defiler model (though not the little head on top)... but AV12 and a sort of tank / dreadnought role is strange...
I'm also considering some Summoned Lesser Daemons, and making a small force of Renegade Guard from the Forgeworld stuff (I really like all the converteed guardsmen and ogryns), I'd like to keep the list legal, what is the best way of making a combined force - 2 lots of 750 points and play like a doubles game, or would it really depend on who I play.
with all the above in consideration the possible army would look a little like this:
Prince / Sorcerer
Plague Marines with Rhinos
Lesser Daemons ?
Defiler ?
with an apoc / allied version having this added:
Rengade Guard Platoon
Renagade Ogryns
any suggestions for a decent Nurgle looking army would be welcome!
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Post by krasimirova on Nov 15, 2011 11:29:15 GMT -5
Sorcerer with Lash <-- If you are cheap on points.. Otherwise the DP is pretty awesome in CC too.. But lash is neccesary.. Dual Meltaguns in your PM squads, maybe wanna do some plasma, depending on what you are facing alot.. Defiler works very well with Lash, since you can bunch units up to gain maximum wounds.. Only thing you'd need was something to get people out of their rhinos/Razors/Raiders/Chimeras etc.. Autocannons on havocs is pretty nice for this, but also expensive to get hold of since you only get 1 pr. havoc box.. About the Allies, Ogryns go behind the Rhinos to get a save, Platoon, nahh, maybe dual autocannon chimeras.. Get the Mortar heavy weapon teams.. They are brutal with gas grenades.. Other than that not much.. Fun lists.. Everybody likes nurgle for some strange reason.. Cheers Kras..
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Post by treadiculous on Nov 15, 2011 15:49:58 GMT -5
I've just been reading IA 7, and noticed how its flavoured towards the Nurgly side of things... there's a few units in there that look fun to build and play with (zombies, mutant hordes etc)...
I've been thinking about using a MKII 'Female' Tank from WW1 as a land raider and some how finding similar looking APC's for the Marines and Renegades.. the renegades are a bit easier as any military looking truck would do, but a rhino needs to be a bit more err marine looking yet still have that WW1 feel...
Regarding the AC's.. I saw a nice conversion of plague marines wielding havoc kit, though FW are making some cool looking Heresy era armour and weapons that cost similar to the GW plague marine box sets.
As for twin melta.. seems the way to go, though what size units...?
and finally.. Lash come as an ability for Slannesh only so wouldn't fit the Nurgly theme.. shame, seems good!
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Post by Peter Cooman on Nov 15, 2011 17:44:48 GMT -5
hey treadiculous i have a chaos marine army that includes some nurgly units so i'll see if i can help. 1- squad sizes vary depending on the role of the squad. plague marines: I use 5 with two plasma guns for objective holding. these guys can take quite an amount of damage. I once chased of a 7 man nobz mob with these while only losing one guy. defensive grenades mean the opponent got to commit higher quality squads or more lower quality squads to ensure his kill. Feel no pain makes this even harder, and makes plague marines ideal plasma platforms. when going in a rhino i always take 7. It has to do with the nurgle number 7 thingy . i equip mine with one flamer and one meltagun and a powerfist on the champion. this gives them enough anti-tank power, but if you have the points, give them 2 melta and a combi flamer and powerfist on the champ. Rhino is always standard with me, as all points go in marines. 2- lesser deamons. they are reasonable, however on a nurgle list there are very few bodies on your side and so any points you can spend on deamons might be better of being spent on anti tank, as few bodies means few special weapons . You can have a predator for tha cost of 5 deamons and an icon, and comes standard with an autocannon. about 8 deamons and icon cost you about the same as a twin linked lascannon pred. still if you know you will face minimum armies they can be fun. 3- deamon prince: for nurgle i would go with wings, mark of nurgle and a psychic power. wings coupled with toughess 6 and immunity to instakill means you can confidently use him were you want him, shrugging of most small arms fire, and the occassional lucky shot that would instagibb you. for psychic power take warptime if against armies with lots of MC's or armour. rerolling hits and wounds can go you a long way at cleaning house.(remember the monstrous attacks when rolling for ap) against horde armies take the nurgle special power (nurgle's rot its called i think) fly your prince to a guard blob and watch everything within 6" take a str3 hit 4- defiler is very good and is always in my list. i use him standard with the ac and hevy flamer. you never know when it comes in handy. note that battlecannon can work wonders without lash 2 you know. guard don't have lash and my battlecannons hurt people none the less . hope this helped
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Post by emptyhat on Nov 15, 2011 19:31:29 GMT -5
At some point I was thinking about doing a Nurgle Deamon Prince with fly wings. Bend a few bits of wire into shape and stretch some fabric/plastic over them.
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Post by WestRider on Nov 15, 2011 22:09:47 GMT -5
I've not yet used a Flying Nurgle Daemon Prince, but I've had to face a couple of them, and they're serious pains to deal with. Warptime would be my choice for the Psychic Power, keep him focused as a Combat Monster.
