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Post by Deleted on May 15, 2006 3:51:19 GMT -5
Well Conscipts are really great for Numbers..... And large platoons can be used effectively be placing a couple of HW's in there. However this reduces flexiblity so I perfer a hw platoon, and to use assualt weapons in the squad so they can assault, and by using Close order drill have enough I to get the job done.
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Post by Deleted on Feb 23, 2007 12:52:10 GMT -5
On the PC Gamers to Tabletop gamers comment, you'd be happy to know that I just started playing 40k a bit ago, Id always watched my older cousin play his ork horde and wanted to play but was too young then, now Im workin on my IMP army, and my interest for the imperials is one they arent the easiest to play, they are the equivalant of "normal soldiers", and tactics and strategy is key, and i played the PC game Dawn of War, and all its expansions, now although there isnt a direct correlation in how the games run, in the computer game I would never win if i didnt have my guys in cover, and I HAD to have armor support with heavy weapons lines while others units found cover further up during an advance.
When it comes down to it, I use the game now as part of a mock strategy learning, granted its not accurate but it helps brain storm,
Currently I just use the shoot and scoot method, with the buddy rush concept for one platoon and a hard line of fire base with a Hvy wpns plts and special wpns augmented by my counter ass HQ
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Post by fatuous on Feb 26, 2007 6:37:44 GMT -5
The last time I fought a Carnifex I charged it with some men that, while they couldn't hurt it, tied up it for a good while. I did manage to kill a blood thirster with lasguns. Yeah. I was told never to take a hellhound, and that mortars were a waste of points? Is this not the case? I was also told the same about grenade launchers. The reason that I got into this game is because of my fascination and enjoyment playing RTS stuff(StarCraft, Warcraft, the WH game). At the moment I only use flamers, heavy bolters, and lascannons. Bad idea? I can only assume it was your opponent that told you not to take Hellhounds or mortars, cos they are great. but as said it does depend who you are against. With IG, the golden rule IMO is 1 squad will never do the job alone (except lascannon anti tank squads, they seem ot do the trick). So if you want to use mortars take 2 squads, and fire them at the same unit. Hopefully you can get a kill from each and cause 2 pinning tests, but at least 1 is likely to hit on target. It isn't worth taking mortars against opponents with high toughness, armour saves and leadership. You won't wound, or they'll make the save and never get pinned. I tend to take an Honourifcus Emp in every army (almost), and either give it to a JO, this then effectively gives you 2 leaders, 1 to fight with and one to keep the army fighting, or give it to a Pysker. No one ever expects a IG pysker to do any thing good, so give him a force weapon, and try to take out their commander with him . Regarding war gear. Certainly don't go mad, as at the end of the day, all your guys are expendable and will likely die. But at the same time, some war gear/doctrines are a good idea. A force with carapace armour, die hards and harden fighters can take the battle to the enemy and have much more staying power, but do cost quite a lot .
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Post by Deleted on Mar 4, 2007 19:26:33 GMT -5
Also, if you're against Iron Warriors or Necrons,
my best advice is... run away...
