Raven
Guardsman
Posts: 53
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Post by Raven on Mar 20, 2005 20:33:26 GMT -5
This is for all the People new for imperal Guard players a easy to read, and find thing for tatica page. just post some useful tips What are you Waiting for start posting
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Post by Woz on Mar 20, 2005 21:20:42 GMT -5
Don't take too much fancy war gear. You'll only forget to use it and you'll end up wasting points.
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Post by Colonel Tasalof on Mar 21, 2005 2:26:07 GMT -5
If the enemy has ordinance weapons don't stick all your men together spread them out in lines.
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Post by Woz on Mar 21, 2005 20:25:43 GMT -5
5 Deep Striking Storm troopers with 2 melta guns work wonders against enemy armour.
They usually die soon after but 70pts to knock out a tank and then take some fire off another squad is a good trade off.
Also the fact that you have these guys will make your opponent think twice about keeping his expensive HQ in any transport.
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Raven
Guardsman
Posts: 53
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Post by Raven on Mar 21, 2005 21:16:06 GMT -5
in the imperal guard men are always going to die from opposing fire dont let it bother you, cause you've always got more guards men and dont throw away expensive sqauds
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Post by Colonel Tasalof on Mar 21, 2005 23:35:34 GMT -5
Moved To: Beginners Board
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Post by Woz on Mar 22, 2005 21:24:42 GMT -5
Try and keep your HQ safe. You need an officers Ld to help keep your army together.
If your HQ rushes off to die a glorious death then the rest of your army will suffer. (especialy if your using vox casters)
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Post by Woz on Mar 22, 2005 21:32:59 GMT -5
Safe points on your HQ by taking a Junior officer and giving him a Honorificia Imperialis. This will give you an officer with the same stats as a Heroic Senior Officer but will cost 5pts less then if you took a HSO. But remember that JO's can only take 50pts of wargear.
Unless you want to use the HI on someone else
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Raven
Guardsman
Posts: 53
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Post by Raven on Mar 22, 2005 21:45:59 GMT -5
if you are going to use the Honorifica Imperialis on some one else, use it on a squad sergent that can take power weapons A.K.A storm trooper sergent or Rough rider sergents
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Post by Picklenose on Mar 30, 2005 8:32:07 GMT -5
And you should camp with grenade launchers. And have bought the doctrine Cameleoline.
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Post by Woz on Apr 4, 2005 20:11:20 GMT -5
The IG's biggest strength is its firepower, so use it. If your new to IG then work on using your firepower to max effect. Lasguns may seem weak but when your opponent faces 100 lasguns then he's going to change his mind. Then once you've mastered the firepower then you can start making more CC style army lists.
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Post by Colonel Tasalof on Apr 5, 2005 0:54:21 GMT -5
Always remember the great quote: We are many and they are none!
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Post by Woz on Apr 5, 2005 17:47:32 GMT -5
Always remember the great quote: We are many and they are none!Yep so don't max out on expensive docs and wargear.
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Post by Turtleboy(AWOL) on Jul 22, 2005 3:48:43 GMT -5
take heavy weapon squads in your command HQ platoon. this allows you a firebase so the rest of your squads can move up and get into position to fire with full effect (all weapons in the squad not just one heavy weapon). it'll also draw fire away from your other units. position your heavy weapon squads as far back as you can though, try to make the enemy advance into your fire to get range on your more sensitive units which have further range (like 48" triple lascannon crew squads).
kill tanks and demon princes first.
if you're ignoring tanks and monsterous creatures and the like then you're on the road to a loss..one must take out the enemies primary killing units first then clean up, not vice versa
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Deleted
Deleted Member
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Post by Deleted on Jul 22, 2005 12:38:00 GMT -5
Numbers...mwuahahahha
Take advantage of your numbers...A full squad of termies may seem threatening...but then...doesn't a large numbers of guardsmen?
Use your opponents set up to plan yours...for example if your facing ordinance, put your squads in a scatter formation to minimalize casulties. And remember you can change formation in battle to make best use of cover.
Keep squads to their speciality...don't waste lascannons on squads...take out the heavy stuff first and use your mass numbers to wipe out the other squads...then just turn enemy squads into paste with the big guns...
I ain't even played as Guard yet...rofl
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Post by Turtleboy(AWOL) on Jul 22, 2005 14:29:39 GMT -5
take out the heavy stuff first word
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Deleted
Deleted Member
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Post by Deleted on Mar 13, 2006 19:13:43 GMT -5
hvy bolters are very useful in laying down a lot of fire i use them alot unless i am in a street battle also never trust a commisar they are bad luck
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Deleted
Deleted Member
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Post by Deleted on Mar 15, 2006 1:46:56 GMT -5
What would you recommend for when, say, tyranids charge you...
You get off a round of fire. Wonderful. You killed a bunch. But there are still some left.
They get into assult.
They kill a great deal of your force. His expensive tyrant HQ finishes you off.
I am new to the game still, and just don't understand how to cope with this. Should I set up units to take the charge and just die? but what if they wipe the whole thing out and overrun into me?
