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Post by Deathkorpsman on Jul 10, 2012 0:50:15 GMT -5
Has anyone tried using Chimeras as mobile cover for an infantry gunline in 6th yet? As 'Flat Out' moves are in the shooting phase now and in no specific order, you could fire all of your infantry units at range and then move your transports 'flat out' to prevent or reduce enemy return fire. Has this tactic worked well for anyone?
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Post by TheHoboHunter on Jul 13, 2012 0:01:38 GMT -5
Now that you've mentioned it, I'm giving it serious consideration, but I still can't see it being extremely useful.
Chiefly, the fact I often want my Chimeras (Chimerae?) firing as much as possible. My list runs few of them (1, with maybe room for expanding a second one if I need), and they're usually gun-bunkers for rapid-response Vets or PCS. So I can't see my tan ks getting in front of my infantry. On a similar front, I can often afford to let an infantry blob take some hits; I can't say the same for my precious tanks, who I'd rather have firing the TWO heavy weapons I paid less points than an infantry squad for.
So, yeah. Not something I'd discount, and I'd DEFINITELY throw a chimera in the way of my Warlord if I thought it could cost me the game, no doubts about it, but it's not something I can see working other than an occasional dirty trick or spanner in the works, sorry.
Any mech players feel any different? I imagine sacrificing 1/6 chimeras is nothing to protect the less numerous scoring units you'd have, no?
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Post by Deathkorpsman on Jul 13, 2012 0:35:06 GMT -5
What is to sacrifice? You are protecting against anti-infantry fire anyway which generally means it won't commonly be S6. And with the advent of Focus Fire and the new wound allocation rules, where you have your troops in relation to the enemy means that you might not be able to pile all your units in cover like you want.
It really isn't a tactic to use for blobs, since they have ablative wounds for a reason. It is more for other infantry units that can't blob but still want to shoot, such as command and veteran squads. Since those used to be bread and butter units for mech lists, I have been thinking about how to use them better with the new rules. Makes me wish we had Rhinos now.
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Post by WestRider on Jul 13, 2012 11:00:16 GMT -5
Well, you're sacrificing the significant Firepower on the Chimerae themselves, because they can't shoot at all if they go Flat Out to cover your Units.
You're also going to have to leave gaps that the Infantry can shoot through. You're not really going to be able to close those gaps up, just shift them, and if your Opponent has his Firebase spread out, he's going to have shots from one angle or another.
Finally, by leaving those gaps rather than forming up in a tight wall, you're making it much easier for your Opponent to get at the AV10 Side Armour of the Chimerae, which means a fairly high probability of them getting Wrecked by mid-Strength Firepower while they're in Blocking Position.
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Post by Deathkorpsman on Jul 14, 2012 3:10:35 GMT -5
The firepower consideration is a good one. So this wouldn't be a cookie cutter tactic by any means. As far as gaps go, I can see where there would be many opportunities to close off a fire lane by moving a vehicle in front of it. Since Flat Out moves are still movement, the vehicle can pivot whenever in order to present the front to whatever enemy units are most dangerous. That is always a consideration. And if the additional fire of the Chimera is not meaningful (i.e. no good targets for the weapons it has), which happens even with a solid strategy and deployment, then this is a great way to shield important models from incoming fire.
Clearly this doesn't sound like a universally good idea to do, but I think it is a viable tool we can use. Rhinos are better for it, for a number of reasons, but we don't get those. More the shame.
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Post by dragoon6 on Jul 15, 2012 11:53:29 GMT -5
This is very good idea, and should be done when the situation warrents. I do think that a lot of us perhaps opt to shoot when it might be better not to, and this is a prime example of when to think about it. A really good use for this would be to pair two of them up and screen a flank from something nasty; like an ork mob threatening to assault and you're aren't in position to deal with it yet. Losing one or two trasnports, even chimeras, is better than a whole blob o' dudes.
Dragoon 6
edited for abhorent grammer
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