Post by Deathkorpsman on Feb 13, 2012 5:36:01 GMT -5
Hello all, sorry for the lack of photos. I was so excited about having my first game in several months that we were halfway through before I even thought about taking pictures. Ah well!
Game was 2000pt pitched battle objectives mission. We rolled maximum 5 objectives with two ending on either half of the table and one about in the center. The gaming area was divided down the middle by a river/stream about 6" wide which was fordable. Tyranids lost the roll and were made to deploy first.
IG 2000pt list:
HQ:
CCS w/ 2 plasmaguns, medic, standard, OoF, Astro, Chimera
Troops:
Platoon 1
PCS w/ 4 plasmaguns, Chimera
Infantry squad w/ autocannon, glauncher, Commissar
Infantry squad w/ autocannon, glauncher
Platoon 2
same as the first
Vet squad w/ 3 plasmaguns, Chimera
Vet squad w/ 3 meltaguns, demolitions, pfist on sgt. (in Vendetta)
Fast Attack
Hellhound w/ rough terrain
Vendetta
Heavy Support
Leman Russ Executioner w/ plasma sponsons
Leman Russ Exterminator w/ bolter sponsons
Leman Russ nekkid
Tyranid 2000pt list (approximate):
Swarmlord (cheese) w/ 2 tyrant guard
Deathleaper (not cheese)
2 x 2 broods of Hive Guard
3 x Zoanthropes in pod
20 x gaunts
Tervigon outflanking
2 x 10 stealers with some morphs outflanking
2 x Carnifexes w/ twin-linked Deathspitters (which I had to look up and now realize were AP-, which he failed to mention and would have made a marginal difference)
Mawloc
At the start of the game the Nids set up with the large brood of gaunts and a pair of Hive Guard squatting on their objective to my left side of the board. Everything else that wasn't coming in from Reserves - 2 x Hive Guard, Swarmlord, Carni's, Mawloc - were in or around a ruin to my right side of the board.
My deployment had plasmavets, a PCS, and the Exterminator on my left flank, the two squads w/ no Commie holding the center playing in the river, and the rest of my force sans the Vendetta and meltavets holding the right flank.
IG Turn 1
Since the Mawloc was out in the open getting ready to burrow, I decided to roll the dice and seize the initiative to try and put on a bunch of wounds or maybe kill it before it could wreak any havoc. And seize the initiative I did! This allowed me to put a massive...two wounds on the thing with a bunch of incoming fire. Ah well. I did also manage to kill a hive guard and flame a couple gaunts with the Hellhound. My other units mostly just jostled around a bit if they didn't have decent shots to count as moving or get in cover.
Nid Turn1
Mawloc burrows. Hive Guard ping away at the Hellhound, destroying the Inferno Cannon (argh). Nid player stays pretty much hunkered down waiting for his reserves to start coming in.
IG Turn 2
Vendetta outflanks behind the Swarmlord and dumps out the Meltavets. Vets are unhappy about being shoved out of their transport right next to the most feared Hive Tyrant in the galaxy and wisely toss their demo-charge at it along with all the gunfire they can muster. In afterhought, since the lasguns did nothing of note, the squad should have charged to try and get in some attacks on the Swarmlord since the demo charge and meltas killed off both Tyrant Guard. Lesson learned. Vendetta puts two wounds on the Swarmlord.
Long range fire puts three wounds on a Carnifex and kills some more gaunts. Pesky Hive Guard are either out of LOS or make cover/armor saves. Drat.
Nid Turn 2
All reserves except a stealer brood come in. Tervigon and Deathleaper come in on the left, stealers and Zoats on the right. Not sure what he was trying to do here splitting up his stuff, but he must have thought his Tervigon could handle a whole flank almost solo by spawning gaunts. Mawloc comes in under my CCS's Chimera but scatters doing nothing to the Chimera and killing a couple guardsmen. Swarmlord and Carnifexes murder the meltavet squad and Hive Guard shake and weapon destroy a lascannon off the Vendetta. Genestealers charge a speed bump squad, wiping it out, which leaves them in a perfect firelane for my gunline. Zoats shake up and destroy the cannon on my vanilla Russ (argh). Tervigon pops FNP and moves up to wreck the plasmavets Chimera while Deathleaper shoots his rending attack at my PCS Chimera, destroying the multilaser.
