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Post by Paxole on Jul 28, 2012 5:13:03 GMT -5
I have a few questions I just wanted to ask:
What do imperial civillians wear? Similar to todays clothes? also what would other civillians wear (tau, eldar, DE)?
How do the ork spore things work?
How many worlds does the tau empire control?
How many eldar are there?
Thanks in advance guys!
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Post by Zealot on Jul 28, 2012 8:31:06 GMT -5
How do the ork spore things work? I (think) I can answer this. Anyone feel free to correct me. Orks have been genetically manufactured from Plants and Fungi, built for maximum aggression and to be the most simple, brutal fighters... ever. Because of the Fungal relationship, their spores drop and form wombs in the earth - taking nutrience from the surrounds. These wombs form a collective species consciousness and can determine what needs to be bred. Usually they start with Squigs and such to provide food, then grots to cultivate teh squigs and fungal wombs, then gretchins who build the settlements, then finally orks who track down the nearest settlement through fungal spores. Hence when the orks are created they have an abundance of food, slaves, and some place to live as they go around bashing each other to decide which one is da biggust so'z hez da boss. Wherever orks go they will have a mobile society to help them live. And it is also believed that they can photosynthesise, so they can live in hostile environments for some time before the fungal wombs form and the society begins again. Once no precence of orkoids is found by the wombs, they will begin the cycle again. How many worlds does the tau empire control? If this is anything to go by, ~30 Systems. Any number of worlds can be in a system. This number includes systems with Tau rulers looking after a formally Imperial world or attempting to control such a world (Farsight Enclaves).
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Post by RedsandRoyals on Jul 28, 2012 10:45:06 GMT -5
Zealot's got the right answer to the two questions he covered, so I'll try to help with the others.
Imperial citizens dress in whatever clothes their job and their culture dictates. Remember, the Imperium is vast, so clothing varies between worlds, and even between regions on those worlds. That said, you won't really see the kind of clothing most people wear on earth today. The job also dictates what they wear. Bodygloves are often worn as base layers, with jackets, armour, or robes worn over them, and armoured versions are often worn by security personnel. Workers might wear heavy coveralls over a simple shirt and pants. Most Adeptus functionaries wear robes of some kind, and Imperial nobility tends to wear pretty outlandish clothing not dissimilar to those you'd see in the 1700s.
For Eldar, we don't know. According to the old 5th Ed rulebook, there are 11 craftworlds, and 18 exodite worlds that we know about. There's no word on how many live on these craftworlds or exodite worlds, and we have no idea how many DE there are, but if I had to pluck a number out of the air, I'd say at the outside most you'd have several tens of billions, probably less. That may seem like a lot, but remember that's across the whole of the galaxy.
Reds
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Post by Kaikelx on Jul 28, 2012 11:35:31 GMT -5
Adding on to Red's clothing answer, it's also not uncommon to see regular Imperial citizens on Hiveworlds wear outlandish clothing as well, given that Hiveworlds give off that whole "Steampunk" vibe.
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Post by RedsandRoyals on Jul 28, 2012 12:37:20 GMT -5
Adding on to Red's clothing answer, it's also not uncommon to see regular Imperial citizens on Hiveworlds wear outlandish clothing as well, given that Hiveworlds give off that whole "Steampunk" vibe. But more 1700s instead of 1800s, I've noticed. Powdered wigs seem to be a popular choice in most artwork of hive nobility. The 40k RPG books have lots of artwork of more normal imperial citizens, so that may be a good place to hunt for references. Reds
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Post by Paxole on Jul 29, 2012 0:06:00 GMT -5
Thanks very much guys, I have a few more now: What does everyone eat? (humans and other)
Could kroot eat normal food or do they only eat bodies?
What sort of weaponry would imperial civilians be allowed to have? How common would this be?
How many worlds does the imperium have? I know the RB said a million but is that just a figure of speech or an acurate guess?
Are civillians of any race allowed free travel on or off world?
What does a grox (the farm animal things?) look like?
Thanks very much guys.
