|
Post by akaiyou on May 3, 2012 3:25:27 GMT -5
Theme: Get all my shooty models in there and build up a good shooty list. Dakka Dakka Dakka!!
List Performance: 0 Wins, 0 Draws, 0 Losses
Overall Theme Performance: 5 Wins, 1 Draws, 2 Losses
1250 Pts - Codex: Orks Roster - Dakka
HQ: . . 1 Big Mek, 110 pts (Bosspole; Kustom Force Field; Burna)
Elite: . . 10 Burna Boyz, 150 pts . . 10 Lootas, 150 pts . . 10 Lootas, 150 pts
Troops: . . 19 Boyz, 170 pts (Shootas; Big Shoota x2) . . . . 1 Boyz Nob (Bosspole; Slugga; Power Klaw)
. . 19 Boyz, 170 pts (Shootas; Big Shoota x2) . . . . 1 Boyz Nob (Bosspole; Slugga; Power Klaw)
. . 19 Boyz, 170 pts (Shootas; Big Shoota x2) . . . . 1 Boyz Nob (Bosspole; Slugga; Power Klaw)
Heavy Support: . . 2 Killer Kans, 90 pts (Dreadnought CCW; Grotzooka x2) . . 2 Killer Kans, 90 pts (Dreadnought CCW; Grotzooka x2)
Total Roster Cost: 1250
|
|
|
Post by 3ff3ct on May 3, 2012 15:09:28 GMT -5
Do you go for the Kan wall approch with this? It looks like something I might do
|
|
|
Post by akaiyou on May 3, 2012 17:52:33 GMT -5
Sort of, i'm new to the kan wall concept so I use it as an 'option' rather than the standard formation.
If it will benefit me in better ways then i'll deploy as such otherwise i just run it like a shooty green tide trying to bash the opponent's head in.
|
|
|
Post by 3ff3ct on May 5, 2012 0:17:46 GMT -5
I just run it like a shooty green tide trying to bash the opponent's head in. Ah yes, 'Taktikz' Cheers!
|
|
|
Post by akaiyou on May 8, 2012 5:31:47 GMT -5
So I decided to give in to the competitive aspect considering the list a bit lacking in anti tank power against certain armies and by removing the burnas i was able to remake the list into :
1250 Pts - Codex: Orks Roster - Dakka
HQ: . . 1 Big Mek, 110 pts (Bosspole; Kustom Force Field; Burna)
Elite: . . 10 Lootas, 150 pts . . 10 Lootas, 150 pts
Troops: . . 19 Boyz, 180 pts (Shootas; Rokkit Launcha x2) . . . . 1 Boyz Nob (Bosspole; Slugga; Power Klaw)
. . 19 Boyz, 180 pts (Shootas; Rokkit Launcha x2) . . . . 1 Boyz Nob (Bosspole; Slugga; Power Klaw)
. . 19 Boyz, 180 pts (Shootas; Rokkit Launcha x2) . . . . 1 Boyz Nob (Bosspole; Slugga; Power Klaw)
Heavy Support: . . 2 Killer Kans, 100 pts (Dreadnought CCW; Rokkit Launcha x2) . . 2 Killer Kans, 100 pts (Dreadnought CCW; Rokkit Launcha x2) . . 2 Killer Kans, 100 pts (Dreadnought CCW; Rokkit Launcha x2)
Total Roster Cost: 1250
Which def gives it plenty anti vehicle power from the boys 2 rokkits should be hitting per turn and from the kans 3 rokkits which should hopefully add up to two damaged vehicles each turn. Adding the lootas great AT power should give me 4 damaged enemy vehicles every turn within AV 10 - 12.
|
|
|
Post by akaiyou on May 22, 2012 22:55:16 GMT -5
Very fun game vs tin'eads at 1500 pts where I tossed in a couple more units, a Big Mek with SAG and another unit of 20 Boyz identical to the others. I went first and shoot up the wraiths on turn 1 killing 2 with the lootas. Immotek only hit 1 unit with lightning on turn 1 and night fighting ended turn 2 (he IS unlucky vs Orks after all) The Big Mek with SAG decided to pulverize himself rolling snake eyes. For major LOLz We were playing all 3 missions I had capture n control held for most of the game and 1 seize ground objective through out the battle I did minimal damage and even after using my waagh and getting in his face turn 3 I didn't manage to do anything except explode an Annihilation Barge. My units were getting wiped out left n right he killed half my army in units alone so he was winning kill points till the very end where in turn 5 I managed to make immotek and company run off the board gaining me 2 kill points, i killed his other AB and killed his Triach Stalker giving me the lead in kill points 6 to 5 for a last minute turn 6 win. At the end I was winning in KPs by 1, we had a draw on capture n control, and I conga-lined my way to a 2nd seize groudn objective for a win there. Very close game if it had ended turn 5, he would've won on KPs, and we would've had a draw on objectives making it a tin'ead win turn 5. Luckily Gork & Mork decided Orks shalt not lose this day and made turn 6 possible allowing me to claim ultimate victory with little to stand in my way.
|
|