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Post by knight (M.I.A) on Mar 5, 2007 9:57:39 GMT -5
In which direction do you want to run? I'd recommend to run towards them, as Necrons really suck (relativly) in CC and even IWs lose their biggest advantage, their firepower even if they're still good enough in CC. But it's already a nice thing if their heavy weapons can't shoot anymore
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Post by skizoman333 on Apr 14, 2007 18:27:52 GMT -5
Armoured fists work wonders for your army: 1) Can form a nice fire base just using the chimera to sit in your front lines 2) good to take objectives late in the game 3) split your opponents between shooting at more important armour and a cheap chimera
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Post by Deleted on Apr 29, 2007 7:30:36 GMT -5
I have read alot of good things here.I may try cutting down on the amount of points i give my officer, him,his chimera and all his retinue usually cost me about 500 pts or more . I make the squad very cc oriented since i usually don't take the ogryn doc or rough rider doc.So i throw them in a chimera thats tooled up, get a psycher with honorifica and give him a force weapon.It works really well so far plus having a commisar with a power fist and a priest with an eviscerater works wonders too.The squad is really a bullet magnet so i try to place it so i can hit the unit i want to quickly after i have softened him up abit with basalisk rounds/mortars/leman russ shells... That comment about not taking Hell hounds and grenade launchers HAD to have been from your oponent.I would never take a flamer in a squad of men other than in drop troops.The reason is by the time you are going to use it they are on you and assaulting you.Take the grenade laundher or a plasma...probably grenade lauchers becouse they are safer. " don't worry about the troops if they get killed" It is so true.If you start worrying about how much guys you are loosing then you start making mystakes and trying to hide them.The IG is meant to die, just read all the stories about them and watch the older players play.There are millions of worlds in the imperium and as many armies and more than that of IG, so throw a few away if you have ot to win. Assaulting that Fex was a great idea to tie it up for a round.My suggestion is to get your guys about 6-7 inches away from the fex and when the cc is over he can't sweep into you.You will be able to surround it and light it up.I have seen las gun killing Fexes so never underestimate the power of rapid fire. If you are just starting out i would go troop heavy.It's expencive to buy( this definately isn't a poor mans game) but you can do alot with it,after you learned how to do a gun line then add in some tanks like transports,a hell hound or 2 and the big guns. I personally never take the required ammount of 2 squads in a troop, i will at least take a remnant squad or a 3rd squad in every platoon.It's not that expencive but the firepower is worth it. Remember " Whats a Las gun called with a targeter ?Twin linked"And more importantly " wimps wear power armour,real men fall out of the sky from a Valkyrie"
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Post by Deleted on May 13, 2007 16:40:09 GMT -5
Have you ever noticed how space marines look alot like the terran marines from starcraft? If so, i can tell yu why
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Post by Deleted on May 14, 2007 7:28:02 GMT -5
if no one else minds...please bill...explain
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Post by Deleted on Nov 14, 2007 12:22:06 GMT -5
Never, never, NEVER quit!!!
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Post by Deleted on Nov 23, 2007 0:45:40 GMT -5
Spread out your 1-shot Heavy Weapons to your Command Squads, such as Lascannons and Missile Launchers.
In a good 2500-pt. Guard army, you'll have about 4-6 command Squads, along with your Senior Command Squad. That's 7 anti-tank weapons.
Now, you could say "But Mr. Noble Wolves, I can get so much more firepower with Heavy Weapon Platoons or upgrades to my Senior Command Squad!"
True, but consider this- you might get more firepower, but less tactical flexibility.
With those 7 anti-tank weapons spread out, I have much more flexibility with my target choices. And plus, I don't lose three expensive heavy weapons every time one of my Squads is attacked.
Don't get me wrong- Heavy Weapons Squads and Platoons have their uses. Excuse me, but did you say 9 Heavy Bolters? That's a wall of lead that can stop ANY swarm army, and even put a dent in SM/CSM armies.
Simply put, an Anti-Tank Squad of Lascannons is just begging "KILL ME! PIN ME! DEEP STRIKE ME UNTIL I'M DEAD!". Normal Command Squads with Missile Launchers and a bunch of Fire Support Squads in the rear will lull the enemy into a false sense of security.
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Post by sammy1979 on Nov 23, 2007 6:50:38 GMT -5
cc is dumb with IG shoot the crud out of everything with your tanks and arty thats my advice, bassies and demolishers a re a good mix
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Post by Deleted on Dec 28, 2007 19:28:39 GMT -5
I have been building up my imperial guard army and have yet to play. I have 3 plts of cadian shock troops. 1 cadian lt. 3 psykers, 2 snipers a kasrkin squad w/ sgt an armored fist sqd. 2 heavy wpns plts, and a lemun russ, a basalisk and a cadian sentinal. are there any tips on how to employ this army. im new but i really want to get into the game. Are there any other pieces i should purchase.
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Post by Rolling Thunder on Dec 29, 2007 6:03:55 GMT -5
Remember: you need to move. Atleast one unit must be a specific 'objective taker'. Drop troops and Hardened Veterans are good for this. Remember to use terrain to your advantage
Cover=good, even with carapace armour.
Your big guns alone will not save you.
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