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Post by RedsandRoyals on Jul 29, 2012 1:17:30 GMT -5
1) Again, widely depends on the planet. "Ploins" seem to be some generic fruit that they make juice out of and are fairly common across the Imperium. Grox, effectively cattle, are also wide spread, and recaff (coffee) is also found everywhere. Beyond that, it would depend on what grows on the world. You wouldn't find earth crops all that often I'd imagine, but you'd still find species of wheat or legumes or whatever, and people will still eat poultry or fish. On hive worlds, there's also the ominously named "corpse starch", which is essentially an MRE but with even less variety and taste. There are also various pastes, algae, and other unpleasant foodstuffs that are high on nutrition and low on good tastes.
2) Kroot can eat other stuff. The eating of corpses is specific to their genetic evolution, and is more of a religious ritual conducted to ensure the Kroot remain strong and get the best genes possible. I'm pretty sure it's not the only thing on the menu for them though.
3) It is literally impossible to know, given how long it takes for the Administratum to process everything. A world might exist on paper as an imperial hive world and actually be a desolate, depopulated wasteland, while some colonies may not technically exist in the Imperial records. Add in the fact that worlds are forever changing hands in constant wars, and million figure is your best bet.
4) Race doesn't really factor in, although that may change from world to world, since you can get a myriad different cultures even within the same sector, and that means a myriad of prejudices. From what I've read in BL novels, it's a mixed bag. Sometimes you need a proper permit to travel, sometimes you just need the coin to pay. Really though, space travel is beyond the reach of the vast majority of Imperial subjects. If you're on a voidship, you're either part of the crew (willingly or not), a pilgrim, part of the Imperial Guard, or someone important who has reason to go to several worlds. That's mostly voidships though. System ships, which lack warp drives, might be more open to general use, and I seem to recall a cruise ship of some kind mentioned in a Caiphas Cain book (again, something only the wealth could afford), but I might be imagining it. When you consider the dangers of space travel, and void travel in particular in 40k, traveling from world to world like we might hop from country to country is not something that's really done.
5) No idea, but I assume it's something similar to a cow or a bison.
Reds
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wulfric
Lieutenant
For the Emperor!
Posts: 135
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Post by wulfric on Jul 29, 2012 2:18:59 GMT -5
Grox
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Post by BG. Foster on Jul 29, 2012 2:40:43 GMT -5
I always imagined it being some sort of Ox.
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Colonel Scipio
Captain
Where am I? What year is it? Who's the president? Arghh!
Posts: 171
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Post by Colonel Scipio on Jul 29, 2012 8:42:45 GMT -5
I seem to remember the fluff and stories in the old Codex Catachans making reference to several different types - grox-hounds, grox-weasels etc. But most converted grox riders look like wulfric's pic, using Dark Eldar/Elf dragon things that look similar.
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Post by Kaikelx on Jul 29, 2012 10:49:11 GMT -5
On the subject of weaponry, I'd imagine regulations are up to the planetary governor, depending on the type of world in question. Keep in mind, the worlds of the Imperium often differ in tech level as well as culture and purpose. Your average person won't even know what a gun IS on some of them, let alone own one.
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Post by RedsandRoyals on Jul 29, 2012 12:36:12 GMT -5
Oops, didn't see the question about weapons.
What Kai said is true, in theory, but in practice it would be nearly impossible to really enforce gun control, particularly on civilized or hive worlds. Autopistols and revolvers would be available to practically everyone, even if they couldn't necessarily be legally acquired. Las weaponry, given it's reliability and minimal ammunition requirements, would be popular, but more expensive. Worst comes to worst, people could simply make their own firearms, although they'd be of dubious quality. Knives, clubs, hatchets, etc would also all be easy to make or acquire. The end result is that Imperial society is an armed society on almost every single planet, with the weapons varying based on what's available and the tech level of the world.
Here are a few basic weapon types that would be easy for most people to acquire. I'd check the DH core rulebook for more info.