IG Turn 3
I'm scratching my head at this point because the environment just got target-rich really quick. Moved the Vendetta around so it couldn't be pounded on by as many Hive Guard and was harder to hit in melee. The PCS to my left trundled around in their Chimeras to get a bead on the Tervigon, dealing 5 wounds to the filthy thing which for some Emperor-forsaken reason has 6 wounds. Troops and tanks to the center and right pour fire into the Zoats, stealers and Mawloc. Mawloc goes down to concentrated fire. Stealers reduced to three. Zoats down to one. Go plasma fire!
Nid Turn 3
Stealers run around behind a building and hide (very unfluffy) while the new stealer brood comes on from the same board edge (the right). Last Zoat takes the main gun off the Executioner (sad). Carni's chase my Vendetta around and shoot it with their Deathspitters. They should have probably only gotten a bunch of shakens on it and a weapon destroyed, but my opponent didn't point out the AP- of his weapons and so he glanced it to death with an immobilized result since it had moved flat out. An earlier weapon destroyed also wouldn't have happened due to the oversight. I'll be very cross with him next time we meet! But not much because the Nid codex is crappily written, thanks again Ward. Swarmlord tries to attack Vendetta in melee, doing nothing. Hive Guard finish off the Hellhound and do nothing to the Vendetta. Tervigon spawns a medium brood of gaunts with no doubles.
IG Turn 4
Finished off the Tervigon and Deathleaper on the left and cut the gaunts down to 4 with no synapse who promptly run and hide. Killed off the Stealers and spore pod with a burst of massive firepower. Start moving in to claim objectives and secure victory. Also charged the last Zoat which stubbornly refused to die to keep it from shooting next turn.
Nid Turn 4
Swarmlord and Carnis come out from hiding and move to support the Zoat and remaining Stealers. Hive Guard pen the vanilla Russ in the side, wrecking it. Hive Guard also moved out to try and contest some objectives, which they won't reach.
IG Turn 5
A firesweep at the Stealers and Zoat cleared them out of the objective area and I moved the last two members of the PCS on that side to cap it. Infantry squads in the center move downriver to take the objective at the board center. PCS and plasmavets on left clear gaunts from objective and firmly claim it.
Nids Turn 5
Swarmlord and a Carni run to try and contest objectives but don't make it. Other Carni guns down PCS on right side preventing cap. Hive Guard try to run and contest center objective but also don't make it.
Game ends from dice roll after Turn 5.
Counting objectives, we each firmly control one objective but measuring the center objective shows that my infantry squad is in range of the objective but not its center. We foolishly didn't specify where to measure from, despite the book explicitly reminding you to do just that, so we put it to a die roll to see whether to measure from the center or the rim of the marker. When the die is cast, the forces of the Emperor knew sweet victory in the face of a draw! Win for the Imperial Guard!
Lessons learned from this mission:
Don't forget to give orders! I did so many times in this game it makes me cry. Leave me alone, it has been a while.
Don't hesitate to ask for the other guys' codex to look stuff up. I should have several times that would have saved me some points on the field.
If in doubt, charge! Charging the Swarmlord, while possibly just as much a failure as not, would have been much more heroic and have a higher chance of success than letting the Swarmlord and two Carnis charge me just to get a few lasgun shots in on a T6 model. I've learned my lesson! Just realized that these guys disembarked from the Vendetta when it Outflanked so wouldn't have been able to charge anyhow. I feel better about using the rules properly, despite the bad outcome.
Leave the Hellhound in back as a counter-attack unit. It always gets shot to pieces otherwise, if I only field one. Bah.
Plasma is awesome, there's no way I could have killed the Tervigon and Mawloc as fast as I did without one. Meltas just wouldn't have had the shots and anything else would have allowed saves or been wounding on 6's. Plasma is my friend.
Gets Hot! is a cruel mistress. I rolled a ton of 1's on my plasma shots today (literally around 1/5 to 1/4 of my shots), though I saved all but three of those as a wonder. If I'd rolled better my victory would have been assured.
Kiting two Carnifexes and the Swarmlord with a vehicle 1/4 their total cost was priceless. When I pointed out what my opponent did, he slapped himself on the forehead for being a dolt. I'd have to stay in range of his Carnifexes or Hive Guard to have a good shot at the Swarmlord, which was what I really wanted to kill with it. There weren't really any good firelanes to use so long as he was smart with his movement. Leading his expensive killbugs around like that with a mostly suicidal unit just made my day.