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Deleted
Deleted Member
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Post by Deleted on Mar 15, 2006 16:14:36 GMT -5
This is a common problem, there are a couple of options to help deal with it. 1. Deployment - start as far back as possible, you'll get more shots off with your heavy weapons, and his big bugs won't reach you till the closing turns of the game. Use cover to the max, if he charges into cover he's gotta have flesh hooks to stop you hitting first. Setup your squads with some distance between (7" ideal) to stop overruns if that seems to be the main problem. Also interesting aside, if you can cover every piece of terrain in your half of the board with men he won't be able to deep strike his lictors. 2. Target priority - Kill the little ones first. You'll find that if you can kill a lot of these before they get to you then you'll actually stand a chance in the CC when they reach you. If you waste fire on the big ones they'll arrive to finish you off after you've been mauled by little ones. 3. Counter charge - yes this sounds silly, but it might be the only thing you can do to save yourself! You'll deny him the bonus attacks, get yourself some bonus attacks and get to use those flamers you never get to otherwise! 4. Accept your losses - Don't imagine you'll get every man through it alive. If a squad finds itself in combat, its dead, move the rest of your army away if possible, then you can fire at the remains of the nid force that reached combat. 5. Weight of numbers - guard are cheap, and it is always possible to outnumber even a nid force. 6. Hellhounds and mortars - pick weapons that will do massive amounts of damage to weaker units. 7. The big bug problem - there are lots of people out there who think taking a nid force with the maximum number of fexes is the way to win. They'll beard them up so your lasrifles can't hurt them, then waltz over to you in relative safety. So upset them. Take as many lascannons as you can and sit on your board edge for 6 turns blasting them with shot after shot. They'll either go down or reach you on turn 5 or 6.
Consider this - Average board width, 48". Carnifex (Or regular tyrant for that matter) move 6" & charge 6". Subtract 12" for the deployment zone, 36" remaining. Subtract 6" for the charge move, 30" remaining. Divide this by 6 and you get 5. Therefore to reach your table edge a carnifex would have to start at the 12" mark of his deployment zone, move for the entire game directly at your edge, and if he can get the charge, he'll reach you on turn 5. Thats 2 turns of combat to kill all of your guardsmen.
So if your facing a big bug army, sit back and shoot lots! Let your lascannons do the talking, and wherever possible, try to kill one outright. Better to be hit by 2 full fexes than 4 half ones.
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Deleted
Deleted Member
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Post by Deleted on Mar 15, 2006 21:06:52 GMT -5
The last time I fought a Carnifex I charged it with some men that, while they couldn't hurt it, tied up it for a good while.
I did manage to kill a blood thirster with lasguns. Yeah.
I was told never to take a hellhound, and that mortars were a waste of points? Is this not the case? I was also told the same about grenade launchers. The reason that I got into this game is because of my fascination and enjoyment playing RTS stuff(StarCraft, Warcraft, the WH game).
At the moment I only use flamers, heavy bolters, and lascannons. Bad idea?
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Deleted
Deleted Member
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Post by Deleted on Mar 16, 2006 10:43:49 GMT -5
its the thing about what it is your fighting, against nids mortars can sit out of sight and drop rounds indiscriminately into the horde. The hellhound works against the little bugs, you can BBQ quite a few, the HB on the front adds to the firepower. Against marines Hellhounds & mortars don't work so well.
Charging an expendable unit in is a good idea. Lascannons & HB are the best HW combo you can use in this situation. HB's for the horde, LC's for the big bugs.
Flamers are only really good if your willing to move your guys, (this is where hellhounds have the range) against nids grenade launchers will give you the 'sit back and shoot' range to stay put (And frag!).
Nice to hear that 40k can look interesting to pc gamers!
How do you organize your troops? HW's in all the squads, or do you use AT & HW squads?
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Deleted
Deleted Member
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Post by Deleted on Mar 17, 2006 2:14:26 GMT -5
Most of my heavy weapons I allocate to be choices in my HQ. Well, all of them actually. Should I take more?
Currently I will have about 100 troops(not all painted, not all assembled) two tanks, and then heavy weapon platforms.
What drew me to IG was the sort of attrition war I can play with people...and win. Back to the old terran StarCraft days.
Organization? Depending on who I face(my friend has an ordinance Iron Warriors army) I like using close order drill. Otherwise I don't use it...and just play normal.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 26, 2006 13:50:47 GMT -5
Does anyone have noob advise on a deathworld army?
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Raven
Guardsman
Posts: 53
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Post by Raven on Apr 26, 2006 12:19:12 GMT -5
some advice i can think of for a death world army is....
1. you dont have tanks, this bad your other units need to pick up the slack AKA a heavy weapon in every squad
2. your units are better in CCQ then any other guard force use it to your advantage. flamers are best used by assault teams, patrols should use melta guns to hit tanks and high risk targets
3. ogryns are a troops choice take them
4.take a lot of heavy weapons, and booby traps can be worth it only when fighting dense terrain.
5. if your feeling lucky take some commissars, if not dont.
6. you can take captains as troop officers they can pack a nice punch for an assault based infantry squad. power weapon or power fists. pick your poison.
This is about all i can think of to help you
oh yeah playing a full blown jungle match is bloody fun.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 12, 2006 13:20:47 GMT -5
Does anyone have advice for playing an all infantry army? I play a mechanized gaurd army and would love to expand out a bit further
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