I've only used Lash once. Usually it's seemed either unnecessary or useless, depending on my Opponent's skill level.
Krasmirova mentioned Autocannon Havocs. With a bit of work, you can convert Autocannon out of the Heavy Bolters that every Chaos Player has lying around in ridiculous quantities. Put a longer barrel on and find some sort of big box magazine to replace the belt-feed, and you're golden.
Terminators can buy an Icon of Nurgle, they just can't get the full Plague Marine package. Usually not a very good idea, though, since it's expensive and most of the stuff that's a real threat to Termis doesn't care about the difference between T4 and T5.
The other decent options for Anti-Transport are pretty much Oblits and Auto/Las Predators. Oblits usually win out for most people due to the duality, but if you're Meching up, the Preds can do really nicely.
I'm turning more and more to MSU with my Chaos Marines, trying to max out the numbers of Special Weapons, so I'd take most of my Plague Marine Units as 5 strong, with two Specials and no Champion. Lacks coolness value, but seems to provide the most bang for the buck.
Summoned Daemons: As I said in the other thread, they're not great, but they don't exactly suck, either. Kind of expensive (especially since you have to pay for Icons as well) for how flimsy they are and no Assault Grenades, but at least they don't usually have to take much fire on the way in. It's not Nurgle-ish, but I like packs of 8: that gives you an extra inch of threat range over a pack of 7, since you've got one Model in the 3rd Ring, and 8 is usually a pretty good size for MEqish Torrent Assault Units anyhow.
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Post by colonelnothus on Nov 16, 2011 12:04:05 GMT -5
Mornin' Treadlicious!
I must confess, for all my sins, it wasPapa Nurgle whom brought me into the world of wargaming. I have a rather large collection of metal PM's, FW Death Guard Dread, Plague Bearers, Nurgling, DP+GD and converted Defiler.
I can't really comment on the gaming side, as I played only a few smaller games in 4th Ed (When the Death Guard were a viable list), but I also wasn't a fan of the defiler head, so I made a relatively simple conversion and replaced the head with the alternate Greater Daemon of Nurgle head, placing it lower on the body and minus the horns. I also added some nasty plague bulk with GS just to add to the effect, was relatively easy yet effective.
Hope that helps slightly on the model front. Good luck, and make sure you share with us some fine photo goodies! Nothus
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Post by treadiculous on Nov 17, 2011 7:27:54 GMT -5
I've been scrawling endless lists of Nugle Marine Forces (I noticed the IA7 have the Plague Marines as elite.. so may look at building that army a little later as an extension to this one)..
Anyways.. (with much thanks to all of you for your contributions) I have come up with this 1k list, with its 1.5 k extension planned too.
Sorcerer + Mark + Warptime
5 x Plague Marines in a Rhino 4 Squads of the above (2 twin Plasma, 2 twin Melta)
Predator x 2
1000 15 Points Remaining
Extend to:
Daemon Prince , Wings, Mark, Warptime (no sorcerer, the model absorbed into Plague Marine Squad))
Plague Hulk / Defiler
8 extra squad members (so squads of 7)
4 x Havoc Launcher (2 on Predators, 2 on Plasma Rhino) 2 x TL Bolt (2 on Melta Rhino) 2 x Sponson H Bolt (Predator)
15 Point Still remaining (Extra Armour on Defiler?)
Part of the reasoning behind this list is financial cost, Another reason is it gives me a highly mechanised, very tough army, which will differ a lot from my normal horde of infantry approach, Another reason is that it features a lot of marines and tanks, with a couple of centre piece daemons (I'd love to get the FW plague hulk if I can save up enough!!), which was kinda what i was after.
The Plan... 2 Melta Rhino squads go tank hunting / fwd objective grabbing, 2 Plasma Rhinos go for Mid / Rear Objectives, Predators provide fire support, Defiler scares stuff whilst blowing up high priority stuff . If there is an outflank / deepstrike threat the Defiler could hang back to provide some CC support for Predators - otherwise it advances looking for some choppy fun!
My concern is AV 13 / 14.. I have 3 autocannon, a battlecannon and 4 melta guns in AV11 tanks... not great against a bunch of LRBT!
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Post by Peter Cooman on Nov 17, 2011 10:47:01 GMT -5
hey treadalicious defilers don't need extra armour. They have deamonic possesion nice lists, but as you said not much anti 13/14. maybe change in the havoc launchers on the predators to make one a las-predator. coupled with the 15 points leftover you should be able to get one.
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Post by treadiculous on Nov 17, 2011 11:02:01 GMT -5
Very true... or get rid of the Heavy Bolter Sponsons (they have rubbish LOS and won't be any good vs armour anyway!)... i prefer the look of the twin barrelled turet too!..
What I find funny about the twin Linked rules, especially where Predator Turrets are concerned is that I replace the single Barrelled Cannon which fire 2 shots, and re-place it with a double barreled cannon that fires 1 (albeit that you get a re-roll).
I wish twin linked just meant 2 like in the old days...
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Post by Peter Cooman on Nov 18, 2011 18:16:26 GMT -5
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