Comments are welcome. No trolling. Drugs are bad. Knowing is half the battle. For the Emperor!
Game was 2000pt pitched battle objectives mission. We rolled maximum 5 objectives with two ending on either half of the table and one about in the center. The gaming area was divided down the middle by a river/stream about 6" wide which was fordable. Tyranids lost the roll and were made to deploy first.
IG 2000pt list:
HQ:
CCS w/ 2 plasmaguns, medic, standard, OoF, Astro, Chimera
Troops:
Platoon 1
PCS w/ 4 plasmaguns, Chimera
Infantry squad w/ autocannon, glauncher, Commissar
Infantry squad w/ autocannon, glauncher
Platoon 2
same as the first
Vet squad w/ 3 plasmaguns, Chimera
Vet squad w/ 3 meltaguns, demolitions, pfist on sgt. (in Vendetta)
Fast Attack
Hellhound w/ rough terrain
Vendetta
Heavy Support
Leman Russ Executioner w/ plasma sponsons
Leman Russ Exterminator w/ bolter sponsons
Leman Russ nekkid
Tyranid 2000pt list (approximate):
Swarmlord (cheese) w/ 2 tyrant guard
Deathleaper (not cheese)
2 x 2 broods of Hive Guard
3 x Zoanthropes in pod
20 x gaunts
Tervigon outflanking
2 x 10 stealers with some morphs outflanking
2 x Carnifexes w/ twin-linked Deathspitters (which I had to look up and now realize were AP-, which he failed to mention and would have made a marginal difference)
Mawloc
At the start of the game the Nids set up with the large brood of gaunts and a pair of Hive Guard squatting on their objective to my left side of the board. Everything else that wasn't coming in from Reserves - 2 x Hive Guard, Swarmlord, Carni's, Mawloc - were in or around a ruin to my right side of the board.
My deployment had plasmavets, a PCS, and the Exterminator on my left flank, the two squads w/ no Commie holding the center playing in the river, and the rest of my force sans the Vendetta and meltavets holding the right flank.
IG Turn 1
Since the Mawloc was out in the open getting ready to burrow, I decided to roll the dice and seize the initiative to try and put on a bunch of wounds or maybe kill it before it could wreak any havoc. And seize the initiative I did! This allowed me to put a massive...two wounds on the thing with a bunch of incoming fire. Ah well. I did also manage to kill a hive guard and flame a couple gaunts with the Hellhound. My other units mostly just jostled around a bit if they didn't have decent shots to count as moving or get in cover.
Nid Turn1
Mawloc burrows. Hive Guard ping away at the Hellhound, destroying the Inferno Cannon (argh). Nid player stays pretty much hunkered down waiting for his reserves to start coming in.
IG Turn 2
Vendetta outflanks behind the Swarmlord and dumps out the Meltavets. Vets are unhappy about being shoved out of their transport right next to the most feared Hive Tyrant in the galaxy and wisely toss their demo-charge at it along with all the gunfire they can muster. In afterhought, since the lasguns did nothing of note, the squad should have charged to try and get in some attacks on the Swarmlord since the demo charge and meltas killed off both Tyrant Guard. Lesson learned. Vendetta puts two wounds on the Swarmlord.
Long range fire puts three wounds on a Carnifex and kills some more gaunts. Pesky Hive Guard are either out of LOS or make cover/armor saves. Drat.
Nid Turn 2
All reserves except a stealer brood come in. Tervigon and Deathleaper come in on the left, stealers and Zoats on the right. Not sure what he was trying to do here splitting up his stuff, but he must have thought his Tervigon could handle a whole flank almost solo by spawning gaunts. Mawloc comes in under my CCS's Chimera but scatters doing nothing to the Chimera and killing a couple guardsmen. Swarmlord and Carnifexes murder the meltavet squad and Hive Guard shake and weapon destroy a lascannon off the Vendetta. Genestealers charge a speed bump squad, wiping it out, which leaves them in a perfect firelane for my gunline. Zoats shake up and destroy the cannon on my vanilla Russ (argh). Tervigon pops FNP and moves up to wreck the plasmavets Chimera while Deathleaper shoots his rending attack at my PCS Chimera, destroying the multilaser.
