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Post by tiberius183 on Aug 21, 2012 0:54:57 GMT -5
Lately I've been struggling with Dark Eldar. Bastards are just too fast and get on me in two turns. I normally run mech-vet lists, but I think I need to change that up. What are the best tactics for dealing with raider/venom-spam DE?
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Post by krasimirova on Aug 21, 2012 3:27:24 GMT -5
Had quite a few games against venom spam with my IG, I ran a semi mech'd list.. And won most of them by far.. His list is something like this: (? correct me here if i am wrong) Archon- Blast Pistol Kabalite Trueborn- 3x Blasters, Venom 2x Splinter Cannon Kabalite Trueborn- 3x Blasters, Venom 2x Splinter Cannon Kabalite Trueborn- 3x Blasters, Venom 2x Splinter Cannon Kabalite Warriors- Blaster, Venom 2x Splinter Cannon Kabalite Warriors- Blaster, Venom 2x Splinter Cannon Kabalite Warriors- Blaster, Venom 2x Splinter Cannon Kabalite Warriors- Blaster, Venom 2x Splinter Cannon Ravanger- Night Shields, Flickerfield Ravanger- Night Shields, Flickerfield Ravanger- Night Shields, Flickerfield That list should be quite a few points below 1500 points. You list should consists of as many shots from weaponry with a S6 or higher as possible, and then you should add heavy flamers on all your tanks.. Basically you shoot the enemy unit with the highest damage potential: Elites, then troops.. Ravagers are not scoring (unless you play "big guns") so should be considered targets of oppotunity, but mainly kill the Venoms and their Cargo.. Reason behind this is that a Ravager is really really bad at shooting infantry (Unless it carries disintegrator cannons that is..) Venom Cannons are brutal against infantry.. So since you out range him with 90% of your guns you should be able to take out his venoms quite early.. That would leave him with a large amount of anti tank fire power that isn't that mobil (Trueborn and Warriors) and even if he pops one of your transports he dosn't have the tool to take out the infantry in any reliable way.. Here is where you have heavy flamers, because if any of his units get within range to fire their anti tank weapon and fail to destroy you.. You can drive up and give them liquid hot magma (Said as Dr. Evil for maximum effect, your opponent will love it..!) So.. Give us your list and lets have a look at where we can fit in: Multilasers, Autocannons, Vendettas, Hydras, Manticores, Heavy flamers, Exterminators, Plasmaguns and a kitchen sink.. Kras..
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Post by dangerrod on Aug 21, 2012 4:43:10 GMT -5
Maybe try using HWT (x2) loaded with Autocannons and use "bring it down" orders to full effect
A quad cannon plus the Aegis D/L will slow him down a bit.
Hydras and the good old Manticore will/could ruin his day
Danger Rod
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Post by tiberius183 on Aug 21, 2012 10:53:01 GMT -5
Actually, my opponent runs more raider w/ wych spam, with the simple tactic of rushing them over (since his raiders got a speed boost in 6th), blowing my tanks apart with ravagers camped in his DZ, and eating the contents with the wyches. I beat him a few times with Tau, but IG I'm having a tough time because my IG force is slow and pretty static. Here's the thing: I can beat him if I tailor a list, but I don't want to do that. I'd rather use an all-comers list. I'll post lists later.
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Post by krasimirova on Aug 21, 2012 13:19:51 GMT -5
Heavy flamers on all your tanks.. Stick to cover.. Chimeras have 3 hĂșll points, even with 3 x ravagers he shouldn't be able to take out all your tanks.. Shoot the raiders.. Flame content.. Next turn, shoot Ravagers.. They are not the main threat.. As mentioned above they are can openers and pretty useless afterwards, basically a juiced up bolter against guardsmen ei only 1 dead guardsman pr. shot.. Heavy flamers arn't tailoring, they are common sense.. Highest damage output pr. chimera Multilaser + heavy flamer.. Sorted..
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Post by tiberius183 on Aug 22, 2012 0:21:17 GMT -5
Meta-tactics: should I start with my vets in the transports, or out?
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Post by krasimirova on Aug 22, 2012 2:41:33 GMT -5
In.. 100%..
By keeping your infantry models of the board, he can't use the torrent of fire that his venom cannons can produce..
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Post by tiberius183 on Aug 22, 2012 11:00:03 GMT -5
What I'm afraid of though is his darklances blowing them to shreds and my chimeras becoming iron coffins for my infantry.
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Post by kobracommander on Sept 7, 2012 10:35:39 GMT -5
Don't worry about that. Some will die, but a lot less then if those damn venom cannons get a hold of them. A vendetta or two could help also. Even before they could zoom, these bad boys helped me beat the crap out of DE lists like this. Suddenly the DE find they are retreating from your skimmers and you know you've won
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Post by commisarblur on Oct 7, 2012 22:38:52 GMT -5
Dark eldars are the glass cannons of WH 40k. Very vicious but dies quickly under the firepower of a heavy bolter. I often find them depending heavily on thier fast attacks such as Ravangers and venoms. Mech guard come handy for these fights with heavy support from russes. And don't be afraid to use a couple of chimeras up against a Raider. The raid ers only have armor 10 and I think they a 5 up for successful saves via Shimmer field.
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Post by tiberius183 on Oct 19, 2012 11:10:10 GMT -5
Funny you should mention flicker fields. I've come to the conclusion that my tactics, now, are pretty sound. Problem is, the guys who I've been talking about (and other players have noticed this too) seems to make more 5+ saves than statistically possible. I've seen him first-hand roll 9 FNP saves, and only lose one guy. Sure, its possible, but not at the rate he does it. Its REGULAR for him. And no, its not the dice, (we inspected them). But, I decided I will no longer play him, and even told him so. Is that a thingy move?
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Post by Ymmot (M.I.A) on Oct 19, 2012 11:51:56 GMT -5
Yeah, kind of. Unless he is doing something to effect the outcome of his rolls it is not his fault.
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Post by Rolling Thunder on Oct 19, 2012 12:08:57 GMT -5
Pretty much. Begrudging an opponent good luck is both specious and dickish. Keep playing, his luck will run out sooner or later.
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Post by hektorreborn on Oct 19, 2012 15:16:13 GMT -5
Vendettas, Vendettas, Vendettas. Toss heavy bolter sponsons on and go elf hunting once you open up the boats.
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Post by commisarblur on Oct 19, 2012 16:27:36 GMT -5
Funny you should mention flicker fields. I've come to the conclusion that my tactics, now, are pretty sound. Problem is, the guys who I've been talking about (and other players have noticed this too) seems to make more 5+ saves than statistically possible. I've seen him first-hand roll 9 FNP saves, and only lose one guy. Sure, its possible, but not at the rate he does it. Its REGULAR for him. And no, its not the dice, (we inspected them). But, I decided I will no longer play him, and even told him so. Is that a thingy move? Always expect DE's to bring Flickers to the party. If they don't have it then they are terriable players.
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