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Post by castellanisenhar on Jul 16, 2012 9:17:03 GMT -5
Hail to the infinite glory of the imperial guard!
I asked a fellow player where to ask for tactics and I was told to come here.. So here goes,
Seeing the 6th editon come out I purchased the Imperial guard codex and I want to make a ally in the amount of about 500points in a 1999pt Army list of Black Templar.
Basically seeing as Templars have zero Anti air and flyers plus there lack of phsycic tolerence I found Imperial Guard to be a great choice for allies seeing as they fit in my campaign aswell!
I would like your help into making a strong 500 point or less force to fill the holes of the templar force..
I was thinking the 2 following options : a ) -- Company command with master of ordance ( not sure if he is worth it but seems cool ) and officer of the fleet -- Infantry platoon with 2 10 man squads with 1 lascannon each -- 2 Vendetta gunships -- Guardsman Marbo -- Flak tank battery
b) -- Company command with master of ordance ( not sure if he is worth it but seems cool ) and officer of the fleet -- Veteran squad with lascannon -- 2 Vendetta gunships -- Guardsman Marbo -- Flak tank battery
Also I would like to put a Aegis defence line with a Quadgun or Icarus Lascannon.
What do you think ? I want to have a sort final decision before I play test so I can but the models. As I want to get the death korps of krieg models from FW and every model that I wont use is a waste as they are quite expencive...
Thanks in advance.
Castellan Isenhar of the 77th crusade
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Post by shifty60 on Jul 16, 2012 12:02:41 GMT -5
Hello,
I have your same idea, except using IG as my main force and maybe 550 Black Templars.
As for your lists, I’d use the first one but it might get expensive with a platoon. You need to make sure you include a Platoon Command Squad, if you have the points to spare you can give them flamers/Grenade launchers. I feel the two 10 mans would be better blobbed together with a commissar but again that’s getting pricy.
The Master of ordinance is fun, but don’t expect him to win the game. He works best vs swarm armies (and now transport spam in 6th ed blast rules).
Marbo is a great value, I use him regularly.
As far as the Vendettas and Hydra, I’ve never used or gone against them so I can’t say much.
What do you run for you Templars, I’d like to know what’s most effective before I buy and Models.
-Shifty
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Post by Jackal-0311 on Jul 16, 2012 13:34:13 GMT -5
I think shifty has the right idea...this my opinion. ( as a recovering black templar player).
Hydra is a good fix... I like option B... I would drop the master of ordinance..shifty has the right idea.. The fleet officer is....not sure a about him with 6th Ed. You need a psyker...after all that is a stated weak area. The other stuff looks good. You'll need a fully kitted out CCS.
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Post by castellanisenhar on Jul 16, 2012 16:04:49 GMT -5
Shifty I would head over to bolter and chainsword and post a similar topic as mine under the black templar forum.
So I should go with option B ?
Can someone make a list less than 500 pts so I get a idea..
Plus I cant put any phsykers as the list would be very unfluffy considering templars hate them...
What does a fully kited CCS consist of?
Also I want 1 squad to command the Quad gun on the aegis defence line to give the order for reroll cover saves on the ememy flyers...
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Post by shifty60 on Jul 16, 2012 16:34:03 GMT -5
Based on what you have listed I wrote up a quick 500pts on the dot. May need some tweaking but you get an idea:
HQ- CCS: Plasma gun x4, plasma pistol 120pts
Troops- Veteran squad: Auto Cannon, Plasma gun x2 110pts
Elites- Marbo XXpts
Fast Attack- Vendetta XXXpts
Heavy Support- Hydra Tank XXpts
-500pts flat
Sorry cant post the points for single units.
Let me know what you like/dont like and I can make another. This should give you some good firepower for the points.
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Post by Jackal-0311 on Jul 16, 2012 16:37:16 GMT -5
Nice list shifty.
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Post by shifty60 on Jul 16, 2012 16:41:40 GMT -5
Thanks, I tried to pack in everything I could.
The gunship and Marbo are point sinks at this ammount but with 1500pts of maries at their back (or in front) it should do the trick.
