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Post by colshark on Aug 10, 2012 8:19:18 GMT -5
My gaming group where I live will be having an apocalypse level game in two weeks. It will be Necrons, Chaos and Dark Elder against Guard, Elder and Tau. Only 4 of use have apocalypse level units we are bringing. I have a stormsword and my elder ally has the elder titan that may or may not be ready in time for game. The enemy has a Chaos warhound titan and that Necron pylon thing. Any tips on how to neutralize the titan or necron pylon? as my stormsword can’t go toe to toe with a warhound titan.
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Post by special ed on Aug 17, 2012 19:29:22 GMT -5
Honestly large amounts of shooting from any anti tank russ variant will do the trick lascannons work well too
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Post by hendrik on Aug 20, 2012 6:54:58 GMT -5
mass deepstriking melta stormtroopers? vendettas swarming the board, taking on tanks as they go? outflanking multi melta sponson demolishers throught that outflank stratagem?since it's apoc don't even bother with taking leman russ units but just field each of them on their own.
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Post by hektorreborn on Aug 20, 2012 8:19:30 GMT -5
Build a Warlord Titan? Very Quickly..
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Post by krasimirova on Aug 20, 2012 8:42:01 GMT -5
Build a Warlord Titan? Very Quickly.. Impressive what you can do with styrofoam cups and a lawn chair.. Anyway.. Get first turn.. Apoc is all about 1st turn with the super heavies.. Flyers.. Get those, Apoc rules are close to the new 6th ed rules, they are brutal and awesome.. If you have alot of Lemans, might wanna look into the "Mailed fist" formation.. And not mailed as in FedEx.. Kras..
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Post by treadiculous on Aug 20, 2012 18:16:18 GMT -5
To help you the most we will need a bit more information but here are a few tips I have learnt:
1) Super-Heavies are often designed for a specific role, so by denying that target type you will negate a lot of their power. (warhounds are often anti-infantry, combining inferno cannons and mega-bolters, thus against tough tanks they pose no threat - but if it has plasma cannon arms though... oh dear).
2) Suicide Melta units are much more viable if the unit they kill is a Super-Heavy!
3) Target and kill Super-Heavies in order to get the Apocalyptic Explosion result - this should win you the game!
4) Do not deploy everything, in fact deploy very little but use it well - especially if you have 2nd turn.. the temptation is to field huge numbers of models thus blocking LOS and movement. It will also mean that blast templates are gauranteed to hit if the deployment is crowded, where-as a sparse deployment means they need to be very accurate.
5) Use range, Apocalypse games are short in terms of turns, so keep your distance and make them pay for every step they have to advance, if you have hard hitting short range units (plasma) then put them in reserve as counter attack units rather than sending the forward in a rush to get into action.
6) Lascannons are your friend, as are any long range high strength weapons, but guard can issue orders to lascannon squads whcih makes them good Super-Heavy killers.
7) Have a stratergy, you and your eldar allies will need to have a clear idea of what your roles are - since you will probably be fighting several other players it is very easy to assume your ally is targetting a key unit but in reality has forgotten / become distracted. Eldar are very specific in their roles - utiilise them as the glass hammer they are and the ensure the guard act as the anvil you should be able to smash them to pieces in your forge. (this is probably the most fun element of an apoc game - the whole planning the team work bit.. enjoy it and go to town with maps and discussion for how to use mixes of units etc).
8) Stormsword is designed to kill expensive elite units - do not get distracted! It is limited by range, and has a huge blast - you don't want that blast rolling back on your guys. Fire it first so the blast does most damage and then use non-blast weapons to pick off the survivors. I'd target fast assault units (those Khorne Juggernauts / dark eldar transports / jet bikes) or anything in terminator armour. The ignores cover thing is a bonus but in apoc games cover can be quite sparse (though great vs Jink).
9) Outflank / Deepstrike - making an enemy feel surrounded is a psychological attack, even if the units aren't that powerful the effect it has is. Just make sure you aren't dropping stuff on to units that wouldn't have been effective otherwise (ie- enemy units that had nothing in range till your dudes turned up).
10) Russ... have lots of Russ, some Hydra for the Dark Eldar, maybe a few Basalisk and then add your Stormsword and you've got a really deadly force.
11) Have a referee or use a coin to quickly decide a rule interpretation.. otherwise the game can really drag along.
12) Have a good amount of decent snacking food - pizza, pastries, sandwiches etc
13) Designate your dead area - I use raised pieces of guttering (about a £1 per metre) and lie them under the table, the dead models get (carefully) placed in the gutter in a losely organised fashion. Another way would be to have a table beneath your table.. but make sure what ever you use is impossible for people to stand on. (placing individual models back in their travel boxes takes a lot of attention away from the game).
14) Get an idea whether the game is about getting drunk and having a spectacluar battle, or whether it will be a more tactical and sober game.. a mis-understanding of this concept can cause mild problems.
15) Achive the Objectives of Victory.. its easy to get distracted by the sheer carnage!.. I'd also suggest you have objectives that 'do something' - so a comms objective gives +1 to reserves rolls etc, this way the objectives will be fought over through the battle rather than ignored til you realise you only have enough time for half a turn before the last bus.
Sorry for the huge post!!
Hope it helps a bit!
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Post by colshark on Aug 21, 2012 7:21:02 GMT -5
Thanks for the tips.
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