Vs Grey Knights
Enemy List Summary
HQ: Draigo
Elites: Vindicare Assassin
Troops:15 Paladins
Mission: Seize Ground
Deployment: Pitched Battle
1st Turn: Grey Knights
I deployed to prevent the vindicare assassin a good infiltrating opportunity and took advantage of going second by setting up the bulk of my army on the right side of the field
Paladins were given a scout move bringing them within range even though I had deployed a couple inches back to get within 24" range first. His vindicare shot and blew up an AB easily and his 10 man paladin squad wrecked a ghost ark.
During my turn I teleported the unit that i had deployed at the far left all the way to the right side behind his vindicare the scatter brought me to the side of him where I intended to shot him full of gauss however...
The Annihilation Barges shot at his 5 man paladin squad and got some wounds and spread the love over to the vindicare that got slapped with tesla and bit it from the tesla arc special rule. So all warriors shot at the 5 man paladin squad and killed 1 off getting some wounds on the other 4.
Within the next few turns the paladins assaulted my warriors and got caught in my mindshackle scarabs which turned one of his paladins against his allies killing off 2 of them for me. How nice of him. I lost combat and fell back anyway though (damn those paladins!) leaving only 1 paladin alive (ironically the one that helped us)
I regrouped and then moved my ABs to the right side to hide them from psycannon fire to get the objectives last minute unfortunately my necrons were forced to run again so coudlnt regroup leaving me with just one unit which i teleported to the objective on the far right as the paladins had made their way to the opposite end so i can shoot them from the rear.
At the end of turn 5 the game was a win for me having contested both objectives in the center and captured the one on the left. However game did not end there...
The paladins survived the end of game, and aimed to capitalize on it by turning the tables on me and shooting up one of the ABs blowing it up easily and draigo by himself assaulting the other but hitting on 6s proved to be too challenging even for him letting me keep contesting the objective while holding 1. If game ended I would win...but the Emperor apparently had other plans, game continues.
Draigo rejoined his unit and attempted to shoot me to hell and back and claim the draw, 4 psycannons to the face all failed to roll a 6.
Next came the assault phase draigo failed to hit on 6s again and the paladins all failed to punch through either...until the very last roll of the game. The last hammers rolled and got 3 6s side by side as if sending the necrons to the pits of hell and easily wrecked the poor AB freeing the objective and claiming the draw game at the very last minute.
After playing this game and the 2000 pts game vs paladins I decided i needed some AP2 in my army the paladins were just too tough for normal means to kill.
My new 1500 pts list is as follows:
1500 Pts - Necrons Roster -
Harbingers of DespairHQ:
. .
1 Overlord, 180 pts (Warscythe; Mindshackle Scarabs; Sempiternal Weave; Resurrection Orb; Upgrade to Phaeron)
. .
1 Overlord, 180 pts (Warscythe; Mindshackle Scarabs; Sempiternal Weave; Resurrection Orb; Upgrade to Phaeron)
. .
1 Royal Court, 60 pts
. . . .
1 Harbinger of Despair (Veil of Darkness)
. .
1 Royal Court, 60 pts
. . . .
1 Harbinger of Despair (Veil of Darkness)
Troops:
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15 Warriors, 195 pts
. .
15 Warriors, 195 pts
Fast Attack:
. .
2 Destroyers, 120 pts (Heavy Gauss Cannon x2)
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2 Destroyers, 120 pts (Heavy Gauss Cannon x2)
. .
2 Destroyers, 120 pts (Heavy Gauss Cannon x2)
Heavy Support:
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1 Annihilation Barge, 90 pts
. .
1 Annihilation Barge, 90 pts
. .
1 Annihilation Barge, 90 pts
Total Roster Cost: 1500