500pts of BTs for me? ;D
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Post by WestRider on Jul 16, 2012 21:07:29 GMT -5
Shifty's List looks pretty solid to me. I think the Officer of the Fleet might be worth including, since he slows down and breaks up your Enemy's Reserves pretty significantly, and the Army that brings the biggest threat from Flyers (Necrons) usually has no real Reserves Manipulation. Much easier to deal with a ton of Scythes if they're coming in two at a time than 3-4.
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Post by castellanisenhar on Jul 17, 2012 1:35:54 GMT -5
Thanks for the list shifty,
The list doesnt have to be limited to want I posted just to fill the weakness of the templars with is air superiority and antiair plus to have 1 or 2 objective sitters aswell.
Why did you use a autocannon instead of lascannon? personal choice or saving on the points?
Also would the CCS ride in the vendetta?
What other units would be good to get and why ?
Thanks for the help!
Now for the templar 500 points i Would go with the following 2 options :
a ) Chaplain Power axe in LRC with assault terminators Troop : 5 marines with lascannon
b ) Chaplain Power axe with Jump pack marines , PS , PA , MB Troop 5 marines Lascannon 2 Landspeeder Typhoons
c ) Chaplain power Axe with 5 normal termies with 2 ML , 2 CF 10 man crusader squad in Rhino with PF MG
Chaplain can chose which weapon to use so is good for everything and both are good depends on your personal preference..
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Post by Deathkorpsman on Jul 17, 2012 1:59:49 GMT -5
Actually Chaplains are one of the few units who have a specific power weapon. The FAQ lists the Crozius Arcanum as a Power Maul. Giving them a Power Axe would cost 15 points for Black Templars.
Also I wouldn't generally recommend taking heavy weapons in BT tac squads due to the Righteous Zeal rule. Having your heavy weapons charge themselves out of cover on a bad roll seems like an unnecessary risk. If you are using BT as allies, then the Guard can cover the heavy weapons. I'd kit out your BT for close combat where they can do the most damage.
Having a Land Raider spearhead a Leman Russ advance would be intimidating, but I'm not sure that is the best option at the point level you are playing. Of your three options, I think I like C the best. I'm assuming the Chaplain would also have termie armor?
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Post by WestRider on Jul 17, 2012 10:45:03 GMT -5
Why did you use a autocannon instead of lascannon? personal choice or saving on the points? In many cases, the Autocannon is actually a more effective Weapon than the Lascannon, even when looked at gun-to-gun rather than Point-for-Point. The extra shot, combined with the only moderate reduction in strength and the prevalence of Cover, means that it often ends up doing more damage through simply forcing more dice rolls. When shooting at Marines in 5+ Cover, for example, an Autocannon has almost exactly the same expected number of Wounds caused as a Lascannon, and has the possibility of killing two if you roll well. In 4+ Cover, the Autocannon actually does more damage to Marines, on average. In particular, it's better against Flyers, since none of them have AVs greater than 12 (which is where the Lascannon more or less balances out with the Autocannon), and volume of fire is key to even hitting them in the first place.
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Post by castellanisenhar on Jul 17, 2012 11:23:36 GMT -5
Well said WestRider,
Autocannon it is than! what other stuff would you remove or place and good anyone else come up with a little sample list for comparison with shifty's list.
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Post by shifty60 on Jul 17, 2012 13:39:06 GMT -5
Hello,
West pretty much summed it up. I tent to have bad luck with just one S9 shot, but then again you have orderes. Plus it made more sence to me points wise at 500.
A minor tweak you could do is take out the two plasma guns in the vet squad and give them Forward Sentries. this gives them cloaks and deffencive grenades. If they sit on a point in cover, they get +1 to cover from fire, the defencive grenades will give them +2 cover if shot within 9"(if im reading the 6th ed rules correctly) and a slight charge defence.
Or you could drop Marbo and the plasma pistol from the CCS and get 7 ratlings... just a thought because of the sniper buff and they have stealth. Not optimal though.
I'll write up a new list for you when I get home.
As far as BT's I was thinking of running a melee focuse HQ, Marshal? A cheap Crusader squad, and possibly a sword bretheran squads and/or an EC
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