Solid projectile pistols- These would range from cheap, hand made models that even the poorest imperial citizen can get, to autopistols and stub automatics (closer to the USPs, Berettas, and Glocks of today) and revolvers (think Smith and Wesson). At the high end of the spectrum in terms of stopping power would be hand cannons. These are similar to the magnums and desert eagles of today, and would be fairly easy to acquire for someone with a bit of money.
SP small arms- Shotguns, rifles, assault rifles, and submachine guns are what this covers. Again, they'd be readily available, but unless you were a ganger or someone else who had a vested interest in carrying something like this, most Imperial citizens would probably stick with a pistol. Shotguns range from double barreled to pump action, or even full auto, although the latter would be too rare or expensive for most citizens. Rifles and assault rifles would be similar, running a spectrum from lever action repeaters like old Winchesters to assault rifles similar to the M4 or AKM.
Las weapons- As mentioned, they'd be more expensive due to their advantages for a basic civilian, but laspistols and lasguns would be easy enough to get, although lasguns, again, wouldn't be something the average citizen usually has.
Reds
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Post by ElegaicRequiem on Jul 29, 2012 12:45:12 GMT -5
Las weapons would likely be more expensive, but ammo would make continued use of SP weapons prohibitive.
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Post by RedsandRoyals on Jul 29, 2012 16:01:35 GMT -5
Las weapons would likely be more expensive, but ammo would make continued use of SP weapons prohibitive. You could buy 200 rounds for the cost of a laspistol charge pack, according to DH, so I don't think ammo would be too much of an issue. Reds
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Post by ElegaicRequiem on Jul 29, 2012 16:33:46 GMT -5
DH also doesn't make different calibers an issue. I guess I was over thinking it, since I was considering trying to buy something in several different places, but really -- how many places is the average person going to visit?
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Post by Kaikelx on Jul 29, 2012 19:23:24 GMT -5
@reds: Difference being that you can't recharge spent bullets Of course, if you need a constant plentiful supply of ammunition, you're probably either in the Guard or not following the law in any case.
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Post by ElegaicRequiem on Jul 29, 2012 22:26:05 GMT -5
Not in the Guard, or soon will be.
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Post by Zealot on Jul 30, 2012 21:25:28 GMT -5
Might I mention the use of laslocks - homemade or otherwise inferior las rifles. As I understand many are similar to firelocks/muskets... however fire your standard las beam, despite being as inaccurate as an ork who has no belief in the Mek's skills on occasion. I believe they need manual cocking, how this would work with las weapons is anyones guess.
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Post by Adam Selene on Jul 30, 2012 22:54:26 GMT -5
Might I mention the use of laslocks - homemade or otherwise inferior las rifles. As I understand many are similar to firelocks/muskets... however fire your standard las beam, despite being as inaccurate as an ork who has no belief in the Mek's skills on occasion. I believe they need manual cocking, how this would work with las weapons is anyones guess. The way I think the cocking works is akin to a longlas (I'm working from Gaunt's ghosts here) as Larkin has to change the hotshot magazines every shot and then change barrels every few shots. The laslock is the opposite, the barrel is actually a hollow tube of metal (the hollow inner bit is larger than the diameter of the laser) the firing mechanism is very simple and fits into a casing about the size of a 303 round. Each time the the gun is fired the firing mechanism gets fried and a new mechanism must be put in from a magazine of them bellow, this is done in a bolt action like way. the energy source is in the stock (or somewhere else, not important) and need only be change every ten or so shots.
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Post by Jackal-0311 on Jul 30, 2012 23:06:18 GMT -5
Not to hijack...but...does anyone have any good sources of fluff on Necromunda?
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Post by Paxole on Jul 31, 2012 1:34:05 GMT -5
Hey, stop stealing my thread! ;D
Sorry Reds, In the travel question when I said race I meant like tau, imperial, eldar. Also, what about ground travel (between hives, continents)?
Thanks very much guys. You have been really helpful with this stuff. I have been converting some civilians to use and have been planning a town/farm board so I just wanted some help with a few things. Thanks very much!