IG Turn 3
I'm scratching my head at this point because the environment just got target-rich really quick. Moved the Vendetta around so it couldn't be pounded on by as many Hive Guard and was harder to hit in melee. The PCS to my left trundled around in their Chimeras to get a bead on the Tervigon, dealing 5 wounds to the filthy thing which for some Emperor-forsaken reason has 6 wounds. Troops and tanks to the center and right pour fire into the Zoats, stealers and Mawloc. Mawloc goes down to concentrated fire. Stealers reduced to three. Zoats down to one. Go plasma fire!
Nid Turn 3
Stealers run around behind a building and hide (very unfluffy) while the new stealer brood comes on from the same board edge (the right). Last Zoat takes the main gun off the Executioner (sad). Carni's chase my Vendetta around and shoot it with their Deathspitters. They should have probably only gotten a bunch of shakens on it and a weapon destroyed, but my opponent didn't point out the AP- of his weapons and so he glanced it to death with an immobilized result since it had moved flat out. An earlier weapon destroyed also wouldn't have happened due to the oversight. I'll be very cross with him next time we meet! But not much because the Nid codex is crappily written, thanks again Ward. Swarmlord tries to attack Vendetta in melee, doing nothing. Hive Guard finish off the Hellhound and do nothing to the Vendetta. Tervigon spawns a medium brood of gaunts with no doubles.
IG Turn 4
Finished off the Tervigon and Deathleaper on the left and cut the gaunts down to 4 with no synapse who promptly run and hide. Killed off the Stealers and spore pod with a burst of massive firepower. Start moving in to claim objectives and secure victory. Also charged the last Zoat which stubbornly refused to die to keep it from shooting next turn.
Nid Turn 4
Swarmlord and Carnis come out from hiding and move to support the Zoat and remaining Stealers. Hive Guard pen the vanilla Russ in the side, wrecking it. Hive Guard also moved out to try and contest some objectives, which they won't reach.
IG Turn 5
A firesweep at the Stealers and Zoat cleared them out of the objective area and I moved the last two members of the PCS on that side to cap it. Infantry squads in the center move downriver to take the objective at the board center. PCS and plasmavets on left clear gaunts from objective and firmly claim it.
Nids Turn 5
Swarmlord and a Carni run to try and contest objectives but don't make it. Other Carni guns down PCS on right side preventing cap. Hive Guard try to run and contest center objective but also don't make it.
Game ends from dice roll after Turn 5.
Counting objectives, we each firmly control one objective but measuring the center objective shows that my infantry squad is in range of the objective but not its center. We foolishly didn't specify where to measure from, despite the book explicitly reminding you to do just that, so we put it to a die roll to see whether to measure from the center or the rim of the marker. When the die is cast, the forces of the Emperor knew sweet victory in the face of a draw! Win for the Imperial Guard!
Lessons learned from this mission:
Don't forget to give orders! I did so many times in this game it makes me cry. Leave me alone, it has been a while.
Don't hesitate to ask for the other guys' codex to look stuff up. I should have several times that would have saved me some points on the field.
Leave the Hellhound in back as a counter-attack unit. It always gets shot to pieces otherwise, if I only field one. Bah.
Plasma is awesome, there's no way I could have killed the Tervigon and Mawloc as fast as I did without one. Meltas just wouldn't have had the shots and anything else would have allowed saves or been wounding on 6's. Plasma is my friend.
Gets Hot! is a cruel mistress. I rolled a ton of 1's on my plasma shots today (literally around 1/5 to 1/4 of my shots), though I saved all but three of those as a wonder. If I'd rolled better my victory would have been assured.
Kiting two Carnifexes and the Swarmlord with a vehicle 1/4 their total cost was priceless. When I pointed out what my opponent did, he slapped himself on the forehead for being a dolt. I'd have to stay in range of his Carnifexes or Hive Guard to have a good shot at the Swarmlord, which was what I really wanted to kill with it. There weren't really any good firelanes to use so long as he was smart with his movement. Leading his expensive killbugs around like that with a mostly suicidal unit just made my day.
Comments are welcome. No trolling. Drugs are bad. Knowing is half the battle. For the Emperor!