If anyone else wants to use this thread for other questions on civilian life in 40k/necromunda then thats ok.
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Post by Kaikelx on Jul 31, 2012 12:13:26 GMT -5
On the subject of race, the Imperium is extremely xenophobic. They're not content letting tau and eldar live, let alone have them go where they want.
The Eldar couldn't care less about what everyone else does, as long as they don't try to board a craftworld or something like that, and leave them to whatever the heck they're planning.
The Tau would probably welcome anyone with open arms, assuming they bought into the Greater Good thing. If not, they'd probably tolerate visitors as long as they didn't start anything.
On the subject on ground travel, its again up to the world. Generally, your average Imperial citizen doesn't stray much from birthplace mostly because they have no reason to, but there are enough exceptions that it wouldn't raise any eyebrows. Pilgrims, criminals on the move, nomadic cultures on planets, and immigrants seeking their luck are all common enough that it wouldn't raise any eyebrows.
As for how they travel, it depends on the techbase, but when in doubt, the Imperium goes for the robust, simple, and reliable. Of course, those definitions vary, so you may see hover taxis on one planet, horse drawn carriages on another, heavy duty crawlers, or even just a regular automobile.
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Post by Jackal-0311 on Jul 31, 2012 12:41:02 GMT -5
On the subject of race, the Imperium is extremely xenophobic. They're not content letting tau and eldar live, let alone have them go where they want. The Eldar couldn't care less about what everyone else does, as long as they don't try to board a craftworld or something like that, and leave them to whatever the heck they're planning. The Tau would probably welcome anyone with open arms, assuming they bought into the Greater Good thing. If not, they'd probably tolerate visitors as long as they didn't start anything. On the subject on ground travel, its again up to the world. Generally, your average Imperial citizen doesn't stray much from birthplace mostly because they have no reason to, but there are enough exceptions that it wouldn't raise any eyebrows. Pilgrims, criminals on the move, nomadic cultures on planets, and immigrants seeking their luck are all common enough that it wouldn't raise any eyebrows. As for how they travel, it depends on the techbase, but when in doubt, the Imperium goes for the robust, simple, and reliable. Of course, those definitions vary, so you may see hover taxis on one planet, horse drawn carriages on another, heavy duty crawlers, or even just a regular automobile. Watch this guy! He's in it to win it!
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Post by Ymmot (M.I.A) on Jul 31, 2012 14:37:39 GMT -5
The Eldar couldn't care less about what everyone else does, as long as they don't try to board a craftworld or something like that, and leave them to whatever the heck they're planning. They've also been known to get pretty homicidal if you set foot on one of their maiden worlds, or you just happen to be on a ship passing somewhere near by...or you cross their path and they kill you just because to save themselves the trouble later.
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Post by RedsandRoyals on Jul 31, 2012 15:01:08 GMT -5
A few quick additions to Kai's post... Like Ymmot says, the Eldar only care about people going places when it's places they think people shouldn't go. So if you set foot on a maiden world or a world the Eldar monitor, they'd kill you. It wouldn't matter why you were there. They also travel with relative impunity around the galaxy, thanks to the webway and their craftworlds. That said, any travel they conduct would be mission oriented, otherwise they'd stay home. The Tau aren't quite as naive as people like to think, especially since their encounters with the Orks. If someone were to try and travel through Tau space, they'd be met with caution as the Tau tried to figure out who they were, what they wanted, and would they like any Greater Good? As Tau moving about, we don't know a lot, but it seems like partial population relocation would be easy for them to do, since the Greater Good might demand they be on x planet instead of y. An interesting exception to Imperial Xenophobia would be frontier worlds, particularly those in places where the Imperium doesn't officially exist outside of a few colonies. They might trade with Xenos, since they may interact with them more often than Imperial traders. Xenos would still generally be viewed with suspicion even there, though, and only a sanctioned xeno would have a chance of openly setting foot on an Imperial world as a traveller, and even then they'd be barely tolerated. Also, minor point, anti grav is rare, so I wouldn't ever expect to see them used in taxis. Reds
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